Mobile Interfaces What is different – Users are on the go Attention often needs to be paid to surroundings (walking, driving, etc.) rather than the interface.

Slides:



Advertisements
Similar presentations
Myth of the Dying Mouse: Why There is No Such Thing as Convergence in Consumer Electronics Johnny Chung Lee Google.
Advertisements

BY MAULIK PATEL CED, GPERI Computing Architecture.
Introduction to Arc GIS. Finding information graphically.
 Computers and the internet will be an integrate part of our life  Current studies show that students are surrounded by technology and media 6.5 hours.
The Case for Embedded Speech Recognition Jordan Cohen CTO Voice Signal Technologies VOX 2002.
SWEEP-SHAKE FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS Presented by Eric( 王政堯 ) Simon Robinson, Parisa Eslambolchilar, Matt Jones MobileHCI 2009.
A Lightweight Computer- Vision-based Electronic Travel Aid Andrew B. Raij Enabling Tech Project Final Report 4/17/2003.
Autonomous Wheelchair Rittika Shamsuddin '12 Melissa Frechette '11 Abigail Drury '10 Professor Audrey Lee St. John Dr. Dan Barry Dr. William Kennedy 23.
Handhelds and Collaborative Command and Control Brad Myers Human Computer Interaction Institute Carnegie Mellon University February 23, 2001.
SWE 423: Multimedia Systems Chapter 7: Data Compression (1)
1 Broadband Integrated Services Digital Network (B-ISDN) Carey Williamson University of Calgary.
WHITE SPACE and USER INTERACTION Ebuba Udoh Idris Kargbo Linda Mensah
Autonomous Wheelchair Andreea Bancila ‘13 Professor Audrey Lee St. John Dr. Dan Barry Dr. William Kennedy Andreea Bancila ‘13 Professor Audrey Lee St.
Designing a User Interface for People with Disabilities u u
Haptic: Image: Audio: Text: Landmark: YesNo YesNo YesNo YesNo YesNo Haptic technology, or haptics, is a tactile feedback technology that takes advantage.
Real Time Marathons Location-aware. Facets of people 1.Runners 2.Walkers 3.Spectators including family/friends 4.Volunteers 5.Race organizers.
The PULSE: SAAS (Software as a Service) By Debjit Biswas, ,
Signal Processor User Interaction Module Voice or touch i/pVoice or touch signal Decoded command Command interpretation and executionCommand result Result.
CHAPTER 2 Input & Output Prepared by: Mrs.sara salih 1.
Virtual reality System that enables one or more users to move and react in a computer-simulated environment.
AS ICT.  A portable communication device is a pocket sized device that is carried around by an individual  They typically have a display screen with.
ASSISTIVE TECHNOLOGY PRESENTED BY ABDUL BARI KP. CONTENTS WHAT IS ASSISTIVE TECHNOLOGY? OUT PUT: Screen magnifier Speech to Recogonizing system Text to.
Chapter Three OPERATING SYSTEMS.
May 2011 doc.: IEEE wng0 SubmissionSamsung Electronics, SNU Project: IEEE P Working Group for Wireless Personal Area Networks (WPANs)
Innovative ITS services thanks to Future Internet technologies ITS World Congress Orlando, SS42, 18 October 2011.
1.9 Production Wizard The Lumio Production Wizard is a suite including three applications, providing the following features: Creation of a set of configuration.
Makes presentations social. Concept Hybinar is a service for broadcasting and recording public speeches: conferences, presentations and lectures. We came.
1 Chapter 7 Operating System & Utility Programs.  consists of the programs that control or maintain the operations of the computer and its devices. It.
DSM-260. Features Streaming Stream photos and videos from a mobile device, laptop, or network storage drive Stream music to your audio system Stream your.
Search Result Interface Hongning Wang Abstraction of search engine architecture User Ranker Indexer Doc Analyzer Index results Crawler Doc Representation.
MODULE 1 Computing Essentials © Paradigm Publishing, Inc.1.
