October 16, 2015 – 16:09:421 © 2006 University of California, Irvine – André van der Hoek Examining Software Design From A General Design Perspective Alex.

Slides:



Advertisements
Similar presentations
16 key concepts.
Advertisements

(c) 2009 University of California, Irvine – André van der Hoek1April 20, 2015 – 00:59:05 Informatics 122 Software Design II Lecture 11 André van der Hoek.
Object-Oriented Software Development CS 3331 Fall 2009.
The design process IACT 403 IACT 931 CSCI 324 Human Computer Interface Lecturer:Gene Awyzio Room:3.117 Phone:
SECOND MIDTERM REVIEW CS 580 Human Computer Interaction.
From requirements to design
Team Thinking Time Variation of Design “Story Telling” in Engineering Design Teams Andy Dong Key Centre of Design Computing and Cognition University of.
© 2010 University of California, Irvine – André van der Hoek1June 10, 2015 – 06:18:06 Informatics 121 Software Design I Lecture 10 André van der Hoek &
© 2009 University of California, Irvine – André van der Hoek1June 10, 2015 – 18:31:15 Informatics 122 Software Design II Lecture 2 André van der Hoek &
L4-1-S1 UML Overview © M.E. Fayad SJSU -- CmpE Software Architectures Dr. M.E. Fayad, Professor Computer Engineering Department, Room #283I.
© 2010 University of California, Irvine – André van der Hoek1June 14, 2015 – 15:24:35 Informatics 121 Software Design I Lecture 11 André van der Hoek &
© 2010 University of California, Irvine – André van der Hoek1June 15, 2015 – 14:08:09 Informatics 122 Software Design II Lecture 4 André van der Hoek &
© 2009 University of California, Irvine – André van der Hoek1June 15, 2015 – 14:29:37 Informatics 121 Software Design I Lecture 1 André van der Hoek and.
© 2009 University of California, Irvine – André van der Hoek1June 15, 2015 – 20:01:34 Informatics 122 Software Design II Lecture 1 André van der Hoek &
© 2010 University of California, Irvine – André van der Hoek1June 16, 2015 – 21:42:11 Informatics 121 Software Design I Lecture 7 André van der Hoek &
Reproduced with permission from BESTEAMS 2004
© 2010 University of California, Irvine – André van der Hoek1June 25, 2015 – 15:07:15 Informatics 121 Software Design I Lecture 6 André van der Hoek &
© 2010 University of California, Irvine – André van der Hoek1June 25, 2015 – 20:03:07 Informatics 121 Software Design I Lecture 5 André van der Hoek &
Creating Architectural Descriptions. Outline Standardizing architectural descriptions: The IEEE has published, “Recommended Practice for Architectural.
Design Recovery II Informatics 122 Alex Baker. Cake Recovery – Opinions? How difficult was this? Why?
How do we make sense of modeling and model analysis? Oleg Sokolsky Department of Computer and Information Science University of Pennsylvania Workshop on.
© 2010 University of California, Irvine – André van der Hoek1June 28, 2015 – 09:26:53 Informatics 121 Software Design I Lecture 12 André van der Hoek &
The Software Product Life Cycle. Views of the Software Product Life Cycle  Management  Software engineering  Engineering design  Architectural design.
Course Instructor: Aisha Azeem
Association of Enterprise Architects International Committee on Enterprise Architecture Standards Sept EA Conferenceaeajournal.org1 Building EA.
Computational Thinking Related Efforts. CS Principles – Big Ideas  Computing is a creative human activity that engenders innovation and promotes exploration.
