Taxonomy of e-commerce applications Three main categories: Business to consumer (B2C) Business to business (B2B) Consumer to consumer (C2C) Other categories:

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Presentation transcript:

Taxonomy of e-commerce applications Three main categories: Business to consumer (B2C) Business to business (B2B) Consumer to consumer (C2C) Other categories: Business to government (B2G) Mobile Commerce

Introduction to M-commerce Mobile commerce (M-commerce) is a type of e- commerce conducted through mobile devices such as mobile phones, personal digital assistants (PDAs) and other devices with a wireless connection. It is quite different from traditional of E-commerce. Mobile Commerce refers to any transaction with monetary value that is conducted via a mobile telecommunications network.

What is M-Commerce?  M-commerce is the buying and selling of goods and services through wireless handheld devices.  M-Commerce is the process of paying for services using a mobile phone or personal organizer.  M-Commerce is the use of mobile devices to communicate, inform transact and entertain using text and data via a connection to public and private networks.

M-commerce benefit  Your Internet offerings are easier and more convenient to access.  You get considerable flexibility while conducting business.  Transaction and personnel costs are reduced due to widespread automation of back-office operations.  Field staff is more effective as they have flexible access to back-office data.

Benefit for business For a small business could benefit from m-commerce.  Selling a product or service  Improving productivity

The Unique Characteristics of M-Commerce Ubiquity. When was the last time you left home without your mobile phone, PDA, pager, or other mobile device that has become the center of your personal and professional universe? Mobile devices fulfill the need for real-time information and communication in a way desktop PCs, which are dependent on a user’s location, will never be able to do.

Convenience and Accessibility In the wired e-commerce world, people are constrained by time and place. Not so in the m-commerce world where being seated at a PC is not a prerequisite for sending , bidding on eBay, trading stock, or getting the latest sports results. Moreover, users can still maintain their privacy by limiting who has access to them, and at what times.

Localization. With technologies like GPS (Global Positioning System) or TOA (Time of Arrival), m-commerce will enable users and merchants to push, receive and access information and services specific to their location.

Personalization. While personalization has started to make some strides with the wired Web, the wireless world offers a vastly superior opportunity for companies to provide personalized, one-to-one services to its customers. Where the PC is often shared across multiple users, mobile devices are typically operated by and configured for a single user.

Form Factors. The physical form of mobile devices (e.g., screens, keyboards, weight) invokes a very different user experience from that of a desktop PC. To be successful companies should appreciate these limitations and design offerings that leverage the positive attributes of a particular mobile device: larger screens for PDAs, QWERTY keyboards for two- way pagers, or voice for mobile phones.

Bandwidth and Capacity. While streaming audio and video capabilities over mobile devices are enticing, current bandwidth and device limitations (e.g., processor speeds, memory and storage capacity) demand that the first generation of mobile offerings is practical and predominantly text-based. With this said, adoption of mobile Internet devices will still be explosive because applications, and not bandwidth, will drive m-commerce growth.

The Value Chain. Today’s wireless Internet closely resembles the supply- driven value chain that existed in the formative years of the wired Internet: customers are locked into “closed-wall” relationships with access to limited, proprietary content and services. But, like the wired Internet, this will evolve into a more open model characterized by a proliferation of relationships between Content Providers, Content Aggregators, Mobile Portals and Network Operators all looking to own a piece of the customer.

The marked difference of the m-commerce value chain is the key role played by Network Operators who control the billing relationship and the default portal on mobile devices

M-COMMERCE MARKET DRIVERS Growth in Internet usage. Worldwide, the number of Internet users is predicted to reach 500 million by 2003, growing at a CAGR of 29% since This desire to access information on the Internet will spill over to those users wanting it at all times and places via mobile devices.

Increasing propensity to transact online M-Commerce will benefit from wired Internet users’ increasing confidence transacting online. According to IDC, approximately 22% of all Internet users already transact online, reaching 36% by 2003 off a much larger base. E-Commerce revenue is grew to $1.3 billion by 2003 at a CAGR of 92% from 1998.

Explosion of mobile communications. Remember when mobile phones were perceived as exclusive? Not any more. Latest estimates suggest that there are now twice as many mobile phones as PCs. Lehman Brothers estimate that in the US alone, wireless service revenues have grown at a CAGR of 32%, compared with just 5% for wireline. In Western Europe, mobile penetration reached 71.5% by 2003 (vs. 14.4% in 1997).

This growth can be attributed to improvements in call quality, near ubiquitous coverage and roaming services, increased competition driving down prices and up the number of value added services. In addition, many governments favor wireless networks over wireline due to the greater speed and lower cost to deploy

Declining ARPU (Average Revenue Per User) Increased competition, commoditization and popularity of prepaid wireless services, have driven down the ARPU from traditional mobile communication services. This has forced network operators to look to m- commerce as an alternative source of revenue.

Emergence of new technologies The growth of m-commerce is heavily dependent on new technologies to aid the wireless delivery of personalized and location-based content and services. Expect to see rapid advances in hardware (e.g., WAP- enabled handsets), improved interoperability across operating systems and microbrowsers, and massive investments in network capacity and 3G wireless technologies.

Standardized Platforms. The introduction of WAP and other concerted efforts to standardize key technologies will drive the development of mobile applications.

Evolution of Market Offerings. There will be noticeable progression away from “generic information push” to “personalized transaction-based” and “bandwidth driven” mobile offerings. This will help attract a broader base of customers.

Issues in developing e-commerce applications Many of the following issues: Security Flexibility Scalability Fault tolerance Integration Interfaces (graphical and not) Time-to-market are common to many applications, but they are all critical in the case of e-commerce because of its nature

Issues in developing e-commerce applications A state-of-the-art application always fail if people do not utilize it A constant attention must be payed to the users over the whole development process A close integration with every business aspect is needed: For an online buyer security and easy access to the informations are the primal needs A manager will need a flexible application to adapt the business to the new trends in a faster way

Security Issues Security is a crucial feature Most transactions take place in a fully automated way Restricted data are transmitted through a public network Users must be sure that their money will not be lost or stolen

Flexibility Issues E-commerce systems are subject to frequent structural changes because of mutations of: Products and services provided by the firm Commercial partnerships

Scalability Capability to support a certain number of users (thousands, even millions) without compromising performances It is important because a slow application often means to lose customers (especially in B2C) since they have very small patience

Fault tolerance A less fault-tolerant application will be less available to the user Every minute that a site is not available costs 1400$ to the company (survey on 400 major companies by Oracle) It is easy to lose customers forever It is necessary to redirect the users without they perceive it

Integration Always needed since no application offering every commercial functionality can be realized Critical because the commercial funcionalities are often realized by many different legacy and third- party applications Examples: ERP systems Legacy systems

User Interfaces Must be intuitive,easily comprehensible and of simple utilization In the case of B2C must support profiling in order to anticipate the customer requests They also need to be customizable

Multi-channel interfaces Application interfaces must support several kinds of connections: Web browsers Web TV Cellular phones (via WAP) PDA

Time-to-market Has greater importance than elsewhere Emphasis on COTS and reuse

1 st presentation World Wide Web and security Give an overview of WWW History of WWW Web security What do we need to protect? What do we need to protect? Firewalls etc HTTP Authentication

1 st presentation World Wide Web and security Continued Attack Types Attack Types Secure Sockets Layer (SSL Cryptography Digital Certificates