University Digital Art Driven Innovation with Industry New Models for Art & Industry Collaboration UCLA Arrowhead Conference Center Lake Arrowhead, CA.

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University Digital Art Driven Innovation with Industry New Models for Art & Industry Collaboration UCLA Arrowhead Conference Center Lake Arrowhead, CA November 17, 2002 Dr. Larry Smarr Director, California Institute for Telecommunications and Information Technologies Harry E. Gruber Professor, Dept. of Computer Science and Engineering Jacobs School of Engineering, UCSD

Lessons Learned from Fifteen Years of Art Driven Innovation with Industry Three Classes of Industrial Partners –Near-Art (Render Houses, Movie Production, Gaming) –Infrastructure (Computers, Telecom, Software) –End Consumers (Biochem, Manufacturing, Medical) World Class Facilities –Bleeding Edge –Multi-Function (VR, Rendering, Audio, Displays, Mixing) Renaissance Teams –Permanent Academic Professionals –Art, Computer Science, Content Equal Members –Lots of Graduate Students Showtime! –Demos at World Conferences (Siggraph, Supercomputing, iGrid) –Large Scale Projects –Use of New Tech to Create New Visual Metaphors on New Content

Computing and Graphics Has Enabled Artists to Create Extended Reality Stefen Fangmeier Computer Graphics From NCSA to ILM

SIGGRAPH 89 Science by Satellite “Using satellite technology…demo of What It might be like to have high-speed fiber-optic links between advanced computers in two different geographic locations.” ―Al Gore, Senator Chair, US Senate Subcommittee on Science, Technology and Space “What we really have to do is eliminate distance between individuals who want to interact with other people and with other computers.” ―Larry Smarr, Director National Center for Supercomputing Applications, UIUC ATT & Sun Source: Maxine Brown

“It’s the real start of humans being able to immerse themselves inside the brains of computers―seeing what the computers are seeing.” ―Larry Smarr, Director, National Center for Supercomputing Applications, UIUC “See things you’ve never seen before.” ―Tom DeFanti, Director, Electronic Visualization Laboratory, UIC “Virtual prototyping of new products, from small to large.” ―Rick Stevens, Director, Math and Computer Science Division, Argonne National Lab “Next year―SuperVROOM…Get rid of the Machine Farm and put gigabit networks in place to talk to computers at remote sites―a whole new level of interaction and communication.” ―Maxine Brown, Associate Director, Electronic Visualization Laboratory, UIC SIGGRAPH 94 VROOM: Virtual Reality Room Post-Euclidean Walkabout George Francis, NCSA, UIUC General Motors Research UIC Source: Maxine Brown

Supercomputing 95 I-WAY: Information Wide Area Year UIC The Barriers: Time And Distance The Barrier-Shattering Prototype: I-WAY I-Way Featured: Networked Visualization Application Demonstrations OC-3 (155Mbps) Backbone Large-Scale Immersive Displays I-Soft Programming Environment CitySpace Cellular Semiotics

SIGGRAPH ’96 Cosmic Voyage First Scientific Data Driven IMAX Sequence Colliding Galaxies (Smithsonian IMAX)-Donna Cox, Bob Patterson, NCSA-From “Cosmic Voyage”-Nominated for Academy Award 1997 Star Render Algorithm From PIXAR Virtual Director in CAVE 1000 Hour SDSC Supercomputer Run to Generate Data Tens of Thousands of Hours of NCSA SGI Time to Render Data Cross-Country Transfer to IMAX Film of Massive Amounts of Data Sponsored by Motorola for the Smithsonian

Cyberfest ’97--Gesture and Body Movement Control Real Time Performance Art “Machine Child” Performed at Celebration of HAL’s Birth University of Illinois Robin Bargar, Insook Choi, Juhan Sonin, NCSA and UIUC Music Dept. Special Guests: Roger Ebert, Harry Lange, & Arthur C. Clarke

