1 Inside Theory-Aware Authoring System Riichiro Mizoguchi, Yusuke Hayashi Osaka University Jacqueline Bourdeau Tele University.

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Presentation transcript:

1 Inside Theory-Aware Authoring System Riichiro Mizoguchi, Yusuke Hayashi Osaka University Jacqueline Bourdeau Tele University

2 Structure of this talk  Introduction  Part 1: How SMARTIES works –Functionality and computational aspect of ontology use Presented by Yusuke Hayashi  Part 2: How the ontology is built and its underlying philosophy of its design –Ontology engineering aspect Presented by myself

3 Domain Domains Knowledge of Math, Physics, Plant operation Plution mechanism, etc. Task: Instruction/ Learning support ITS/ILE/OLE Ontology-aware/ ID-Theory-aware Authoring environment Ontology of each domain Domain ontology Task ontology Ontologies of Caring, Tutoring strategy, Teaching material, Learner model, etc Support model building Role of base ontology 2 Instructional Science Learning Sciences ID Knowledge Server 2 ID ontology 3 Binding of task and domain K 3 Author/ Engineer Our dream at the time of 2000

4 Main objectives of OMNIBUS project  Realization of Standards-compliance –Theory-awareness and Standards-compliance –Fluent flow of knowledge from theoreticians to practitioners (authors, learners, etc.) so that they enjoy intelligent guidance by the system to produce theory- and standards-compliant scenarios –To prevent blind configuration of LOs –To prevent blind configuration of LOs under the slogan: repurposing/reuse of LOs using standards –Eventually, to enable to capture Best Practices as empirical theories

5 Concepts: 980 Relations: 156 Slots: 3952

6 Structure of this talk  Introduction  Part 1: How SMARTIES works –Functionality and computational aspect of ontology use Presented by Yusuke Hayashi  Part 2: How the ontology is built with underlying philosophy of its design –Ontology engineering aspect Presented by myself

7 Demo of SMARTIES

8 Structure of this talk  Introduction  Part 1: How SMARTIES works –Functionality and computational aspect of ontology use Presented by Yusuke Hayashi  Part 2: How the ontology is built with underlying philosophy of its design –Ontology engineering aspect Presented by myself

9 Concepts: 980 Relations: 156 Slots: 3952

10 Hozo

11 Building a heavy-weight ontology  Goal –To find an ontological model of learning/instructional/ID theories for building an engineering infrastructure for making computers theory-aware  Research issues for building such an ontology –What is an engineering infrastructure on which we can represent common and different features of various theories? –How to cover declarative and procedural aspects of theories –How to “ operationalize ” theories so that computers can help authors describe appropriate scenarios which are theory-compliant –What is the core of such an ontology? –How to model basic actions and context-dependent actions –All concepts used by application programs must be properly defined in the ontology

12 Basic issues and policies  Declarative aspects  Actions and Events –All (generic) actions are classified in the Common world –All contextual actions are classified with the I/L context under Educational Event class –No action or process is in Learning and Instructional worlds  Procedural aspect of theories –Clear distinction between state-based actions and motion- based actions (primitive) –Theory consists of Strategies –Strategy is modeled as Action decomposition tree  Role issue –Learning goal is defined as a Role holder in the Learning with the class constraint: What to learn –Instructional goal is defined explicitly

13 Basic interpretation of learning theories  Learning theories describe –A few conditions which guarantee that a learning action is effective –Learning benefits of a learning action  Reflecting learning theories to learning event –Preparing learning conditions When learning conditions are satisfied, the learning theory guarantees the learning action is successful. –Effect of learning A learning theory can tell us what effect is expected after a learning action.

14 Core model of learning/instructional events  The difficulty in modeling instruction and learning might be that the change is achieved by two kinds of actions: –Instructional actions leads a learner to do some sort of learning actions –Learning actions cause the change of learner ’ s state.  The key points of our conceptualization are –to emphasize the relation among the three and –to model a contribution of instructional action on the change of learner ’ s state. I_L event Advance the development / Develop / Developed Learning action State-change (Terminal state) Instructional action Instructional event Learning event Instructional theory Learning theory

15  Instructional theories prescribe effective instructional processes for intended learning processes. –Relation between instructional events and learning events can be supported by instructional theories.  Two viewpoints of relations between learning and instruction –An instructional action influences or facilitates learning actions. Then the learning actions achieve state-changes of learner. –An instructional action prepares the following learning events. The instructional action satisfies the necessary conditions of the following learning actions. Implementation of the core model (I_L event) Prepare Influence Same as Instructional action Learning effect Learning condition

