Motor programmes: a generalised series or pattern of movements stored in the long term memory Every skill performed in sport is the result of a motor programme.Every.

Slides:



Advertisements
Similar presentations
OCR AS Physical Education
Advertisements

Chapter 5 information processing
Module 1 Motor Programmes Plus Open and Closed Loop Theory
AS Level – Week 14 &15 Theory Module 1 Optimizing Learning and Performance.
AS Level – Week 22 Theory Module 1 Information Processing Memory.
Module 1 Information Processing Whiting & Welford
1. According to Fitts and Posner, performers pass through three stages of learning when developing movement skills. i) Name and use a practical example.
A Level Sport and Physical Education
Motor Programme Theory
Behavioral Theories of Motor Control
AS Level – Week 7 Theory Module 1 The Nature and Classification of Skill and Ability.
Skills and Techniques Stages of Learning
AS Level – Week 27 Theory Module 1 Schema Theory.
3.4.2 – Testing, training and lifestyle choices to assess and improve performance Learning objectives To understand what is meant by skill acquisition.
Skills and Techniques Lesson Eight.
Decision Making.
Decision Making “Decision making is an action or process of choosing a preferred option or course of action from a set of alternatives. It forms the basis.
ADAMS OPEN & CLOSED LOOP THEORIES
Open and Closed loop control Once motor programme selected the movement needed to be regulated and adapted. Do this on 3 levels depending on extend the.
 Acquiring movement Skill  AS 2013 DTA Motor programme  Is a generalised series or pattern of movements stored in the long term memory.  Is the plan.
DTA Screencast 2013  AMS Screencast  Motor programmes, open and closed loop control.
MEMORY.
AS Level – Week 23 Theory Module 1 Information Processing Reaction Time, Decision Making and Hicks Law.
Maribyrnong College VCE Physical Education
Skill Acquisition. Skilled Performance Acquisition- skill is something that you gain as opposed to already have. We can recognise the outcome or end product.
How do we choose a skill to perform? What decisions do we need to make about performing a skill? Need to decide when to perform the skill Need to decide.
AS Level – Week 21 Theory Module 1 Information Processing Whiting & Welford.
Definition: A general capacity of an individual. Ability is inherited through genes Key Concepts: Ability: inherited, stable + enduring, perhaps more.
Skills and Techniques- Badminton KC 1- The concept of skill and skilled performance Information Processing Model.
Skills and Techniques Intermediate 2 & Higher Physical Education.
Aesthetically Pleasing
Unit 1: Factors Affecting Performance
Information Processing.
MEMORY Chapter 7 Created By Dr. J. Michael Jacobs, Professor Shepherd College, Shepherdstown, WV Adapted by Dr. Anna DeVito.
Physical Factors (Skills) Impacting on Performance.
MECHANISMS INVOLVED IN LEARNING A PHYSICAL SKILL Input & Information Processing Week 3.
Higher & Intermediate 2 PE Information Processing System.
Manipulating Skills Watch the following clip on a very skilfull performer, how did he become this good? ___?___ makes perfect.
Intermediate 2 Skills and Techniques Badminton The Concept of Skill and Skilled Performance.
Skill Related Fitness. Co-ordination Definition Co-ordination is the ability to control movements smoothly and fluently.
Open and Closed loop control theory. Level 1 or Open loop control The completion of the movement automatically. These are; well learnt, stored in LTM.
Tree Dog House Orange Rugby Sea Pig Rain Ice Cream Shoe.
Behavioral Theories of Motor Control
{ Easter School Wednesday 8 th April Why gather data Why monitor Skills & Techniques   Methods of Data Collection   Methods of practice / programme.
Higher & Intermediate 2 PE Information Processing System.
MEMORY Memory is important for information processing, particularly when we rely on our previous experiences It is important in determining the motor programme.
Information processing
Answers to Quiz 1. Learned, Goal-directed, Aesthetically Pleasing, Fluent, Follows technical model, Efficient 2. E.g. Lay-up, triple jump You cannot just.
 MEASURE SUCCESS OF GOALS  Video technique or obs. check. To measure technique goals  Accuracy plot sheet to measure accuracy goals  INTERNAL FEEDBACK-write.
Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes.
Chapter Ten How Does the Acquisition of Skill Affect Performance?
The Process of Forming Perceptions SHMD219. Perception The ability to see, hear, or become aware of something through the senses. Perception is a series.
Core 2: Factors affecting performance FQ3 How does the acquisition affect performance? The learning environment.
 What would be the senses that would be stimulated by the receptors?  Vision, hearing and proprioception (TKE)  Touch – feeling pressure/pain Example?
Movement Production and Motor Programs
 As we progress from a beginner to a skilled performer we must pass through different stages of learning  There is no definitive point at which an athlete.
– Basic information processing
Information Processing How do we choose a skill to perform? What decisions do we need to make about performing a skill? Need to decide when to perform.
PHED 1 Skill Acquisition Information Processing
2.5 Motor Programmes What is a motor programme?
3.5 Learning Theories- Schema Theory
3. Information Processing and response
Schema Theory.
Higher National 6 Badminton
Skill Acquisition Schema Theory
PRACTICE TYPES Movement classification is often used to determine the most effective ways to learn and practise skills. The conditions in which a skill.
Quick Quiz Describe operant conditioning
Quick Quiz Name the 4 types of practice (1)
Skill Acquisition.
PHED 1 Skill Acquisition Motor Programmes
Presentation transcript:

Motor programmes: a generalised series or pattern of movements stored in the long term memory Every skill performed in sport is the result of a motor programme.Every skill performed in sport is the result of a motor programme. Motor programmes are heirarchical – there is an order of importance with the executive motor programme being of the highest status.Motor programmes are heirarchical – there is an order of importance with the executive motor programme being of the highest status. Motor programmes are also sequential – they are performed in a particular order.Motor programmes are also sequential – they are performed in a particular order. Motor programmes are made up of sub-routines performed in a particular orderMotor programmes are made up of sub-routines performed in a particular order Tennis serve Ball toss Back swing Forward swing Contact Follow through

TASK: DECIDE ON THE SUB-ROUTINES FOR EACH OF THE FOLLOWING SPORTING ACTIONS – remember not all actions will have the same number of sub-routines

Open loop control-level one: a system of subconscious control that does not use reference or feedback

Open loop control This explains how rapid movements are controlledThis explains how rapid movements are controlled The rapid action occurs when a plan is triggered from the long term memoryThe rapid action occurs when a plan is triggered from the long term memory The plan of movement is quickly sent to the muscles (effectors)The plan of movement is quickly sent to the muscles (effectors) Transfer of information is done through a ‘memory trace’Transfer of information is done through a ‘memory trace’ A memory trace is formed when a skill has been well learned or groovedA memory trace is formed when a skill has been well learned or grooved Skills produced via open loop are performed without conscious thought and are often ballistic eg. A throw or kickSkills produced via open loop are performed without conscious thought and are often ballistic eg. A throw or kick There is no feedback as there is no time to act upon any information about performanceThere is no feedback as there is no time to act upon any information about performance Movement cannot be changed once it has startedMovement cannot be changed once it has started Eg. Once a golf swing has been initiated the action cannot be modified

Closed loop control : level two Closed loop involves feedbackClosed loop involves feedback Level two operates through a short feedback loop which passes through the muscle spindlesLevel two operates through a short feedback loop which passes through the muscle spindles This is termed the ‘perceptual trace’This is termed the ‘perceptual trace’

Closed loop – level two The feedback loop is shortThe feedback loop is short Internal feedback is gained through kinaesthesis and proprioception during the perofrmance of the skillInternal feedback is gained through kinaesthesis and proprioception during the perofrmance of the skill This alows fast, sub-conscious corrections to be madeThis alows fast, sub-conscious corrections to be made Adjustments are then stored in the long term memory for future referenceAdjustments are then stored in the long term memory for future reference Eg. A skier will constantly adjust position to retain balance