Alliance 1997: Collaborative Video Production via Tele-Immersion and Virtual Director Donna Cox, Bob Patterson, Stuart Levy, Glen Wheless Alliance Project Linking CAVE, Immersadesk, Power Wall, and Workstation UIC

Corporations Use the Grid For Virtual Prototyping Real Time Linked Virtual Reality and Audio-Video Between NCSA, Peoria, Houston, and Germany Fall 1997 Caterpillar, NCSA University of Illinois at Urbana-Champaign

Fifteen Countries/Locations Proposing 28 Demonstrations: Canada, CERN, France, Germany, Greece, Italy, Japan, The Netherlands, Singapore, Spain, Sweden, Taiwan, United Kingdom, United States Applications Demonstrated: Art, Bioinformatics, Chemistry, Cosmology, Cultural Heritage, Education, High-Definition Media Streaming, Manufacturing, Medicine, Neuroscience, Physics, Tele-science Grid Technologies: Grid Middleware, Data Management/ Replication Grids, Visualization Grids, Computational Grids, Access Grids, Grid Portal iGrid 2002 September 24-26, 2002, Amsterdam, The Netherlands UIC Sponsors: HP, IBM, Cisco, Philips, Level (3), Glimmerglass, etc.

California Has Initiated Four New Institutes for Science and Innovation UCSB UCLA California NanoSystems Institute UCSF UCB California Institute for Bioengineering, Biotechnology, and Quantitative Biomedical Research UCI UCSD California Institute for Telecommunications and Information Technology Center for Information Technology Research in the Interest of Society UCSC UCD UCM

New Media Arts--an Application Driver of Cal-(IT) 2 From the Beginning UC San Diego & UC Irvine Faculty Working in Multidisciplinary Teams With Students, Industry, and the Community The State’s $100 M Creates Unique Buildings, Equipment, and Laboratories

Two New Cal-(IT) 2 Buildings Are Beginning Construction Will Create New Laboratory Facilities –Clean Rooms for Nanotech and BioMEMS –Computer Arts Virtual Reality –Wireless and Optical Networking –Interdisciplinary Teams Bioengineering UC San Diego UC Irvine May 31, 2002 $100 Million for New Buildings From the State

3D Fabrication and Scanning Digital Cinema Production Haptic Interface Development Immersive Visualization Spatialized Audio Tele-Performance Motion Capture Exhibition Gallery 200 Seat, Tele-presence Auditorium 2000 sq. ft. Black Box Experimental Performance Space Labs For Advanced Arts Production And Research Major Opportunity/Challenge Design of Cal-(IT) 2 Building Facilities

Over Fifty Industrial Sponsors From a Broad Range of Industries Akamai Technologies Inc. AMCC Ampersand Ventures Arch Ventures The Boeing Company Broadcom Corporation CAIMIS, Inc. Conexant Systems, Inc. Connexion by Boeing Cox Communications Diamondhead Ventures Dupont Emulex Corporation Network Systems Enosys Markets Enterprise Partners Entropia, Inc. Ericsson ESRI Extreme Networks Global Photon Systems Graviton IBM Computers Communications Software Sensors Biomedical Startups Venture Capital Newport Corporation Oracle Orincon Industries Panoram Technologies Printronix QUALCOMM Quantum The R.W. Johnson Pharmaceutical Research Institute SAIC Samueli, Henry (Broadcom) SciFrame, Inc. Seagate Storage Products SGI Silicon Wave Sony STMicroelectronics, Inc. Sun Microsystems TeraBurst Networks Texas Instruments Time Domain UCSD Healthcare The Unwired Fund WebEx IdeaEdge Ventures The Irvine Company Intersil Corporation Irvine Sensors Corporation JMI, Inc. Leap Wireless International Link, William J. (Versant Ventures) Litton Industries, Inc. MedExpert International Merck Microsoft Corporation Mission Ventures NCR $140 Million in Industrial Matching