Chapter 6 View Alignment Techniques and Method Customization (Part I) Object-Oriented Technology From Diagram to Code with Visual Paradigm for UML Curtis.
The design process z Software engineering and the design process for interactive systems z Standards and guidelines as design rules z Usability engineering.
Spring 2012 Pilot Project Module Nine A New Texas Core Curriculum 1.
Chapter 2 The process Process, Methods, and Tools
Software Engineering 1 Object-oriented Analysis and Design Applying UML and Patterns An Introduction to Object-oriented Analysis and Design and Iterative.
Ivar Jacobson and Ed Seidewitz A New Software Engineering Communications of the ACM, Dec. 2014, 57 (12): CS 791z Graduate Topics on Software Engineering.
Computer Systems & Architecture Lesson Software Architecture in the Future.
Man-Sze Li IC Focus Enterprise Interoperability Research Roadmap SME aspects.
Learning outcomes for BUSINESS INFORMATCIS Vladimir Radevski, PhD Associated Professor Faculty of Contemporary Sciences and Technologies (CST)
Integrating Usability Engineering and Agile Software Development: A Literature Review 陳振炎教授 楊哲豪
More on “The Huddersfield Method” A lightweight, pattern-driven method based on SSM, Domain Driven Design and Naked Objects.
HCI in Software Process Material from Authors of Human Computer Interaction Alan Dix, et al.
Systems Design Approaches The Waterfall vs. Iterative Methodologies.
1 Software Process Models-ii Presented By; Mehwish Shafiq.
Extreme Programming (XP). Agile Software Development Paradigm Values individuals and interactions over processes and tools. Values working software over.
© 2010 University of California, Irvine – André van der Hoek1October 23, 2015 – 10:21:58 Informatics 122 Software Design II Lecture 1 André van der Hoek.
ISECON 2003 Conference San Diego, California, USA November 6-9, 2003 K.H.VAT (Mr) Department of Computer and Information Science Faculty of Science & Technology.
Software Engineering Prof. Ing. Ivo Vondrak, CSc. Dept. of Computer Science Technical University of Ostrava
CEN5011, Fall CEN5011 Software Engineering Dr. Yi Deng ECS359, (305)
Department of Informatics, UC Irvine SDCL Collaboration Laboratory Software Design and sdcl.ics.uci.edu 1 Software Sketching: Understanding and Supporting.
Confidential and Proprietary 1 Project Management using Scrum at Wachovia.
Ivar Jacobson, Grady Booch, and James Rumbaugh The Unified Software Development Process Addison Wesley, : James Rumbaugh's OOMD 1992: Ivar Jacobson's.
Agenda: Overview of Agile testing Difference between Agile and traditional Methodology Agile Development Methodologies Extreme Programming Test Driven.
Welcome to Software Project Management. CONVENTIONAL SOFTWARE MANAGEMENT The BEST and WORST thing about software is its flexibility. 1.Software development.
Building a SW Architecture Group Tomer Peretz Chief Software Architect.
Complexity Time: 2 Hours.
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 122 Software Design II
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 122 Software Design II
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 121 Software Design I
Informatics 122 Software Design II
Informatics 121 Software Design I
Informatics 121 Software Design I
Presentation transcript:

October 16, 2015 – 16:09:421 © 2006 University of California, Irvine – André van der Hoek Examining Software Design From A General Design Perspective Alex Baker and André van der Hoek Department of Informatics Donald Bren School of Information and Computer Sciences University of California, Irvine

2October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek “Just” Some Questions What is a good notation for software design?

3October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek “Just” Some Questions What is a good notation for software design? What constitutes a good software design?

4October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek “Just” Some Questions What is a good notation for software design? What constitutes a good software design? What is a good approach to design?

5October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek “Just” Some Questions What is a good notation for software design? What constitutes a good software design? What is a good approach to design? What makes one a good designer?

6October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek “Just” Some Questions What is a good notation for software design? What constitutes a good software design? What is a good approach to design? What makes one a good designer? What factors influence design?

7October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek “Just” Some Questions What is a good notation for software design? What constitutes a good software design? What is a good approach to design? What makes one a good designer? What factors influence design? What is software design?

8October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Some Answers: Agile What is a good notation for software design? –code What constitutes a good software design? –code fully refactored What is a good approach to design? –architect some beforehand –build, test, refactor throughout What makes one a good designer? –experience, pair programming What factors influence design? –programming language, tools, designers What is software design? –“the design is in the code”

9October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Some Answers: Strict Waterfall What is a good notation for software design? –any What constitutes a good software design? –complete and consistent What is a good approach to design? –transform and verify requirements What makes one a good designer? –knowledge What factors influence design? –requirements, methodology What is software design? –“design is a transformational phase in the software life cycle”

10October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Some Answers: Incremental What is a good notation for software design? –any What constitutes a good software design? –extensible (in the right way) What is a good approach to design? –create a core architecture, keep it synchronized with the code, and update each iteration What makes one a good designer? –domain knowledge, experience What factors influence design? –feedback from users, ability to update architecture What is software design? –“design is an up-to-date roadmap”

11October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Typical Reactions Which one is true? Which one is better? Which one should we follow? …

12October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Typical Reactions Which one is true? Which one is better? Which one should we follow? … These are the wrong questions, generally leading to bitter discussions based on beliefs, not on grounded facts

13October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek The Problem What is a good notation for software design? What constitutes a good software design? What is a good approach to design? What makes one a good designer? What factors influence design? What is software design? To date, the community lacks a common understanding from which to answer these, and other, questions of software design

14October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Approach 1. Step outside of software design 2. Examine other design disciplines 3. Examine general design literature 4. Bring together the lessons learned in a generic framework of design 5. Apply the framework to software design

15October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Step 1: Step Outside of Software Design We make no assumptions as to what software design is supposed to be –phase –document –creative –precise –consistent –object oriented –… In essence, we temporarily forget everything we have learned about software design

16October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Step 2: Examine Other Design Disciplines Read, read, read, … –The Timeless Way of Building [Alexander] –The Design of Everyday Things [Norman] –The Art of Innovation [Kelley] –… Learn what are important perspectives and important factors in other disciplines –freedom of expression –multiple representations –communication –iteration –…

17October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Step 3: Examine General Design Literature Read, read, read, … –The Sciences of the Artificial [Simon] –Design Methods [Jones] –The Reflective Practitioner: How Professionals Think in Action [Schön] –Grounding in Communication [Clark and Brennan] –… Learn what are important general principles –design spaces –divergence, transformation, convergence –reflective conversation with materials –communication –…

18October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Step 4: Bring Together the Lessons Learned in a Generic Framework of Design Try, try, try, … –Eyeglass –Design Diamond –Product / Process

19October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Eyeglass

20October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Eyeglass – Problems Inconsistent meaning of “contains”, does not capture everything, still ambiguity

21October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Design Diamond Goal Domain of Materials Representation Domain of Use Knowledge ActivityIdeas concern manipulates informs captures enhances

22October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Design Diamond – Problems Goal Domain of Materials Representation Domain of Use Knowledge ActivityIdeas concern manipulates informs captures enhances Complicated, missing links, difficulty of separating dimensions

23October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Product / Process designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

24October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Product / Process – Problems Thus far – none (but your feedback is much desired) designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

25October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Product designerprojectcustomer outcomes design space C D CC D F SP A state represents one design product, which is defined as an abstraction that constrains the set of still possible outcomes C = conceivable F = feasible D = desirable SP = still possible

26October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Product designerprojectcustomer outcomes design space C D CC D F A successful design product restricts the set of still possible outcomes to those that are feasible and desirable D

27October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Process activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools The design process is characterized as one of information manipulation

28October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Teams, Stakeholders, and Community representation (lang) goal (lang) activity goal (lang)knowledge (lang) ideas (lang) tools activity knowledge (lang) ideas (lang) tools Information exchange among multiple people takes place as communication through a shared representation

29October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

30October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

31October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

32October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

33October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

34October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

35October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designercustomer outcomes design space C D C D F activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools project C SP

36October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designercustomer outcomes design space C D C D F activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools project C SP

37October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

38October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designercustomer outcomes design space C D C D F activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools project C D SP

39October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designercustomer outcomes design space C D C D F activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools project C SP

40October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Quick Scenario designercustomer outcomes design space C D C D F activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools project C SP

41October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek A Generic Perspective on Design designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools Every discipline must address the same product, process, and communication factors, in a manner suitable to its domain

42October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Tensions A goal constrains desirable outcomes A goal guides generation of ideas Knowledge informs outcome feasibility Knowledge informs outcome desirability Knowledge guides generation/evaluation of ideas Knowledge guides creation of representations Ideas constrain still possible outcomes Ideas shift goals Ideas build knowledge Representations record personalized information Representations communicate information