Closed loop – level three: the feedback loop is longer because information performance is relayed to the brain The brain controls and modifies movement by passing corrective messages back to the musclesThe brain controls and modifies movement by passing corrective messages back to the muscles The loop involves conscious thought and attention to external feedbackThe loop involves conscious thought and attention to external feedback Often used at the associative stage of learning- reliance on external feedback is needed because the learner has not yet acquired the correct feel of the skillOften used at the associative stage of learning- reliance on external feedback is needed because the learner has not yet acquired the correct feel of the skill Performance is jerky and ill-timedPerformance is jerky and ill-timed The perceptual trace compares performance as it is taking place with the plan released by the memory traceThe perceptual trace compares performance as it is taking place with the plan released by the memory trace If the performance matches the plan the skill is reinforced and allowed to continueIf the performance matches the plan the skill is reinforced and allowed to continue If the performance does not match the plan the skill is adjusted and this change is stored as a new motor programmeIf the performance does not match the plan the skill is adjusted and this change is stored as a new motor programme Eg. Changing direction to avoid an opponent when dribbling in hockey – requires conscious thought

Practical performance often involves both open and closed loop control Most sporting activities involve a variety of cordinated movementsMost sporting activities involve a variety of cordinated movements Performers continually move between open and closed loop controlPerformers continually move between open and closed loop control Memory trace is used for selecting and initiating movement – it does not control movementMemory trace is used for selecting and initiating movement – it does not control movement Perceptual trace is used to compare movements with previous experiences, making adjustments when neededPerceptual trace is used to compare movements with previous experiences, making adjustments when needed Eg. A trampolinist will initiate a series of movements using the memory trace During the sequence the feedback gained through kinaesthesis and proprioception allows them to adjust the movements based on revious experience If they are losing height during the routine this will affect the timing of subsequent movements, they can try to correct this by gaining additional height on the next bounce

Criticisms of the motor programme theory It assumes that a separate motor programme or plan is needed for each skill or movement – it would not be possible to store an infinite number of programmes.It assumes that a separate motor programme or plan is needed for each skill or movement – it would not be possible to store an infinite number of programmes. Even if it were possible to store an infinite number of motor programmes it would be difficult for the memory trace to retrieve the plan in time to execute the skillEven if it were possible to store an infinite number of motor programmes it would be difficult for the memory trace to retrieve the plan in time to execute the skill In sport responses are often creative and apparently spontaneous, called ‘novel responses’. If the relevant motor programme does not exist in the memory the novel response cannot be explainedIn sport responses are often creative and apparently spontaneous, called ‘novel responses’. If the relevant motor programme does not exist in the memory the novel response cannot be explained

Schema theory States that motor programes are not stored as separate items but as reationshipsStates that motor programes are not stored as separate items but as reationships These relationships are termed ‘generalised movements’These relationships are termed ‘generalised movements’ Schema is a build up of experiences which can be adapted to meet the demands of the new situationSchema is a build up of experiences which can be adapted to meet the demands of the new situation Eg. An experienced badminton player will have developed a motor programme for the smash shot, but will not have a programme for performing this from all areas of the court. Howevere, the player will have many different experiences to draw on. These are schemas which are stored in the long term memory which can be transferred to a new situation. Schemas are used to modify the programme of the smash shot so that it can be played from a variety of positions. Schema theory states that information is gathered from recall schema and recognition schemaSchema theory states that information is gathered from recall schema and recognition schema

Recall schema Knowledge of initial conditions – whether a performer has previously experienced a similar situatonKnowledge of initial conditions – whether a performer has previously experienced a similar situaton Eg. In rugby an attacker in possession of the ball approaches a defender Knowledge of response specifications – knowing what to do in this situation Eg. What are the options? Pass, dummy, dodge or kick

Recognition schema Knowledge of sensory consequences – knowing how the skill should feel, involves kinaesthesisKnowledge of sensory consequences – knowing how the skill should feel, involves kinaesthesis Eg. Attacker needs to know how hard to pass the ball in order to reach the target Knowledge of movement outcome – involves knowing what the outcome of the movement is likely to be Eg. A dummy would send the defender in the wrong direction