Assessment Practices in Digital Learning Environments Geoffrey Crisp Dean Learning and Teaching, RMIT.

Slides:



Advertisements
Similar presentations
PROBLEM-BASED LEARNING & CAPACITY BUILDING
Advertisements

They’re Computer Savvy, Right? Well, Maybe…
January 2014 Information and Opportunities to Practice for Parents, Students and the Community.
CSTA K-12 Computer Science Standards (rev 2011)
Elizabeth Deane WIL symposium July One definition: The broad skills that a University expects that graduates will have acquired and be able to demonstrate.
Leading Curriculum Change John West-Burnham. Why Change? 1.From 19 th Century schools to 21 st Century education 2.Learning for the 21 st Century 3.The.
Teacher Librarians. Contact Information Mary Cameron Iowa Department of Education (515)
Integrating Educational Technology into the Curriculum
Ying Wang EDN 303 Fall Objectives Define curriculum-specific learning Explain the difference between computer, information, and integration literacy.
Strategic directions How will education libraries best serve their communities in 2015 Judy O’Connell Course Director (Teacher Librarianship) School of.
Intel® Education K-12 Resources Our aim is to promote excellence in Mathematics and how this can be used with technology in order.
Policy for Transforming Teaching & Learning through ICTs in South Africa Seugnet Blignaut Seugnet Blignaut
Rationale for CI 2300 Teaching and Learning in the Digital Age.
Agenda  Why “re-imagine” your classroom? – Framing The Challenges  Digital STEAM Overview Presentation  Live Tour of the Digital STEAM Workshop Web.
Amy Rominiecki and Nina Kemps
Interactive Science Notebooks: Putting the Next Generation Practices into Action
Week 7 Managing eLearning. “...an approach to teaching and learning that is used within a classroom or educational institution... It is designed to.
Cougar Ridge Site Council April 22, What is our focus for classroom technology? District End Statement 4 Throughout life, students will understand.
A New Era Begins Common Core: The Future Begins Now.
VET Program development & delivery at NTOEC Certificate II Creative Industries (Media) A nationally recognised skills based curriculum that prepares students.
Graduate Attributes Jackie Campbell, Laura Dean, Mark de Groot, David Killick, Jill Taylor.
Addressing the Pre-service Learning Needs of Education Majors in Math and Science Through Technology
1 Process of Change Porter and Chester Institute.
 1. Which is not one of the six principles that address crucial issues fundamental to all school math programs? A. Curriculum B. Assessment C. Measurement.
Intel ® Teach Program International Curriculum Roundtable Programs of the Intel ® Education Initiative are funded by the Intel Foundation and Intel Corporation.
Ohio Technology Standards August 9, 2005 Why Standards in Technology? No Child Left Behind Technology Literacy requirement Computer and Multimedia Literacy.
Assessment /09/2015 Geoffrey Crisp ALTC National Teaching Fellow Director, Centre for Learning and Professional Development University of Adelaide.
Assessment 2.0 – assessment in an interactive, participatory and distributed environment 13/10/2015 Geoffrey Crisp ALTC National Teaching Fellow Director,
Assessment /10/2015 Geoffrey Crisp ALTC National Teaching Fellow Dean, Learning and Teaching RMIT University Assessment 2.0: assessment in an interactive,
CMS TEC Grant Final Activities April 16, Grant Goals Increase teachers’ effective integration of digital resources into the curriculum Professional.
By Karen Diaz TechKNOW Associates.
Online Professional Development for Educators. What do we want of our Teachers? The ability to use technology to: Support curriculum goals and improve.
Big6 Overview Big6™ Trainers Program McDowell County Schools.
K-12 Technology Literacy Curriculum and Assessment.
Rethinking Learning and Teaching for the 21 st Century Graduate Geoffrey Crisp RMIT University.
Rethinking Learning and Teaching for the 21 st Century Graduate Geoffrey Crisp RMIT University.
What is a 21st Century Learner?
Assessment 2.0 – assessment in an interactive, participatory and distributed environment FaST Science Educators’ Symposium Program 111/11/2015 Geoffrey.
Integrating Educational Technology into the Curriculum
Evelyn Wassel, Ed.D. April 5, 2010 Maple Avenue Campus.
Ohio Technology Standards August 9, 2005 Why Standards in Technology? No Child Left Behind Technology Literacy requirement Computer and Multimedia Literacy.
It’s Tech Time! Time to review the equipment that you currently have in your classroom. Look through the following files to learn new ways to use this.
Session Objectives Analyze the key components and process of PBL Evaluate the potential benefits and limitations of using PBL Prepare a draft plan for.
Intel ® Teach Program International Curriculum Roundtable Programs of the Intel ® Education Initiative are funded by the Intel Foundation and Intel Corporation.
Problem-Solving Approach of Allied Health Learning Community.
July 2013 Dr. Elizabeth Aitken, Senior Executive Director of Academics Mr. Ryan Imbriale, Executive Director of Digital Learning.
Rethinking Learning and Teaching for the 21 st Century Graduate Geoffrey Crisp RMIT University.
FLIBS Dec Biology Category 1 Session 2: Learning Biology within the IB Philosophy.
Assessment /01/2016 Geoffrey Crisp ALTC National Teaching Fellow Director, Centre for Learning and Professional Development University of Adelaide.
A Framework for Integrating Technology Mark Grabe.
Key Competencies.
Overview Marsha Boehner Gifted Specialist. 3 Primary Goals To become divergent creative thinkers who recognize problems and solve them. To construct personal.
E-Assessment for the 21 st Century Graduate Geoffrey Crisp RMIT University.
Education Transform Resources
Dr. Leslie David Burns, Associate Professor Department of Curriculum and Instruction UK College of Education
Action Plan: 21 st Century teaching and Learning Skills Presenter: Susheila B. Palattao.
What do you think should be the goal of technology in education?
Learning Management System. Introduction Software application or Web-based technology used to plan, implement, and assess a specific learning process.
D RAFT OF F RAMEWORK OF C OLLABORATION A CTIVITIES “SEAEDUNET 2.0: D IGITAL -A GE T EACHING AND L EARNING M ODEL ”
Casimir Middle School TUSD Transition to the Common Core.
Vikki Costa, Professor California State University Fullerton
What about the Assessment System?
Agenda Why “re-imagine” your classroom? – Framing The Challenges
We will identify and learn about the skills that students need to become globally competitive graduates and brainstorm strategies for helping students.
VIRTUAL/REMOTE LABS By Dr. Sandip Kumar Raut Lecturer in Tabla
Electricity & Magnetism 1. Question & Research Task
Getting and Assessing 21st Century Knowledge and Skills
Project Category Grade Level
Assessment Practices in Digital Learning Environments
21st Century Skills.
Presentation transcript:

Assessment Practices in Digital Learning Environments Geoffrey Crisp Dean Learning and Teaching, RMIT

Assessment Practices in Digital Learning Environments Shamim JoarderMathew Hillier

Assessment Practices in Digital Learning Environments Your future student 3

Assessment Practices in Digital Learning Environments Learning and assessment Employers, professional bodies and the community are expecting graduates to be able to perform appropriately in proactive, task-directed ways where they implement their discipline specific knowledge in a context that involves many stakeholders Universities are often concerned with students mastering the conceptual understanding of core discipline principles and applying these to artificially constructed tasks designed for assessments that can be easily delivered and marked 4

Assessment Practices in Digital Learning Environments CHEMISTRY SUCKS!

Assessment Practices in Digital Learning Environments Rethinking curriculum design We need to rethink our curriculum design so that it facilitates both the development and assessment of discipline skills and capabilities, as well as the application of these skills and capabilities in an authentic environment in collaboration with other people and resources 6

Assessment Practices in Digital Learning Environments 21 st century employability skills Ways of thinking Creativity and innovation; critical thinking, problem solving; learning to learn, metacognition Ways of workingCommunication; collaboration (teamwork) Tools for workingInformation literacy; ICT literacy; discipline tools Living in the worldCitizenship – local and global; life and career; personal and social responsibility 7 Table 1. Example of 21 st century employability skills (adapted from content by Ripley, 2010)

Assessment Practices in Digital Learning Environments Like, who goes to the library anymore? 8

Assessment Practices in Digital Learning Environments New learning spaces

Assessment Practices in Digital Learning Environments 10 Second Life – Virtual worlds

Assessment Practices in Digital Learning Environments QUIZ HUD 11

Assessment Practices in Digital Learning Environments SLOODLE – Second Life in Moodle 12

Assessment Practices in Digital Learning Environments Is it real?

Assessment Practices in Digital Learning Environments 14 Serious games

Assessment Practices in Digital Learning Environments Virtual Pharmacy Lab

Assessment Practices in Digital Learning Environments Second Life Patients

Assessment Practices in Digital Learning Environments Interactive learning and assessment using professional tools 17

18 Quizzes: Linked Java Applet Read question Submit Answer Open applet using link provided in the question. Use tools to construct answer Answers recorded in grade book (Moodle / Blackboard) More applets To create this type of question: 1.Create question text as normal in the LMS 2.Create another web page containing the applet. 3.Add link to applet in the question text. Student work flow

19 Quizzes: Applets Jmol: Open-source Java viewer for chemical structures in 3D Moodle Quiz Students interact with online tools to obtain data to construct an answer.

Assessment Practices in Digital Learning Environments 20

Assessment Practices in Digital Learning Environments 21 QuickTime VR

Assessment Practices in Digital Learning Environments Virtual labs

23 Remote Labs Physical hardware can be connected to the internet. Students can use the equipment 14/7 thus increasing use time (although not to replace actual in lab time). Increases return on equipment investments.

24 Quizzes: Augmented Reality Mix physical and virtual. Use for complex visualisations. Overlay of data on the real world. Interactive activities and quizzes.

25 Quizzes: Augmented Reality Examples of augmented reality using markers. Music – drum sequences. Music – band / instruments Engineering exploded models

Assessment Practices in Digital Learning Environments Allosphere

Assessment Practices in Digital Learning Environments Wearable augmented reality

Assessment Practices in Digital Learning Environments 3D Printing and Modelling

Assessment Practices in Digital Learning Environments Game based assessment many of the traditional forms of assessment we currently use in universities interrupt the flow of student engagement by separating the learning and assessment as time and location specific activities stealth assessment challenges many of our current concepts about learning and assessment by proposing that teachers design learning and assessment activities that are continuous and not separated by time or space evidence of learning and capability development could be collected continuously without interrupting the flow of students’ learning

Assessment Practices in Digital Learning Environments Game-based learning embedding assessment tasks within virtual world activities would provide a convenient way to track student performance and their application of many of the 21 st century skills Shute has described the principle of stealth assessment which involves the systematic collection of evidence about users’ actions during online games without interrupting the flow of the game (Shute, Ventura, Bauer & Zapata-Rivera, 2009)