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UFCFX5-15-3Mobile Device Development Unity 3D Development for Android Unity Mobile Assets.

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Presentation on theme: "UFCFX5-15-3Mobile Device Development Unity 3D Development for Android Unity Mobile Assets."— Presentation transcript:

1 UFCFX5-15-3Mobile Device Development Unity 3D Development for Android Unity Mobile Assets

2 UFCFX5-15-3Mobile Device Development Agenda Unity Mobile Assets Package Navigation Templates Example Projects

3 UFCFX5-15-3Mobile Device Development Unity Mobile Assets API Standard Assets (Mobile) provides for several character control scenarios including: First Person Relative Camera Relative (Third Person) First Person Tilt Tap Control Setup 2D Side Scrolling Other standard camera orientation movement with on-screen control pads / regions Includes example scenes for various setups

4 UFCFX5-15-3Mobile Device Development First Person Mobile with Touch Pads (GUI Textures)

5 UFCFX5-15-3Mobile Device Development Third Person Mobile with Thumb Pads (GUI Textures) Pads have a ‘move zone’ which allow visual affordance cue feedback

6 UFCFX5-15-3Mobile Device Development First Person in Island scenario showing Scene Window and Associated Game Window Viewpoint with Touch Regions

7 UFCFX5-15-3Mobile Device Development Third Person in Island scenario showing Scene Window and Associated Game Window Viewpoint with system in run Play Mode Game Window now shows viewpoint of player location together with thumb controls including Frames Per Second (FPS) information which can be switched on or off in the Inspector Window

8 UFCFX5-15-3Mobile Device Development Cross Platform Input

9 UFCFX5-15-3Mobile Device Development Cross Platform Assets

10 UFCFX5-15-3Mobile Device Development Summary Unity has several mobile navigation controls for standard player / camera setups including first person and third person Third Person setups may exhibit camera occlusion aspects User navigation via on-screen controls based on artwork displayed as GUI Textures. These can be customized for individual requirements– artwork will need to accommodate device screen resolution Thumb Pads have movement zones to infer movement feedback to the user Some Touch regions are invisible to the user Position the Player prefab as required using its x, y, x coordinate values in the Inspector Window


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