43October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Tensions designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

44October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Tensions designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

45October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Tensions designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

46October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Tensions designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

47October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Tensions designerprojectcustomer outcomes design space C D CC D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

48October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Step 5: Apply the Framework to Software Design Understanding unique nature of software Comparing high-level approaches Judging individual contributions Suggesting new research directions

49October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek C D C Understanding Unique Nature of Software #1 designerprojectcustomer outcomes design space C D F SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools Large space of feasibility

50October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F outcomes Understanding Unique Nature of Software #2 designerprojectcustomer design space C D C D SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools Goal specificity

51October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F outcomes Understanding Unique Nature of Software #3 designerprojectcustomer design space C D C D SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools Language gap

52October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Impact of Our Framework Help understand the difficulties inherent to software design –theoretically deducted –empirically related to existing opinions (e.g., Brooks) Begin to suggest ways in which we need to address them

53October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Comparing High-Level Approaches Agile Strict waterfall Incremental …

54October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F C D C D SP Tensions designerprojectcustomer outcomes design space activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

55October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F outcomes Unique Nature of Software #1, #2, #3 designerprojectcustomer design space C D C D SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

56October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek C D F C F C D SP Agile designerprojectcustomer outcomes design space activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools “The design is the code”

57October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek C SP F C F outcomes Unique Nature of Software #1, #2, #3 designerprojectcustomer design space C D D activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools “The design is the code”

58October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F D C D C SP Waterfall designerprojectcustomer outcomes design space activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools “Design is a transformational phase in the software life cycle”

59October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F outcomes Unique Nature of Software #1, #2, #3 designerprojectcustomer design space C D C D SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools “Design is a transformational phase in the software life cycle”

60October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek C SP F C F C D D Incremental designerprojectcustomer outcomes design space activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools “Design is an up-to-date roadmap”

61October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek C SP C D F C F outcomes Unique Nature of Software #1, #2, #3 designerprojectcustomer design space D activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools “Design is an up-to-date roadmap”

62October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Impact of Our Framework Help understand the choices that different points of view make –what are the resulting design strengths –what are the resulting design weaknesses Move community from arguments rooted in opinion to arguments based on a sound, shared framework –“force the hand”

63October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Judging Individual Contributions (will not do here)

64October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F C D C D SP Suggesting New Research Directions designerprojectcustomer outcomes design space activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

65October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F outcomes Suggesting New Research Directions designerprojectcustomer design space C D C D SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

66October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F outcomes Research Direction #1: Subdomains designerprojectcustomer design space C D C D SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

67October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek C F outcomes Research Direction #2: Software Aesthetics designerprojectcustomer design space C D C SP activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools D

68October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F C D C D SP Research Direction #3: Imprecise Languages designerprojectcustomer outcomes design space activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

69October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek C SP F C F C D D Research Direction #4: Become Involved in the Design of Programming Languages designerprojectcustomer outcomes design space activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

70October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F C D C D SP Research Direction #5: Real-time Integrated Feedback designerprojectcustomer outcomes design space activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

71October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek F C F C D C D SP Research Direction #6: Face-to-Face Design Collaboration designerprojectcustomer outcomes design space activity goal (lang)knowledge (lang) ideas (lang)representation (lang) tools

72October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Research Direction #6: Face-to-Face Design Collaboration

73October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Research Direction #6: Face-to-Face Design Collaboration

74October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Suggesting New Research Directions Knowledge –sub-domains –software aesthetics Language –imprecise languages –become involved in the design of programming languages Tools –real-time integrated feedback –face-to-face design collaboration

75October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Impact of Our Framework Help identify new research directions through principled exploration of the framework Help identify where research directions help and where they hinder –immediately understand the tradeoffs Help distinguish “good” research plans from “bad” research plans

76October 16, 2015 – 16:09:42 © 2006 University of California, Irvine – André van der Hoek Conclusions The field of software design has long made do without a shared understanding of what is software design –problematic –stifling We have presented a novel, generic framework of design and applied it to software design Not mentioned: education This is work in progress –any and all feedback is appreciated