General Game Rules -Game is played 7v7 -All players can catch a pass -All players (except center) can take a handoff, pitch, etc. -There are no special.

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Presentation transcript:

General Game Rules -Game is played 7v7 -All players can catch a pass -All players (except center) can take a handoff, pitch, etc. -There are no special teams plays Timing -Two 25 Minute Halves (Continuous Clock) -Clock stops ONLY after a score in last 2 minutes of a half - Coaches have 1 timeout per game -An offense that has advanced the ball beyond midfield before a half expires will be allowed to finish their drive. -Overtime will follow a HS/College football format

Playing Time & Substitutions -All players must START on either offense or defense during 1 half of the game. -Starting consists of playing for a unit’s first 2 possessions of a half. -There will be no substitutions during a possession. Once a drive begins, subs are only allowed in the case of an injury. Scoring Touchdown 6 points PAT (Automatic) 1 point 2pt Conversion (pass) 2 points Safety 2 Points

Field Dimensions -All possessions will start on the offense’s own 5 yard line (except after a turnover) -A first down is awarded when the offense crosses midfield -No Run Zones precede the first down line and each end zone by 5 yards -Lines running the length of the field will indicate an interior box where defenders must line up 7 yards off the LOS.

Important Offensive Rules The QB is not allowed to rush the ball unless a rusher crosses the LOS or engages a blocker. QBs will have 7 second pass clock Plays that start in a No Run Zone must be a forward pass. Offenses must have a minimum 4 players on the LOS (3 players in the backfield). Only players in the backfield may go in motion Offenses must have 1 player lined up outside the box on each side of the ball. Important Defensive Rules Any rusher (only 1) must start 7 yards off the LOS- even if he’s outside the box Defenders lining up inside the box must start 7 yards deep (except on ‘No Run’ plays)

Interceptions Interceptions are returnable except in overtime & on 2-point tries. The intercepting team’s offense will take over at the previous play dead ball spot Simultaneous possession will be awarded to the offense (Int & Fumble both) Fumbles Fumbles may only occur downfield, when the offense has advanced the ball beyond the LOS Fumbles behind the LOS will be an immediate dead ball at the spot the ball hits the ground and loss of down. A safety will be ruled if this occurs in the end zone. Fumbles are returnable or can be advanced as long as the player does not go to the ground to recover To be ruled a fumble, a player must clearly lose possession of the ball before his flags are pulled or a body part other than his feet hit the ground Turnovers are the only instance in which the new offense will not begin their drive at the 5 yard line

Offense Ball carries will be called for a ‘Charging’ penalty if they lower a shoulder, stiff arm, leave their feet (jump), or cause unnecessary contact with a defender No ball carrier will be allowed to use their hands in an attempt to prevent a defender from pulling a flag. This includes placing hands over the flags or swatting defender's hands away from a flag. This is Flag Guarding Blocking is allowed. A penalty will be called if a player grabs a jersey, wraps either arm around a defender’s body, or crosses arms and uses forearms/elbows to block, or extends arms to block. Other offensive penalties include, illegal formation, illegal forward pass, pass interference, & delay of game. Defense Defenders will be called for a Diving penalty if they go to the ground & cause unnecessary contact to the ball carrier or any other player on the field. Intentionally striping the ball is not allowed. Defenders must make a clear attempt to grab a ball carrier’s flags. Non-rushing defenders who cross the LOS before the ball is clearly out of the QB’s hands will be called for an Early Rush penalty. Other defensive penalties include roughing the passer, pass interference, holding/jersey grab Penalties All penalties will be 5 yards (except unsportsmanlike conduct- 10 yds) The league’s aim on penalties is to create rules and an awareness among players & coaches so we don’t have to call many infractions. 1. Referees determine incidental contact that may result from normal gameplay. 2. All penalties will be assessed from the line of scrimmage, unless noted as a ‘spot’ foul below. 3. *Offensive penalties occurring in No Run Zones- The defensive team has the choice for the offense to experience a loss of down (stay in No Run Zone), or take the yardage and replay the down. 4. **Defensive penalties occurring more than 5 yards down the field will result in penalty yardage tack on for the offense, but not a replay of the down. The offense should not be able to have a substantial gain, penalty yardage tacked on, and a replay of the down in the same play. 4. Games may not end on a defensive penalty, unless the offense declines it. 5. Penalties will be assessed half the distance to the goal when necessary