Technologies Lead Teacher Planning Session 23 March 2015.

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Presentation transcript:

Technologies Lead Teacher Planning Session 23 March 2015

Agenda ‘Building Society’ update Office Technologies in 365 Central – Uploading materials – Additional areas – Plan for launch Key aims this year and next? Scholar – Attend next subject meetings for Computing and Bus Ed? Planning for CPD sessions

Building Society 6 distinct areas: – technological developments in society – ICT to enhance learning – business – computing science – craft, design, engineering and graphics – food and textiles Idea of Technologies as intellectual, practical and binary – head, hands and digits “for too many young people, experiences in the technologies not always strong enough” “A world-class performance in the technologies is essential to Scotland’s future and the prosperity, health and wellbeing of its young people” “children’s and young people’s learning has to be of real quality, real-world and real-time”

Primary schools All children at primary level have opportunities to learn about some aspects of technologies, although often too limited More often schools fall far short of providing pupil’s full entitlements to the technologies Given that the confidence of staff across the technologies is a major factor influencing the quality of children’s learning, it is vital that primary schools identify, cultivate and capitalise on any specific expertise available to them eg from associated secondary schools Creativity and problem solving opportunities a key motivating factor for pupils Some primary schools are particularly effective in helping children recognise their technologies skills in the wider context of skills for learning, life and work.

Secondary schools Pupils see the value of skills in all technologies for future life Creativity and problem-solving are again central in the delivery of technologies Across subjects most pupils have valuable experience in using ICT for research and presentation of projects At times pupils have opportunities to apply skills in technologies to wider school projects i.e. enterprise Use of ‘significant aspects of learning’ for assessment of technologies across learning is still inconsistent Staff are increasing in confidence when judging progress in practical outcomes and products Important to increase familiarity with Es and Os and ensure development of staff through professional moderation within school and at authority level Not all pupils experience their technologies entitlements largely due to staffing constraints (particularly food technologies and computing science)

Technological Developments in Society there is a considerable lack of planned programmes of study linking to this aspect, this needs to be given higher priority to engage pupils for the future workforce

ICT to enhance learning Although technologies national guidance attempts to portray ‘ICT to enhance learning’ as a resource and imperative for all staff, that ambitious objective has not been fully achieved ICT has a highly significant impact on children in some schools Digital technologies have brought potentially immense change to the ways children and young people learn. However… we find that ICT has not yet had enough impact on young people’s learning. The inclusion of advice on ICT with the other technologies… has diminished its influence and impact across the curriculum, and falls short of national ambitions for this crucial influence on learning and achievement Developments have left ‘ICT to enhance learning’ looking like a dated concept, a product of its time which fails to promote an ambitious, accurate, forward-looking and creative role for the digital technologies

Business Education Business education programmes at the secondary stages are sometimes blended with ICT provision, for example in rotas from S1 to S3 Young people are motivated by tasks which use real-life examples of business and its practices The central role of the digital technologies is clearly evident in the business education context, as a real-world source of information and as the medium through which many businesses operate.

Computing Science Whilst pupils at primary are motivated by CS, teachers’ lack of skills can hinder this development Some secondaries provide exemplary programmes in CS, enhanced by connections with… local universities and businesses In too many schools, computing science has diminished in popularity and is removed from the curriculum because it has become a sterile and functional experience, lacking in creativity Computing science offers too important an experience for it to be left to chance whether it features in a secondary school curriculum or not Revised curriculum provision in computing science at the senior phase presents an important new opportunity for all secondary schools

Craft, design, engineering and graphics Overall, programmes in the broad general education provide young people with a good range of experiences, although too many continue to give undue emphasis to craft and graphics at the expense of design and engineering. Young people are better motivated when they can see the relevance of their work to the real world Young people at the senior phase continue to have extensive choice within and between craft, design, engineering and graphics, with a number of ‘pathways’ through Higher and on to Advanced Higher

Food and textile contexts From S1 to S3, almost all cover a broad range of Experiences and Outcomes, providing them with practical, real-world skills. These skills are both an investment in the young people’s capabilities for independent living, and a basis for thinking about careers in cooking, catering and hospitality Programmes in the senior phase offer a good range of qualification pathways… which promote creative skills Textile technologies need to be continued to be developed within the primary and secondary curriculum

Curriculum priorities Raising attainment, improving achievement – schools should ensure that they exploit fully the special features of the technologies which promote aspiration and inspire motivation in young people Closing the gap – Technologies can motivate pupils that are a ‘cause for concern’ by providing a key positive influence on the attitudes they hold towards skills for work and life Preparing learners for the future – digital technologies clearly stand out as hugely important in their potential to drive effective learning into the future – it is far from commonplace for young people’s experiences to relate well to contemporary events and ideas from their daily lives, or that programmes consistently ensure that they promote ‘real-world’ learning.

Technologies: sources and resources Professional learning in the technologies is a key target for improvement Schools need to be vigilant that their short- and long-term decisions on curriculum design and staffing issues do not have adverse effects on provision in the technologies. There is clear scope for more to be done, in terms of professional learning, to equip school staff to build on the strength of the relationship which exists between the technologies and the world of work and enterprise Digital technologies need to be given a much more central role in learning and teaching and need to be recognised as more than an enhancement to learning, and offer a key resource for school practitioners

Conclusion 1.Technologies need to promote creativity and problem-solving, real-world, real-time 2.Our children and young people require that centres and schools place digital technologies at the heart of learning 3.The technologies need to build a clearer brand