AIMS Workshop Heidelberg, 9-11 March 1998 3D - The New User Interface Asbjorn Rune Ousland Telenor R&D Kjeller - Norway.

Slides:



Advertisements
Similar presentations
Review for Vocabulary Section 3 Quiz. What is the amount of data that can be sent in a certain amount of time? What is the amount of data that can be.
Advertisements

INFORMATION SYSTEMS APPLIED MULTIMEDIA HIGHER This presentation will probably involve audience discussion, which will create action items. Use PowerPoint.
Information Society Technologies Third Call for Proposals Norbert Brinkhoff-Button DG Information Society European Commission Key action III: Multmedia.
Introduction to Multimedia 1611ICT – Topic 4 Sound, Animation & Video Review The element of sound Role of sound The Animation element Role of animation.
Concepts & Techniques for Accessible, Closed Captioned Web-Based Video 10th Annual Accessing Higher Ground: Accessible Media, Web and Technology Conference.
MULTIMEDIA Development Team.
EE442—Multimedia Networking Jane Dong California State University, Los Angeles.
What’s in a Multimedia or Interactive Games Degree? The opportunity to experience –Design techniques –Technical aspects –Make real applications –Working.
Presentation Outline  Project Aims  Introduction of Digital Video Library  Introduction of Our Work  Considerations and Approach  Design and Implementation.
LECTURE 1 INTRODUCTION TO MULTIMEDIA
What’s in a Multimedia or Interactive Games Degree? The opportunity to experience –Design techniques –Technical aspects –Make real applications –Working.
1 Pertemuan 24 Multimedia and Webcasting on the Web Matakuliah: M0284/Teknologi & Infrastruktur E-Business Tahun: 2005 Versi: >
MULTIMEDIA Programming
THE BASICS OF THE WEB Davison Web Design. Introduction to the Web Main Ideas The Internet is a worldwide network of hardware. The World Wide Web is part.
SET TOP BOX What is set-top box ? An interactive device which integrates the video and audio decoding capabilities of television with a multimedia application.
With KMx, there is no need to buy additional software to create and maintain a highly interactive SCORM conformant eLearning library Using PowerPoint.
WEB DESIGNING Prof. Jesse A. Role Ph. D TM UEAB 2010.
1 Enabling Secure Internet Access with ISA Server.
Multimedia Authoring Tools Lecture 13
Section 2.1 Compare the Internet and the Web Identify Web browser components Compare Web sites and Web pages Describe types of Web sites Section 2.2 Identify.
1 Introduction to Multimedia What is Multimedia. 1
1 Web Basics Section 1.1 Compare the Internet and the Web Compare Web sites and Web pages Identify Web browser components Describe types of Web sites Section.
Unit 3: Multimedia The Development Process. What is Multimedia? An interactive piece of software using several types of media: –Text –Graphics (photographs.
Understanding Multimedia
AS GCE Applied ICT ICT Unit 1 – The Information Age.
An Overview of MPEG-21 Cory McKay. Introduction Built on top of MPEG-4 and MPEG-7 standards Much more than just an audiovisual standard Meant to be a.
Copyright © 2008 Advanced Television Systems Committee, Inc. All rights reserved. 1 HPA Technology Retreat 2009 ATSC 2.0 The next generation Graham Jones,
The Development Process
The Internet  Internet Hardware connected together Creates a massive worldwide network  Hardware Computers Communication lines  Interlinked collection.
Quality of Service in the Internet The slides of part 1-3 are adapted from the slides of chapter 7 published at the companion website of the book: Computer.
Dermot Rogers Learning Motion A New Step in Video-Based Learning: Online & Mobile.
COM 205 MULTIMEDIA APPLICATIONS St. Joseph’s College Fall 2004.
MULTIMEDIA DEFINITION OF MULTIMEDIA
Multimedia: Making It Work
© 2011 The McGraw-Hill Companies, Inc. All rights reserved Chapter 1: What Is Multimedia?
Streaming Media A technique for transferring data on the Internet so it can be processed as a steady and continuous stream.
E-learning: an overview Michael Rowe Department of Physiotherapy.
Multimedia ITGS. Multimedia Multimedia: Documents that contain information in more than one form: Text Sound Images Video Hypertext: A document or set.
Chapter 1-What is Multimedia?. Overview Introduction to multimedia. Applications of multimedia. Virtual reality (VR).
Internet Measurment Multimedia 1. Properties Challenges Tools State of the Art 2.
Introduction to Multimedia Review 1 - Lecture Notes Semester 1.
1 Enhancing E-Learning with Interactive Multimedia Information Resources Management Journal, 16(4), 1-14, Oct-Dec Reporter Yu-Wen Hsiao.
Internet Protocol TeleVision
Producing a high-impact web experience by integrate Macromedia Flash and ASP By Katie Tuttle CS 330: Internet Architecture and Programming Project.
Lesson 2: Web Development Teams
1 A Basic Introduction to Flash. Outline What is a flash? Macromedia Flash MX 2004 Flash concepts Flash Demos Conclusion Additional help 2.
OBE-2015 Attracting and Developing Young Talent to Manufacturing Education and Workplace Training Attracting and Developing Young Talent to Manufacturing.
Chapter 3 Selecting the Technology. Agenda Internet Technology –Architecture –Protocol –ATM IT for E-business –Selection Criteria –Platform –Middleware.
SIMULATION OF MULTIPROCESSOR SYSTEM AND NETWORK Manish Patel Nov 8 th 2004 Advisor: Dr. Chung-E-Wang Department of Computer Science California State University,
The Internet as Content Sources of content Types of content Purposes of content Issues with content.
1 Multimedia Overview Unit A. 2 Reading Check Assignment What is multimedia? Define multimedia including the elements used in multimedia and the key features.
What is Multimedia? Week 1. Overview Introduction to multimedia Applications of multimedia Primary delivery methods of multimedia.
Working Group What is MPEG-4 ResearchChannel/I2 L. Ross M. Wellings
Introduction to Multimedia
Computer Supported Collaborative Learning in a Geologic Simulation
APPLIED MULTIMEDIA HIGHER
Web Programming– UFCFB Lecture 8
CHAPTER 8 Multimedia Authoring Tools
Overview What is Multimedia? Characteristics of multimedia
System And Application Software
Dynamic Web Pages Jin Wu INF 385E Information Architecture
Digital television systems - (DTS)
COM 205 MULTIMEDIA APPLICATIONS
Web Mining Department of Computer Science and Engg.
Web Programming– UFCFB Lecture 8
Choosing between Silverlight and AJAX
Introduction to Multimedia
Chapter 1: introduction to multimedia
Presentation transcript:

