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SWEEP-SHAKE FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS Presented by Eric( 王政堯 ) Simon Robinson, Parisa Eslambolchilar, Matt Jones MobileHCI 2009.

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Presentation on theme: "SWEEP-SHAKE FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS Presented by Eric( 王政堯 ) Simon Robinson, Parisa Eslambolchilar, Matt Jones MobileHCI 2009."— Presentation transcript:

1 SWEEP-SHAKE FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS Presented by Eric( 王政堯 ) Simon Robinson, Parisa Eslambolchilar, Matt Jones MobileHCI 2009 Best Paper

2 Outline  Introduction  Sweep-Shake System ─ Mobile Hardware ─ Haptic Browsing ─ Haptic Zooming  Visual Map System  Evaluate The Systems ─ Exploratory Field Trial ─ Sweep-Shake System vs Visual Map System  Conclusions and Future Work

3 Introduction  Increasingly rich and large set of geo-tagged information available through the web  Innovations are needed for effective mobile discovery of geo-located information  The ways of finding digital content associated with the places ─ ‘heads-up’, non-screen-based ─ pointing-based interaction(not rely on a visual display) ─ uses haptic feedback(several possible points of interest rather than guiding the user to their journey destination).

4 Introduction  Sweep-Shake system helps the user to feel the presence of information in the space around them by providing vibrotactile feedback as a cue to the direction of geo-tagged content  Provide a simple method for filtering and selecting desired types of data for each geo-tagged location

5 Sweep-Shake System  Mobile Hardware  Haptic Browsing  Haptic Zooming

6 Mobile Hardware Sweep-Shake system in use: the SHAKE device (shown inset) vibrates when the user points toward a locationwith geo-tagged content

7 Mobile Hardware  SHAKE SK6 ─ small Bluetooth device ─ three-axis accelerometers, magnetometers and angular rate sensors, dual-channel capacitive input sensors and a navigation button ─ programmable vibrating motor  Signals from each of these devices are communicated wirelessly using a Bluetooth serial port profile to a Sony VAIO Ultra-MobilePC (UMPC)

8 Haptic Browsing Haptic feedback: the spread of the haptic area helps the user, at point A, to determine the size of the target, and the increase in vibration frequency toward the centre of the target guides them to its centre point

9 Haptic Zooming Haptic zooming: pointing toward the four haptic areas triggers feedback

10 Visual Map System Point A has previously been selected. Point B is currently being pointed at by the user and is activated. Point C represents the user at their current position. Point D and E, have not yet been visited. The visual browsing comparison system, showing the on-screen display (inset).

11 Evaluate the Systems  Two Question : ─ Browsing: How effectively can people identify digital resource targets using haptic feedback ? ─ Zooming: How effectively can people filter resource types using haptic feedback ?  Experiment 1: Exploratory Field Trial  Experiment 2: How Effective is the Sweep-Shake System ? (Sweep-Shake vs Visual Map System)

12 Exploratory Field Trial  Participants :four participants aged from 18 to 35  Period: 45-minute  Place: university campus  Results: participant behaviors,verbal feedback

13 Method  Set up information hot-spots over five buildings located on the university campus  Basic training  Walk through the area, exploring the space around them to find any information that might be of interest to them  One side to opposite side(at least three of these points from any point on the route through the campus)

14 Participant Behaviours  All participants were able to discover the targets while moving, after only basic training  Uninterested in the audiovisual content, instead preferring to perform a quick scan of static text and images  Two participants held the device by their waist and used it as a ‘ping’ ─ allows the user to concentrate on the physical environment ─ switching to the digital when potentially interesting information is available

15 Verbal Feedback  The ‘guide me’ mode ─ the direction of a location beacon rather than turn-by-turn guidance  Positive comments about the ability to feel and explore real geo-tagged data, and enjoyed interacting with their surroundings in this way

16 Sweep-Shake v.s. Visual Map System  Participants : thirty-two participants aged from 18 to 65(randomly allocated between the two systems)  Period: a half-hour study  Results: objective results, subjective ratings, verbal feedback

17 Sweep-Shake vs. Visual Map System Targets used for the study. The participant, standing at point A, points toward and attempts to zoom in to each target in turn in any order they wish.

18 Tasks  Find and select each of the six targets in the area around them. When a target was found – Zoom in to the target – Find and select each available sub-target – Automatically record measurements  Complete a questionnaire to rate their usage of the system  Give any verbal feedback resulting from their usage of the system

19 Objective Results(browsing) Table 1: Mean and standard deviation (in brackets) of each of the measures recorded when browsing, and the total time taken to complete the task.

20 Objective Results(zooming) Table 2: Mean and standard deviation (in brackets) of each of the measures recorded when zoomed in.

21 Objective Results  No significant difference was found between targets (p > 0.05)  there is a significant time difference between systems( f = 10.32, p = 0.002)

22 Objective Results  Significant differences were found between targets Sweep-Shake ( f = 5.91, p < 0.001) visual ( f =8.75, p<0.001)  There is a significant difference between systems ( f = 37.67, p < 0.001):  The visual system causes less activations without selections.

23 Objective Results  A significant difference Between targets Sweep-Shake ( f=6.69, p<0.001) visual ( f =3.72, p=0.004)  No such significant difference between systems ( f = 0.16, p > 0.05)

24 Subjective Ratings Top: participants’ TLX scores. Bottom: ratings for system usage and usefulness of the system for specific tasks.

25 Discussion  This difference in speed and accuracy (9.3 versus 16.5 seconds) ─ negative aspect for important, time critical information access ─ positive point : taking in the visual scene in front of them, rather than concentrating on the digital representation on their mobile screen ─ “heads-up”

26 Conclusions and Future Work  Sweep-Shake, haptic location-based interaction allow people to investigate(find and filter) their physical and associated digital worlds in an engaging, ‘heads-up’ way  ‘heads-up’ vs ‘heads-down’  Sweep-Shake system that could enhance the user’s experience over that of a visual system while walking

27 Conclusions and Future Work  Improve and clarify the haptic cues  Combine haptic feedback with other techniques, such as audio  Richer structuring and navigation of content Q&A


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