Not Quite Video Games: Electronic Simulations for Teacher Education Rose W. Chu Urban Teacher Program Metropolitan State University NECC 2009 © 2009 Rose.

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Presentation transcript:

Not Quite Video Games: Electronic Simulations for Teacher Education Rose W. Chu Urban Teacher Program Metropolitan State University NECC 2009 © 2009 Rose Chu, Larry Copes, & John McCaffrey

What are simulations? 2 © 2009 Rose Chu, Larry Copes, & John McCaffrey

Solitaire 3 © 2009 Rose Chu, Larry Copes, & John McCaffrey

Flight Simulator 4 © 2009 Rose Chu, Larry Copes, & John McCaffrey

Medical training Simulation Metropolitan State University 5 © 2009 Rose Chu, Larry Copes, & John McCaffrey

Short, demonstration simulation in arithmetic Checkers 6 © 2009 Rose Chu, Larry Copes, & John McCaffrey

Short, demonstration simulation in geometry Surveying 7 © 2009 Rose Chu, Larry Copes, & John McCaffrey

Please address these reflection questions 1.How did labeling the problem as “difficult” affect the environmental (ICE) parameters? Why? 2.What were the effects of calling on a particular student to read? When should you ask for volunteers and when should you call on particular students? 3.Did you improve the environment more by asking questions or by telling? By putting students’ names at the beginning or end of a question? Why? 8 © 2009 Rose Chu, Larry Copes, & John McCaffrey

What just happened? 9 © 2009 Rose Chu, Larry Copes, & John McCaffrey

Benefits of simulations Discussion nurtures intentionality. Seeing results of experiments with more than one option leads to deeper learning. Simulations surpass case studies and video clips  players can experiment with different options and see consequences  simulations are more engaging 10 © 2009 Rose Chu, Larry Copes, & John McCaffrey

As users say… I just really like that you can go through and try different things, and nobody gets hurt! I got more from participating in the simulation than from watching the videos. I had no idea how positively my students would respond. It is the greatest!!!!!! 11 © 2009 Rose Chu, Larry Copes, & John McCaffrey

12 System Architecture of the Teaching S!mulator™ © 2009 Rose Chu, Larry Copes, & John McCaffrey

character movementsmovements © 2009 Rose Chu, Larry Copes, & John McCaffrey

Simulation script idea: Teaching choral conducting 14 ♫ Listen to choir singing ♫ Choices: Decide among ways to adjust your body ♫ Choices: Decide whether or not to stop the singing ♫ Choices: Decide among things to say ♫ Listen for changes in singing resulting from your choice © 2009 Rose Chu, Larry Copes, & John McCaffrey

space © 2009 Rose Chu, Larry Copes, & John McCaffrey

Simulation script idea: Teaching early American history 16 Scenario: A party attended by a group of founders of the U.S. (who may in reality never have gathered all together). The player is in the role of one of the founders (researched ahead of time). The player has choices of how to respond if spoken to by other partiers: ▪ What to say about him or herself. ▪ What to say about the other person. © 2009 Rose Chu, Larry Copes, & John McCaffrey

the scriptscript © 2009 Rose Chu, Larry Copes, & John McCaffrey

18 How might you use kinesthetic experiences like these to enhance your own students’ learning? © 2009 Rose Chu, Larry Copes, & John McCaffrey

Please contact us Rose Chu, Larry Copes, John McCaffrey, 19 © 2009 Rose Chu, Larry Copes, & John McCaffrey