AIMS Workshop Heidelberg, 9-11 March D - The New User Interface Asbjorn Rune Ousland Telenor R&D Kjeller - Norway

AIMS Workshop Heidelberg, 9-11 March 1998 Overview 3D use in telecom services Technology, standards and market Why 3D interfaces 3D conferencing Implication for network traffic 3D challenges

AIMS Workshop Heidelberg, 9-11 March D in Telecom Services User interface to services –a “natural” environment for selecting content –replacing menu hierarchies, lists and web pages –3D as meta-media for multimedia services Conferencing application –multimedia conferencing in a 3D environment –avatars and 3D objects

AIMS Workshop Heidelberg, 9-11 March 1998 Technology, Standards and Market 3D graphics cards are now available for consumer PCs OpenGL - the standard for 3D visualisation VRML the standard file format Growing market for 3D games Hype is over, a more realistic market

AIMS Workshop Heidelberg, 9-11 March 1998 Why 3D Interfaces? We live in a 3D world New metaphors –world, room, environment –more advanced and “rich” interfaces possible Natural user interaction with “real” objects Better and easier navigation More entertaining interfaces, greater user satisfaction

AIMS Workshop Heidelberg, 9-11 March D Conferencing Interaction in a world of avatars and objects Perspective and position of each user and object is recognised by all users Changes to the world and objects in the world is easy The formation of groups and sub-groups is possible Co-operation is facilitated by users taking different perspectives

AIMS Workshop Heidelberg, 9-11 March D Conferencing World

AIMS Workshop Heidelberg, 9-11 March 1998 Network Traffic - the DOVRE Case Client server based The 3D world content resides on each client Navigation creates little traffic as just positions are updated Sound (and video) requires a certain bandwidth Introduction of new content often requires high capacity Broadcast to clients requires bandwidth depending on compression techniques

AIMS Workshop Heidelberg, 9-11 March 1998 Server IP network Network Traffic in DOVRE Clients Server updates A/V, content or position on clients Content added: Client sends new content to server Avatar moves: Client sends new position to server Audio (and video): Client sends A/V to server

AIMS Workshop Heidelberg, 9-11 March 1998 Challenges to 3D User Interface Design Need more knowledge about when and how to use it –3D vs 2D Need to know more about user behaviour in 3D 3D worlds is more expensive and complicated to build Requires skilled programming Integrating 2D in 3D environments complicated Better design and development tools needed Moving in 3D is complicated with 6DOF

AIMS Workshop Heidelberg, 9-11 March 1998 Conclusions 3D is promising and opens for new and exciting interfaces 3D will not replace 2D 3D conferencing applications will create network traffic with certain characteristics Design and implementation of 3D is not straight forward