 TCP (Transport Control Protocol) is a connection-oriented protocol that provides a reliable flow of data between two computers.  TCP/IP Stack Application.

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Presentation transcript:

 TCP (Transport Control Protocol) is a connection-oriented protocol that provides a reliable flow of data between two computers.  TCP/IP Stack Application (http,ftp,telnet,…) Transport (TCP, UDP,..) Network (IP,..) Link (device driver,..)

 UDP (User Datagram Protocol) is a protocol that sends independent packets of data, called datagrams, from one computer to another with no guarantees about arrival.  TCP/IP Stack Application (http,ftp,telnet,…) Transport (TCP, UDP,..) Network (IP,..) Link (device driver,..)

 The TCP and UDP protocols use ports to map incoming data to a particular process running on a computer. server P o r t Client TCP TCP or UDP port app port#data Data Packet

 Port is represented by a positive (16-bit) integer value  Some ports have been reserved to support common/well known services:  ftp 21/tcp  telnet 23/tcp  smtp 25/tcp  login 513/tcp  User level process/services generally use port number value >= 1024

 Sockets provide an interface for programming networks at the transport layer.  Network communication using Sockets is very much similar to performing file I/O  In fact, socket handle is treated like file handle.  The streams used in file I/O operation are also applicable to socket-based I/O  Socket-based communication is programming language independent.  That means, a socket program written in Java language can also communicate to a program written in Java or non-Java socket program.

 A server (program) runs on a specific computer and has a socket that is bound to a specific port. The server waits and listens to the socket for a client to make a connection request. server Client Connection request port

 If everything goes well, the server accepts the connection. Upon acceptance, the server gets a new socket bounds to a different port. It needs a new socket (consequently a different port number) so that it can continue to listen to the original socket for connection requests while serving the connected client. server Client Connection port

ServerSocket(1234) Socket(“ ”, 1234) Output/write stream Input/read stream It can be host_name like “mandroo.cs.mu.oz.au” Client Server

 A socket is an endpoint of a two-way communication link between two programs running on the network.  A socket is bound to a port number so that the TCP layer can identify the application that data destined to be sent.  Java’s.net package provides two classes:  Socket – for implementing a client  ServerSocket – for implementing a server

1. Open the Server Socket: ServerSocket server; DataOutputStream os; DataInputStream is; server = new ServerSocket( PORT ); 2. Wait for the Client Request: Socket client = server.accept(); 3. Create I/O streams for communicating to the client is = new DataInputStream( client.getInputStream() ); os = new DataOutputStream( client.getOutputStream() ); 4. Perform communication with client Receive from client: String line = is.readLine(); Send to client: os.writeBytes("Hello\n"); 5. Close sockets: client.close();

1. Create a Socket Object: client = new Socket( server, port_id ); 2. Create I/O streams for communicating with the server. is = new DataInputStream(client.getInputStream() ); os = new DataOutputStream( client.getOutputStream() ); 3. Perform I/O or communication with the server:  Receive data from the server: String line = is.readLine();  Send data to the server: os.writeBytes("Hello\n"); 4. Close the socket when done: client.close();

 Sending/Receiving data.  java.net.DatagramPacket class  Creating UDP sockets.  Client  Server  java.net.DatagramSocket class

 to send data to a remote machine DatagramPacket packet = new DatagramPacket(sendData,sendData.length,IPAddress, portno);  to receive data from a remote machine DatagramPacket packet = new DatagramPacket(recvData, recvData.length);

 Create UDP socket to contact server (with a given hostname and service port number)  Create UDP packet.  Call send(packet), sending request to the server.  Possibly call receive(packet) (if we need a reply).

 Create UDP socket listening to a well known port number.  Create UDP packet buffer  Call receive(packet) to get a request, noting the address of the client.  Process request and send reply back with send(packet).

 public ServerSocket(int port) throws IOException IOException  Creates a server socket on a specified port.  A port of 0 creates a socket on any free port. You can use getLocalPort() to identify the (assigned) port on which this socket is listening.getLocalPort  The maximum queue length for incoming connection indications (a request to connect) is set to 50. If a connection indication arrives when the queue is full, the connection is refused.  Throws:  IOException - if an I/O error occurs when opening the socket. IOException  SecurityException - if a security manager exists and its checkListen method doesn't allow the operation. SecurityException