I have no words & I must design by Greg Costikyan Currently a Games researcher at NokiaCostikyanNokia.

Slides:



Advertisements
Similar presentations
Structure of Games Formal Elements Element that engage the Player Dramatic Elements.
Advertisements

Video Game Design Game Maker Ms. Scales. What is game design? Is it art? It is all about artistic expression. Is it technical? Just follow some deign.
Digital Game-Based Learning Why and How it Works.
Computer Games Digital Games Design Level 5. Three Outcomes Demonstrate understanding of – different digital gaming platforms and related technologies.
GAME:IT Designing Good Games. Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions.
Chapter Mats Wouters. One Kind of Experience is the Story.
Introduction.  Who’s in the class?  Class structure  Introduction to content  Team and concept brainstorming.
SM2215 Fundamentals of New Media and Interactivity Mark Green School of Creative Media.
Interactive Fiction A beginner’s guide. What Is IF Immersion with Text input Narrative voice More Story than Game.
Online Gaming. Back to Sim Cities for a Moment Gaming as creating a Sim City and having it interact with other people’s cities. - Utopia - Earth 2025.
What Computer Games are, and might not be (the game ontology) Miguel Sicart Computer Game Theory Spring 2005 Miguel Sicart Computer Game Theory Spring.
The Elements of Gameplay by Richard Rouse III Ayşegül Bakar.
Alex Schuh The Art of Games A look at a new art form.
GameMaker.  A lot of Different Definitions  Easier to Say What is NOT a Game  Movie is Not a Game  No Active Participation  Final Outcome is Fixed.
CS 4730 What is a game? CS 4730 – Computer Game Design.
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
COIT23003 Games Development 7. Elaboration: Design by Genre.
Games Interactivity CLICK HERE FOR VIDEO VERSION OF PRESENTATION.
 to get to know the importance of computer games for children;  to learn the types of computer games;  to know the rules or proper playing.
T HE E LEMENTS OF S HORT S TORIES. W HAT IS A S HORT S TORY ? A relatively brief fictional narrative in prose.
9/17/20151 Game Look and Feel CIS 487/587 Bruce R. Maxim UM-Dearborn.
Games Writing for Interactive Media. In the Beginning... First game: pong (nonnarative, developed on oscilloscope) Play Early GamesPlay Early Games.
+ Welcome to Strategy Games! Kathleen Mercury. + Some call them eurogames, some say designer games, but we’re going to just call them strategy games.
Introduction and Literary Terms
Herminia Wei-Hsin Din, Ph.D., University of Alaska Anchorage NMC Online Conference on Educational Gaming Play to Learn Designing Educational Games in Museums.
LITERARY ELEMENTS. ELEMENTS OF A STORY AKA the Plot Pyramid Plot= sequence of events in a story.
What is a Game? Brent M. Dingle, Ph.D Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin -
Game Design Principles Part 1 : Milestone Games and Play Jehee Lee Seoul National University.
How do the authors of this genre hook and hold the readers? In writing a romance genre book, you have to first familiarize yourself with the genre by reading.
How do realistic fiction authors hook and hold readers? Authors say that the most important part to a book is the beginning because they don’t want to.
Length- The length for this genre depends on the author’s preference. The topic of the story impacts how long it will be. A story that has a lot of.
September 2011 Elements of Literature. Elements of Plot Exposition Introduction that presents the setting, characters, and facts necessary to understand.
San Diego Girl Scouts Tabletop Role-Playing Game Workshop April 19 th, 2015 “Home is behind, the world ahead, and there are many paths to tread through.
Violence Language Blood and Gore Sexual Themes Nudity Drug Abuse Use of Alcohol.
Game Design Theory Pertemuan 3 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use.
NMED 3850 Experimental Film Production. NMED 3850 Today’s Class… How to Write An Artist Statement Brakhage.
Design Games Nicole Blackwell Fall 2010 Nicole Blackwell Fall 2010.
Exploring Career Decisions
Video game uses and gratifications. Types of video game players “Play theorists have identified a number of types of players, each with a different need.
Elements of Fiction. series of related events that make up the action of the story and give the story structure. What happens, to whom, and when. Plot.
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
LCC 6317/4720 Interactive Narrative Lecture 4 January 25, 2005.
~ In your notebook answer the following prompt What is your favorite piece or image of art? Why is this your favorite? What about it makes it.
Game Design Concept Pertemuan 5 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Video Games & Object Oriented Programming. Games.
Narrative Writing Tells a Story It Can Be Fiction or Nonfiction Fiction Types Realistic  seem like people you know or meet Fantastic  characters are.
ELEMENTS OF A SHORT STORY NOTES
CS 450 Modelling and Simulation Dr. X. Topics Simulation Vs Games Analog Vs Digital General Algorithmic Design.
The students will encounter a variety of genres this year. We will focus on fluency as we build more efficient comprehension skills. My goal is to instill.
GENERATE IDEAS FOR A GAME CONCEPT GENRE By Mark Jones.
What’s in a Game? Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars Your Game! Based On: “Tutorial: What is a good game? By Mark Overmars.
Elements of Nonfiction. Fiction Produced/created from the imagination of the author Short Stories, novels, poetry, drama.
Game Design Kuliah-3 1. Game Design Game design is the process of: Imagining a game Defining the way it works Describing the elements that make up the.
Developmentally Appropriate Practices. Five Guidelines For Developmentally Appropriate Practices.
Identifying the Target Audience Part 2. Target Audience The target audience is the group of people for whom the game is meant. To develop an effective.
Literary Terms English I. Genre A form or type of literary work. A form or type of literary work. –Short story –Novel –Lyric –Narrative –Non-fiction –Autobiography.
The Elements of Fiction What makes a story a story.
Chapter 4: Immersion Hamlet on the Holodeck: The Future of Narrative in Cyberspace.
2D Game Programming with XNA 4.0. Principles of Game Programming Game Programming Basics Mouse & Keyboard Controls Sounds Sprites and Animation Collision.
Notes from Voice & Vision By Mick Hurbis-Cherrier
Janet Murray The Simulated narratives Presented by: Mckinlay Stone.
2.03A Evolution of Virtual Reality
GAME:IT Designing Good Games.
CIS 487/587 Bruce R. Maxim UM-Dearborn
Design Of Game Kuliah-3.
2.03A Evolution of Virtual Reality
Elements of a Short Story
Game Theory: Keeping the Audience Engaged
Literary Terms and Story Elements
Presentation transcript:

I have no words & I must design by Greg Costikyan Currently a Games researcher at NokiaCostikyanNokia

2 Context “I Have No Words” was written in the early 1990s, at a time when virtually nothing had been written on the subject of game design as a discipline, before game studies as a discipline or Game Developer magazine existed.Game Developer This piece was written with emphasis on decision making and may be less applicable to games that depend on fast action. Greg Costikyan is an inductee of the Adventure Gaming Hall of Fame For a Lifetime of Accomplishment in the field

3 Lots of Games out there ITS ALL GAMING!! Cart-based Computer CD-ROM Network Arcade PBM (Play By Mail) PBEM Mass-Market Adult War games Card games Tabletop RPGs LARPs (Live Action Role Playing) Freeforms Paintball Virtual Reality Sports Horses

4 Do these things have anything in common? What is a game? How can you tell a good one from a bad one? Good game !! Good book… does that help you write a better one Game designers need to analyze games – Understand them – Understand what works – Understand what makes them interesting

5 What is a game anyhow? Its not a puzzle – Puzzles are static – Present logic structures to be solved w/assistance of clues – Games are NOT static and change with player’s actions Think of games on a continuum Crossword 100% puzzle Zork 90% puzzle – 10% game Zork – Characters move from setting to setting allowable actions vary by setting and inventory changes with action. Almost all games have some degree of puzzle- solving, even military strategy games require players to solve puzzle of making optimum attack

6 Not a toy Sim City is not a game at all, but a toy. Will Wright makes a comparison to a ball – Offers many interesting behaviors for your to explore Bounce It, Twirl it, Throw it Dribble it Can play multiple games with it – It provides a world that the player may manipulate, but provides NO objective – You may chose one… – BUT Sim City itself has no victory conditions, NO Goals, – It is a Software toy. – A toy is interactive, BUT games have goals

7 Not a Story Stories are inherently linear Games are inherently non-linear – Depend on decision making How would gamers feel if game master says “I don’t want you players to do that, because it will ruin the story? Gaming is NOT about telling stories

8 It Demands Participation Traditional art forms have passive audiences. Admire a painting, you may imagine things in it, you may see something other than what the artist intended When reading a book… Most of it is in your head… You are receiving the authors words. Enter the game. – Games provide a set of rules – But players create their own consequences – Like Music The Designers provide the Theme The Players provide the Music – A democratic art form for a democratic age.

9 So What is a Game? Players make decisions – Manage resources through game tokes in the pursuit of a goal Opposition – Competitive games – Real interest is about struggling toward a goal. – After you win you fill the thrill of victory! Game Tokens – entities you manipulate directly – Resources are things you manage efficiently to achieve a goal – Tokens are your means of managing them Without tokens you have a system that operates with out much player input Giving the player a sense of control and it makes the game more interesting.

10 Other Things that Strengthen Games Diplomacy – Whenever multiple players are involved they are strengthened with diplomacy – Games permit diplomacy if players can assist each other Color – Color counts a lot and some games work solely because color – Some games suffer because their lack their of. – Pageantry, detail & sense of place can add greatly to emotional appeal, BUT don’t over do it and make it look appealing Simulation – STAR Wars: The Role Playing Game – He adds simulations of the move, to encourage players to attempt far-fetched cinematic stunts – Using the system to reflect something about the atmosphere and ethos of the films. – Can also improve character identification

11 Other Things that Strengthen Games Variety of Encounter – Random elements are never wholly random, they are within a range of possibilities – Randomness can be useful.. It is one way to provide variety – Players like to encounter the unexpected – With inadequate variety, it gets boring quickly Positive Identification – Character identification is a common theme in fiction and games – Lends emotional power to a story – In a sports game the identifying position is YOU, Making the game more important to YOU Role Playing – provides position identification, the feeling that the world is alive and colorful Socializing – When designing think about social issues and how the game encourages or discourages socialization. – How can you encourage better socializing Narrative tension- The story should become more gripping as it proceeds until climatic resolution

12 What do these myriad form of games have in common? All involve Decision making Managing Resources in pursuit of a goal How can we tell a good game from a bad one? Terms to analyze game appeal – Decisions – Variety of encounter – Compelling – Narrative Tension – Role Playing – Socializing – Color – Simulation – Diplomacy Gaming is a artform! Be mindful of what it takes to make it GREAT!