Learning Objective The students should be able to: a. state the definition of software b. state the usage of software c. list different types of software.
Ivan Elhart - ECE 992 Ubiquitous Computing University of New Hampshire 10/09/2008.
Haptic technology, or haptics, is a tactile feedback technology that takes advantage of our sense of touch by applying forces, vibrations, and/or motions.
Microsoft Assistive Technology Products Brought to you by... Jill Hartman.
Beyond the PC Kiosks & Handhelds Albert Huang Larry Rudolph Oxygen Research Group MIT CSAIL.
Interfaces for the Crowd Crowdsourcing applications – Automatically ividing up a big task into smaller ones and having lots of people do those tasks to.
Copyright©2008 N.AlJaffan®KSU1 Chapter 7 Operating System and Utility Programs.
1 Title: Introduction to Computer Instructor: I LTAF M EHDI.
E0262 MIS - Multimedia Playback Systems Anandi Giridharan Electrical Communication Engineering, Indian Institute of Science, Bangalore – , India.
Introduction and History Sarah Diesburg Operating Systems COP 4610.
Sponsored by the U.S. Department of Defense © 2008 by Carnegie Mellon University page 1 Pittsburgh, PA The Implications of a Single Mobile Computing.
May 2011 doc.: IEEE wng0 SubmissionSamsung Electronics, SNU Project: IEEE P Working Group for Wireless Personal Area Networks (WPANs)
Human Factors in Mobile Computing By: Ed Leland EEL
Design Strategies for Effective Delivery INTERACTIVE LEARNING.
Libraries and the Mobile Web Susan Nutter, Tito Sierra and Markus Wust NCSU Libraries DLF Fall Forum 2008 November 12, 2008.
"Multimedia".
The Changing Face of the Contact Centre 18 th September 2013.
Multi-Modal Dialogue in Personal Navigation Systems Arthur Chan.
UFCFX5-15-3Mobile Device Development Unity 3D Development for Android Unity Mobile Assets.
Business-logic Layer Presentation Layer Network Layer Digital Signal Processing Layer SmartHome API SmartHome Software Architecture SH mobile application.
Audio & Vibration MOBILE IS EVERYWHERE Problems: External stimuli & noise Seeing & hearing challenges Accessibility Solutions: Audio & Vibrations.
Information Distribution Connected infrastructure enabling free flow of useful information Assimilation & Distribution Methods of delivery Mobile phone.
Decision Support System by Simulation Model (Ajarn Chat Chuchuen) 1 Chapter 6 User Interface Management.
MoBILE TESTING – survival knowledge – Part VII
Briefing room.
Ubiquitous Computing and Augmented Realities
Mobile Website vs. Mobile App
قدرات النظم السياسية المعاصرة مرحلة الدكتوراه
Submission Title: Response to the Call for Applications
Interactive Learning Design Strategies for Effective Delivery.
Mobile Agents.
Transportation Engineering Route Choice January 28, 2011
Wearable Devices. Wearable Devices Wearable Interfaces Wearable interfaces are the interfaces used to interact with wearable devices while they.
Interactive Learning Design Strategies for Effective Delivery.
Interface and Complexity
Introduction and History
PLTW Terms PLTW Vocabulary Set #10.
Test criterion based on F distribution.
What, why and how.
Presentation transcript:

Mobile Interfaces What is different – Users are on the go Attention often needs to be paid to surroundings (walking, driving, etc.) rather than the interface – Devices tend to be smaller Smaller displays, less power, etc. Design implications – Do not use the standard keyboard/mouse interaction Touch screens, speech – Incorporate alternative modes of feedback (audio cues, vibrate/tactile)

Common Applications Travel support – Maps, traffic, turn-by-turn guidance Local information – Service availability & ratings, etc. Coordination among users – Locating and meeting others, synchronizing distributed activity

Issues Systems and interfaces must assume – Reduced network connectivity (gaps in coverage and limited bandwidth) – Variance in precision of location information