Cal-(IT) 2 Industrial Partners are Supporting Academic Research and Education In the Last Six Months –Hosted Over 25 Seminars or Lectures –Hosted or Co-Sponsored Over Ten Workshops/Conferences Funding a Dozen Faculty Research Projects Supported 20 Summer Undergraduate Fellows Funds Over 42 Graduate Fellowships Hosts Distinguished Visitors Provides Equipment for Living Labs Created a Half Dozen Chaired Professorships

Cal-(IT) 2 New Media Arts Is Well Underway UCSD/UCI Computer Gaming Initiative –Laboratory for Game Culture & Technology –CSE 190 Computer Gaming Course Computing As Social Space Planning for New Building Facilities Humans Interacting with Virtual Realities Internet Linked Pianos Smoke and Mirrors CSE 190 UC San Diego UC Irvine

Interacting Virtual Spaces Sheldon Brown’s “Mi Casa Es Tu Casa”

Human-Robot Interactions Simon Penny’s Petit Mal And Under Development: Bedlam--a Multi-modal, Networked Robotic, Telematic Performance Between Irvine and Montreal www-art.cfa.cmu.edu/Penny/works/petitmal/petitcode.html

Why Optical Networks Are Emerging as the 21 st Century Driver Scientific American, January 2001

Metro Optically Linked Visualization Walls with Industrial Partners Set Stage for Federal Grant Driven by SensorNets Data –Real Time Seismic –Environmental Monitoring –Distributed Collaboration –Emergency Response Linked UCSD and SDSU –Dedication March 4, 2002 Linking Control Rooms Cox, Panoram, SAIC, SGI, IBM, TeraBurst Networks SD Telecom Council UCSD SDSU 44 Miles of Cox Fiber

½ Mile The UCSD OptIPuter Deployment SIO SDSC CRCA Phys. Sci - Keck SOM JSOE Preuss 6 th College Phase I, Fall 02 Phase II, 2003 SDSC Annex To Other OptIPuter Sites Collocation point Node M The OptIPuter Will Radically Alter Remote Interaction with Large Data Objects Earth Sciences SDSC Arts Chemistry Medicine Engineering High School Undergrad College Phase I, Fall 02 Phase II, 2003 SDSC Annex To Other OptIPuter Sites Collocation point Collocation NSF ITR Award $13.5 Million With Six Campuses PI—Larry Smarr

CENIC and CISI Plan to Create a Dark Fiber Experimental and Research Network The SoCal Component

From Telephone Conference Calls to Access Grid International Video Meetings Access Grid Lead-Argonne NSF STARTAP Lead-UIC’s Elec. Vis. Lab Can We Modify This Technology To Create Global Performance Spaces?

Soft Cinema The Future Of Cinema, Television & Computer Multimedia "Algorithmic Cinema" –Software Controls Both –The Layout Of The Screen –The Sequences Of Media Elements Which Appear In These Frames "Database Cinema" –The Media Elements Are Selected From A Large Database –Construct a Potentially Unlimited Number Of Different Narrative Films "Macro-Cinema" –How Moving Images May Look When The Net Will Mature, –Unlimited Bandwidth & Very High Resolution Displays "Multimedia Cinema" –Video, 2D Animation, Motion Graphics, 3D Scenes, Diagrams, Etc.

The Emergent Cyber-Civilizations Shared Virtual Worlds –Persistent and Growing Cyber Constructions Interacting Avatars –Hiro is approaching the Street. It is the Broadway, the Champs Elysees of the Metaverse... It does not really exist. But right now, millions of people are walking up and down it.-- Neal Stephenson’s Snowcrash Artificial Intelligence “Gods” –Lord of the Rings—the Movie –Computing Actions of Large Groups of Cyber Entities –What Will Be Possible When This is Real Time? –William Gibson Metaphysics –Neuromancer, Count Zero, Mona Lisa Overdrive –AIs Interacting with Humans and Each Other