Windows programming Graphic Library SNPL
Basic Structure Windows Programming SNPL Application program initialization Exchange Message 1.part of initialization 2.part of exchange message for communicate with kernel Kernel
Part of initialize kernel SNPL WinMain and WndProc WndProcWinMain Manage initial function and initial message
Using Visual c++ SNPL 1.File New 2.Project 3.Win32 Application 4.Project name 5. a typical”Hello world”application 6.finish Ok 7.Fileview 8.source files 9.example.cpp
SNPL Compile and Run 1.F7 compile 2.Ctrl+F5 run
Start Program SNPL Graphic Library Executive transferwindowINITIALMakeWindowWinMain Make windows and show screen in monitor Initialize shape of graph Be transmitted from message to WndPro
SNPL Header File RECTANGLE plot ticxy Hvlabel draw Draw rectangle Draw tic Draw label outside x, y axis of coordinates The value of coordinates get and then mark with a point Draw line between point and point
1.WinMain 2.#include “ graph.h ” 3. INITIAL() 4.set variable 5.Set function in graph.h 6.F7 compile 7.ctrl+F5 run Application program SNPL Using Graphic Library