16 Basic issues and policies  Declarative aspects  Actions and Events –All actions are classified in the Common world –All events are classified with the I/L context under Educational Event class –No action or process is in Learning and Instructional worlds –Clear distinction between state-based actions and motion-based actions (primitive).  Procedural aspect of theories –Theory consists of Strategies –Strategy is modeled as Action decomposition tree  Learning goal is defined as a Role holder in the Learning with the class constraint: What to learn –Instructional goal is defined explicitly

17 Conceptual Framework of Role Role-Holder Role Concept Learner Course Age Name Learner Role Class Height Weight Context depend on Agent Potential player playable Nationality Sex Learning event Two ways for property inheritance from 1. Super classes 2. Potential player and its super classes

18

19 Basic issues and policies  Declarative aspects  Actions and Events –All generic actions are classified in the Common world –All contextual actions are classified with the I/L context under Educational Event class –No action or process is in Learning and Instructional worlds –Clear distinction between state-based actions and motion- based actions (primitive)  Procedural aspect of theories –Theory consists of Strategies –Strategy is modeled as Action decomposition tree  Role issue –Learning goal is defined as a Role holder in the Learning with the class constraint: What to learn –Instructional goal is defined explicitly

20 Function decomposition Subfunction1 Function Decomposition Subfunction3Subfunction2 Function Way Component Structure Phenomena Theory Method

21 Function(Action) decomposition - Example - Make content Function (action) Decomposition Send a mail Compose sentences Inform Mail way Mail system Method Natural L. (State change)

22 Basic issues and policies  Declarative and procedural aspects  Actions and Events –All actions are classified in the Common world –All events are classified with the I/L context under Educational Event class –No action or process is in Learning and Instructional worlds –Clear distinction between state-based actions and motion-based actions (primitive)  Procedural aspect of theories –Theory consists of Strategies –Strategy is modeled as Action decomposition tree  Role issue –Learning goal is defined as a Role holder in the Learning with the class constraint: What to learn –Instructional goal is defined explicitly

23 Function(Action) decomposition - Example - Explain goal Function (action) Decomposition Show example Explain its value Get motivated Inner motiv- ation way Goal & utility Inner motivation Method (State change)

24 Framework of capturing strategies and its sophisticated use  Modeling of ways to achieve a goal (state change) –A Way is conceptualized as a relation of decomposition and achievement between macro I_L event and micro I_L events  A goal can be usually achieved in several ways –There may be different ways to achieve the same goal (state-change of a learner). –Theories give different ways to achieve goals as strategies. Macro I_L event Micro I_L event Present content / Recognize / Recognizing the content Guide practice / Develop / Developed Advance the development / Develop / Developed or and Way1 Bottom-up interpretation: aggregation of state-changes in the micro I_L events achieves the macro I_L event Bottom-up interpretation: aggregation of state-changes in the micro I_L events achieves the macro I_L event and Way2 Top-down interpretation: To achieve the macro I_L event, then achieve two micro I_L events

25

26 Possibility of a comprehensive ontology which covers theories and paradigms  Considerations for commonality and difference between paradigms and theories –In the first place, each paradigm/theory has its own definition of “ Learning ”...? But... –Although many theories prescribe the same method for the same situation, these are described in different terminology [Reigeluth 83]. –Although behaviorism, cognitivism and constructivism each has many unique features, they describe the same phenomena of “ learning ” [Ertmer 93].  Our Working hypothesis for building a comprehensive ontology –Every theory rests somehow on the common basis of explaining learning and instruction. –While the assumed mechanism of developing knowledge is different for each paradigm, the idea of states in the learning process is common. There must be an engineering approximation of the states where we can conceptualize “ Learning ” by change of learner ’ s state.

27 The key issue is State of learners  Internal State  External state

28

29

30 Statistics of state usage across theories

31 Summary of OMNIBUS ontology – Computational aspect –  Theories are decomposed into way knowledge as strategies  Way knowledge consists of macro I_L event and micro I_L events  An I_L event consists of chunks of I event and L events state change  All events are defined as composite of participants and actions with resulting state change  Actions are defined context-independently

32  is-a hierarchies of –Theories –Actions –States –Events  Way knowledge is also organized in an is-a hierarchy  Knowledge world with paradigms of learning/instructional theories Summary of OMNIBUS ontology – Declarative aspect –

33 SMARTIES  Theory-compliant authoring of scenarios  Standards(IMS-LD)-compliant output  Theory blending  Explanation generation  Feedback based on evaluation of the scenario Future work  Exploiting properties  Linkage of LOs