Breakfast Battle Kevin Brohaugh Matt Griffin Matt Kern Nick Obee Eric Witte.

Slides:



Advertisements
Similar presentations
DEVELOPING ICT SKILLS PART -TWO
Advertisements

Dave Pottinger,
Space Cadet Defender HD CIS 587 Game Evaluation – Ruth Johnson.
MANIFEST DESTINY 560group3 Abe Kim David Straily Jarrod Freeman Abdul Mod-Rokbi “The future of RTS games...”
FINAL CUT PRO VIDEO EDITING SUITE REVIEW. FINAL CUT PRO REVIEW GETTING STARTED: Start by clicking the Final Cut Pro (FCP) icon in your dock. Wait for.
Plan a Presentation. Navigating in Slide Show View 1. Slide controls for navigation appear at the lower left side during a slide show. 2.Previewing the.
®® Microsoft Windows 7 for Power Users Tutorial 2 Customizing Microsoft Windows 7.
Space Rescue Chad Seippel Cory VanHooser. Story 2050 brand new International Space Station Distress call from ISS about “alien attack” No further communication.
Lord of Fries Team: Order of Fries. Team Members Carson Lee - Documentator Daniel McCue - Coder Franchesca Chung - Tester Michael Zhu - Coder James Sheldon.
Joseph Dowden Philip Ho James Gedarovich INDORA. Missiles: Bullets:
Level Design Project 4 Due date: Wednesday, February 22nd.
The Lord of the Rings The Return of the King. Basic Information Company: Electronic Arts (EA) Author: ▫lead designers: Bret Robbins & Chris Tremmel ▫Lead.
Contents Overview Major Features Major Components User Interface Gameplay Testing UML Timeline.
Chapter 7 Creating a Self-Running Presentation Containing Animation
GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game.
© 2008 The McGraw-Hill Companies, Inc. All rights reserved. M I C R O S O F T ® Animating and Using Multimedia Effects Lesson 10.
CSCI 101 Introduction to Software Development and Design.
Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Key Abstractions in Game Maker Foundations of Interactive Game Design Prof. Jim Whitehead.
Civ89 Instructions for PowerPoint. Getting Started Civ89 is a game of military, technological, and economic conquest played with two people, identified.
Creating A 3-D Game With Spark Engine Lauren Bissett, Dan Maguire, and Nicholas Woodfield.
GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game.
Team Members Amanda ChaffinProducer Jason HardmanCreative Designer Priyesh DixitEngine Designer Hunter HaleContent Designer Subhir RaoA.I. Designer.
Town Defenders Strategy Game prepared by: Osama N
Funativity presents: CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
Smart PSS Associate Certified Class Dahua Security Certification
Lesson 1 What is Camtasia?. Lesson 2 Editing Objectives After completing the lesson, the student will be able to: Edit a basic recording Camtasia file.
Developing the Game User Interface (UI) Lesson 5.
“The Power At The Click Of A Mouse” (Using Power Point To Create A Presentation)
TEMPLATE DESIGN © Last Resort Animation, Modeling, AI, Networking, and Backend Alex Bunch, Nick Hunter, Austin Lohr, Robert.
Funativity CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
SuperChair Productions proudly presents… PYGAME © 2006 SuperChair Productions. All rights reserved.
1 Begin the editing process by selecting method of importing video Use the Movie Task Menu to import, edit and save video Follow this menu to complete.
2015 CSE/EGR Summer Camps 1 Computer Science Concepts 1. What is an algorithm? 2. Binary information coding 3. Programming concepts via Scratch Designed.
XP New Perspectives on Microsoft Windows 2000 Professional Windows 2000 Tutorial 1 1 Microsoft Windows 2000 Professional Tutorial 1 – Exploring the Basics.
Test Environment Algorithm Program Requirements/ Enhancements Analyze the Problem and Design a Solution Programming Software Translates the Source Code.
Digital Storytelling. To download PhotoStory: –Click on Downloads.
Ms. Laura Gottardo Grand Canyon University TEC 551 6/28/11.
Group 2 : Team Battleship Team Members: Zhen Cai Christopher Campbell Justin Doll Jason Miller Nicholas Rimer Raeginald Timones.
MS Power point Tutorial
Catch the Clown Tutorial Tech Camp Fall 2008 Colorado School of Mines.
Game Maker Terminology
2.1. T HE G AME L OOP Central game update and render processes.
APP DEVELOPMENT By Viki, Amber, Nat & Tom. Main menu Play Easy medium hard stats Options Store Sound objectives.
Dead Run James Kelly, Mike Papo, Josh Lovatt. Basic Details Single Player Top Down Action game.
Guide to Programming with Python Chapter Twelve Sound, Animation, and Program Development: The Astrocrash Game.
Design Studies 20 ‘Show Off’ Project How to make a computer monitor In Google Sketchup By: Liam Jack.
Tenebrae 2D Game Pitch By: Kelly Katarzis and Brandon Leon.
Name Pending A Tetris Attack clone. Operational Concepts  An evolution into next-gen of an existing puzzle game scheme  Capturing the essence of retro.
 A plan of attack for your games content  Or (more specifically)  A detailed description of all games mechanics, objects, characters, stats, ect… that.
Group9 Kenny Sanders, Ashneel Singh, Jillian Cornette, Justin Mills, Chris Woolfe, Nathaniel Escribano, Jason Hachen, Andrew Melnyk, Elizabeth Graham,
Foundation year Practical Lec.5: Practical Lec.5: Presentation Software Using Microsoft Office 2007 Practical Lec.5: Practical Lec.5: Presentation Software.
Ulead Video Studio is an easy to use video editing software that allows even the novice of movie makers to produce a professional project complete with.
PowerPoint How to Make a Presentation Start New Presentation Click on View/Toolbar –Click on Standard –Click on Formatting Click on first rectangle and.
Kalpaware presents. Demo.
Troops and Flags ITCS /10/07. Graduate Team #1 Daniel – Model (Team Leader) Jonathan –Rule Checker Priyesh – View, Sprites, Foley artist Rob –
Presents… Presentation Created By: Julia Tartakovsky.
Photo Story. How to use Photo Story Photo Story 3 can be located in the Accessories folder on school computers. You will need to have your pictures already.
ViralFlux and Logo Start New Game Load Save Game Start Multiplayer Game Change Settings Exit Game ViralFlux Flavor Text.
By Susan Fuentes Media Specialist Smiley Elementary.
Evil Clown – Quiz 1 Gamemaker Quiz 1. Set up your file Save all finished work to your desktop Final file should be called: “yourlastname_evilclown” Open.
GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a.
Efficient Game Graphics From Flash MX 2004 Game Design Demystified.
WHO WE ARE Ewan McGregor (Design) Rob Madden (Environment Art) Keir Heriot (Character Art) Laurie Athey (Gameplay Programming) Gregory Foster (Engine.
Introducing Scratch Learning resources for the implementation of the scenario
CHANGES  Fixed dug dirt bug  Background Color + Glow  Random Level Generation  Point Value Display  New sounds.
Chirantan Ekbote Evan Liang Ethan Klein Henry Zhang Wei-Cheng Tang
SECTIONS: Abilities - nick Co-op AI - nick Enemy AI - josh
2D Game Pitch Nicole Farquhar.
Transparency & magic pixel
CSC 221: Introduction to Programming Fall 2018
Presentation transcript:

Breakfast Battle Kevin Brohaugh Matt Griffin Matt Kern Nick Obee Eric Witte

The Game  Breakfast Battle!  Programmed using XNA  3D Turn-based strategy  Player vs AI  Player vs Player Now Then

The Concept  The kitchen has been conquered by an enemy force  Your objective is to retake the kitchen  Multiple units allow for varied strategy  Every level has a kitchen theme Toaster Level Sink Level

Our Models!  Basic Models  Sausage  Muffin  Toast  Orange Slice  Egg  Plate  Units Custom Made in Maya  Made by OSU students

The HUD  Provides in-game information  Varies depending on phase of gameplay  Unit placement  Unit selection  Not always visible  Describes Unit Stats  Describes Unit Abilities

How To Play  Heads Up Display  Available unit count  Number of unit type  Unit Placements Manual or Auto Auto Placement for AI

We Have an in game Tutorial!

Unit Attack  Types of attack  Melee  Ranged  Height advantage  Ranged units only  +1 Attack range per 2 height  Height limited attacks Can only attack 1 square up (all) Can only attack 1 square down (melee only)

Special Abilities  Types of abilities  Active  Passive  Aggressive  Defensive  Healing  All active abilities require Ability Points  Each unit starts with 100  Regenerate 5 per turn

Sound  XACT sound manager  A custom class was made to add extra features  Music  Different music for each team  Various music intro, credits, etc.  Sound effects  Menu screen selection  Attacks  Death  Story Audio  Recorded and modified with Audacity

Background  4 images  Drawn as sprites  Pan with camera  Zoom in/out  Pictures are Eric and Kevin’s kitchen

In-Game Options Menu  Based Off Main Menu Options  Provides Useful options without losing your game  Fullscreen  Speed up  Sound options  Debug

Input Manager!  Handles all input in one location  Simplifies input handling  Allows for coordination between multiple sources of input  Xbox  Keyboard  Mouse  Easily extended to add custom control schemes

Controls KeyboardGamepadMouseEffect EscapeStartPause EnterALeft ButtonContinue BackspaceBRight ButtonCancel, previous TabXToggle Placement Unit VYToggle Health Bars ZL TriggerScroll Wheel DownZoom Out XR TriggerScroll Wheel UpZoom In QL BumperRotate Camera ER BumperRotate Camera Arrow KeysDPad, Left StickCursorNavigate menu/game W, A, S, DRight StickScreen EdgesPan Camera

AI  Three Difficulties  Easy  Medium  Hard  Can be changed in options menus  Handled in AIManager  Gives all units direction and strategy  Most Complex part of game  Could be developed forever

AI Strategies  Easy  Attack the closest  Medium  Uses some special abilities but not to the ideal efficiency  Hard  Eggs defend Muffins and Oranges  Ranged units seek high ground  Oranges heal weakened allies  Sausages try to use backstab  Toast acts as a back up attacker to the Sausage

Our Goals For Final Release Were Goals (in no particular order) Load unit data from file Improve Analog Controls Game play and Control Instructions Flesh Out Medium and Hard AI Shinier menu system Multiple Abilities Add in last two units Playable on Xbox Add/Improve Models Fix Pathing Algorithm Jump Problem