GAMES IN THE CLASSROOM. WHY GAMES? Popularity of games in today’s technological world High motivation for playing games.

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Presentation transcript:

GAMES IN THE CLASSROOM

WHY GAMES? Popularity of games in today’s technological world High motivation for playing games

SIMULATION ASPECT Games simulate (imitate) hands-on learning environments. Risk-free – allow trial and error before moving on to the real thing Allow for practice rather than simple memorization

GAMES AND TRADITIONAL LEARNING Unlike real hands-on training, game-based learning is low-cost, standardized, and low-risk. Unlike lecture-based learning, games are engaging, can adapt to individuals’ needs, and provide feedback.

KEYS TO USING GAMES EFFECTIVELY Students test their prior knowledge. Motivation drives learning. Learners master one skill before moving on. Students receive feedback when they make mistakes.

4 PRINCIPLES OF GAMES-BASED LEARNING Subset Principle – simplified version of reality Active Learning Principle – students actually use the needed skills Probing Principle – students have the opportunity to choose and learn through experience Practice Principle – students have engaging practice

WHY NOW? Digital technology is more readily available. “Digital natives” grow up with video games and have less attention for traditional learning.