Chapter 1.  You learn how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit.

Slides:



Advertisements
Similar presentations
Discovering Computers Fundamentals, 2012 Edition
Advertisements

Chapter 1:Introduction to the world of computers
Professor Michael J. Losacco CIS 1110 – Using Computers Introduction to Computers Chapter 1.
Chapter 1 Introduction to Computers
Integrating Educational Technology into the Curriculum
Your Interactive Guide to the Digital World Discovering Computers 2012.
Your Interactive Guide to the Digital World Discovering Computers Fundamentals, 2012 Edition.
Integrating Educational Technology into the Curriculum
Chp 1 – Introduction to Computers
Ying Wang EDN 303 Fall Objectives Define curriculum-specific learning Explain the difference between computer, information, and integration literacy.
Introduction to the World of Computers
Your Interactive Guide to the Digital World Discovering Computers Fundamentals, 2012 Edition.
Chapter 1 Introduction to Computers p. 6.
TC2-Computer Literacy Mr. Sencer February 9, 2010.
1 Pertemuan 1 Understanding Information Technology Matakuliah: J0282 / Pengantar Teknologi Informasi Tahun: 2005 Versi: 02/02.
Copyright©2008 N.AlJaffan®KSU1 Introduction to Computers Chapter 1 Created By: N.AlJaffan Modified By:S.Abudawood.
CATEGORIES OF COMPUTERS
Discovering Computers Chapter 1 Discovering Computers & Microsoft Office 2010.
1. 1. Name the seven different “types” of computers. 2. Name the two most popular operating systems on today’s personal computers. 3. Briefly explain.
Discovering Computers 2008 Fundamentals Fourth Edition Discovering Computers 2008 Fundamentals Fourth Edition Chapter 1 Introduction to Computers.
CMPF 112 : COMPUTING SKILLS
Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5 th Edition EDN Fall, 2009 Unit 1 PowerPoint Dr. Dennis.
Introduction to Computers
Your Interactive Guide to the Digital World Discovering Computers 2012.
Integrating Educational Technology into the Classroom
Introduction to Computers
Chapter 1 Introduction to Computers
Chapter 1 Introduction to Computers. Chapter 1 Objectives Recognize the importance of computer literacy Identify the components of a computer Discuss.
Introduction to Computers. Objectives Overview Describe the five components of a computer Discuss the advantages and disadvantages that users experience.
TC2-Computer Literacy Mr. Sencer February 3, 2010.
Integrating Educational Technology into the Curriculum
What Is a Computer? How is a computer defined?
Living in a Digital World Discovering Computers Fundamentals, 2010 Edition.
Introduction to Computers Copyright©2008 N.AlJaffan®KSU 1 Chapter 1.
Computers and Computer Systems
Chapter 1 Objectives Recognize the importance of computer literacy Define the term, computer Identify the components of a computer Discuss the advantages.
1 Chapter 1.  What Is A Computer ? Computer is an electronic device, operating under the control of instructions stored in its own memory, that can accept.
Week 1 Review of Computer Concepts. Objectives Recognize the importance of computer literacy Define the term, computer Identify the components of a computer.
ED 2325 Technology in the Classroom Chapter 1 – Integrating Educational Technology into the Curriculum.
Rak na ituu!!! CHAPTER 1 ALL ABOUT COMPUTER.
IT Introduction to Information Technology CHAPTER 01.
Outline Personal Computer Desktop Computer Mobile Computers and Mobile Devices - Notebook Computer - Tablet PC - Smart Phones and PDAs - Ebook Readers.
Integrating Educational Technology into the Curriculum
Discovering Computers 2009 Chapter 1 Introduction to Computers.
DISCOVERING COMPUTERS 2010 DISCOVERING COMPUTERS 2010 Chapter 1: Introduction to Computers.
Chapter 1 Introduction to Computers. Chapter 1 Objectives Recognize the importance of computer literacy Define the term, computer Identify the components.
Introduction to Computers in General By: Dr. Emelda Ntinglet-Davis Oracle DBA Class.
Copyright©2008 N.AlJaffan®KSU1 Introduction to Computers Created By: N.AlJaffan Modified By: N.AlShehri Chapter 1.
Living in a Digital World Discovering Computers Fundamentals, 2011 Edition.
Computer Components Part #1. What is a Computer? n computer n A computer is an information processing machine. More specifically, a computer is an electronic.
Discovering Computers 2008 Wk1 Introduction to Computers.
Discovering Computers 2009 Chapter 1 Introduction to Computers.
Chapter 1 Objectives Define the term, computer Identify the components of a computer Discuss the advantages and disadvantages of using computers Recognize.
Discovering Computers 2009 Chapter 1 Introduction to Computers.
Discovering Computers 2009 Chapter 1 Introduction to Computers.
Introduction to Computers
Objectives Overview Explain why computer literacy is vital to success in today’s world Define the term, computer, and describe the relationship between.
Fundamental of Information Communication Technology (ICT)
Introduction to Computers
Computer Hardware-Meeting the machine
Introduction to Computers
Introduction to Computers
Objectives Overview Explain why computer literacy is vital to success in today's world Describe the five components of a computer Discuss the advantages.
Objectives Overview Explain why computer literacy is vital to success in today’s world Define the term, computer, and describe the relationship between.
*.
Chapter 1 – Introduction to Computers
Introduction to Computers
Introduction to Computers
Introduction to Computers
Presentation transcript:

Chapter 1

 You learn how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students  Reflect on three ways in which you can use newly required technological knowledge: 1.For your own professional development 2.Using technology as a productivity tool in your classroom 3.Extensively integrating technology and digital media in your instructional strategies, lessons, student-based projects, and student assessments to improve student learning

 Computer literacy = a current knowledge and understanding of computers and their uses  Information literacy = knowing how to find, analyze, use, and communicate information  Internet = a global network of computers that contains information on a multitude of subjects  Integration literacy = the ability to use computers, digital media, and other technologies combined with a variety of teaching and learning strategies to enhance students’ learning

 Computer = an electronic device that operates under the control of instructions stored in its memory, accepts data, processes the data according to specified rules, produces results, and stores the results for future use  Data = a collection of unorganized facts  Information = data that is organized, has meaning, and is useful  Hardware = electronic and mechanical equipment that makes up a computer  Software = series of instructions that tell the hardware how to perform tasks  Information processing cycle  Input = data entered into a computer  Output = processed results  Storage = an area where a computer can hold data for future use

 Personal Computers  Mobile Devices  Game Consoles  Servers  Supercomputers  Embedded Computers

 A computer that performs all of its input, processing, output, and storage activities by itself  Contains a processor, memory, and one or more input, output, and storage devices  First one released by the IBM Corporation in 1981 (called PC for short)  Apple introduced the Macintosh Computer three years later, along with the mouse  Desktop computers later developed so that the system unit, input devices, output devices, and other devices fit entirely on a desk

 A personal computer that you can carry from place to place  Notebook computer – portable, personal computer small enough to fit on your lap  Tablet PCs – a special type of notebook computer that allows you to write on the screen using a digital pen  Netbooks – a small, lightweight, and portable computer designed for wireless communication and access to the Internet

 A computing device small enough to hold in your hand and usually does not have a disk drive  Many are Internet-enabled: can connect to the Internet wirelessly  Handheld computers – a computer small enough to fit in one hand while you operate it with the other hand  Personal digital assistant – provides personal organizer functions, such as a calendar, a digital camera, an appointment book, an address book, a calculator, and a notepad  Smartphones – an Internet-enabled telephone that usually provides PDA capabilities

 A mobile computing device designed for single player or multiplayer video games  Standard ones use a handheld controller as an input device, a television screen as an input device, and hard disks, CDs, DVDs, and or memory cards for storage  Popular models include Nintendo, DS Series, Sony Playstation, and Microsoft Xbox  Newest one to hit the market is the Nintendo Wii that uses an interface that allows individuals to play games using normal kinetic motion

 Servers manage the resources on a network and provide a centralized storage area for software programs and data  Supercomputers are the fastest, most powerful, and most expensive computers  Embedded computers are special-purpose computers that function as one component in a larger product

 Educators must provide their students with the skills they will need to excel in their society  Technology can support learning in many ways, such as making the students motivated, providing skill- building practice, providing real-world problem solving, and linking students to a multitude of instructional resources  Technology is now supported by or is a part of many organizations and groups: the International Society for Technology in Education, the National Technology Standards for Teachers, the National Technology Standards for Administrators, and the National Technology Standards for Students

 Life & Career Skills- Students need more than just thinking skills to make it Globally.  Learning & Innovation Skills- Identifies skills necessary for students to be able to succeed in the work environment.  Info, media, & Technology skills- Students need to be able to use new emerging technology.  Core Subjects- English, reading, language arts, science, mathematics, foreign language, civics, government, and etc. The Partnership Chart is for K-12 and higher Education to ensure students who graduate from school will have the skills they need to become effective workers, Citizens, and Leaders in a new global economy.

 Education for the 21 st century is to have the students k-12 and higher education to have skills to be effective workers, citizens, and leaders in the economy.  Students in the 21 st century have the Internet to find information over any topic they need to research for school and before that was not even possible.

 Today's students are different from previous generations in the way they think, access information, and the way they view, interact, and communicate in technology.  The digital generation tend to move job to job and are always thinking of ways to develop their own products.  Digital Citizenship is encouraged to the students to understand and change their habits to correspond with technology.

Wireless communications technology has transformed the way people work, communicate and learn.

Wireless Personal Area Networks(WPAN)  Short range wireless network.  Bluetooth (short range radio waves) 1. Cellular telephone and headset 2. Keyboard and printer 3. Computer and PDA

 Wireless Local Area Networks (WLANS) Network that uses wireless media (Wi-Fi) to connect computers and devices in a limited space.

Wireless Local area network (WLAN)  UAFS/school  Home  Office building Utilizes Wi-Fi (wireless routers/network cards)

WWAN/WMAN  Utilizes radio waves and towers  Designed to cover an urban area  Free or for a fee

Instant Messaging  Cell phones  Computers via AOL, Yahoo, and various other IM Clients

Wireless news  Weather alerts  Breaking news

Service Industry  Ambulance: transfer patient data while en route to the hospital.  Doctors and Nurses: access patient records, prescribe medication.  Police: Conduct vehicle registration checks, record crime scenes.  Retail: Inventory, transfers.

GPS Utilize 24 satellites orbiting the earth to pinpoint location.  Cars  Smartphones

Wireless Classrooms  Interactive wireless computers  Wireless keypads to answer multiple choice and true false questions.  Instant feedback

Wireless Projects Wireless school buses Netbooks

Wireless networks are growing throughout our world driven by convenience, cost and access and are changing the way people communicate, learn and how they work at home.

 Amber Wright  Shay Bevelhymer  Stephen Oxford