Principles of Good Screen Design

Slides:



Advertisements
Similar presentations
Designing a Graphical User Interface (GUI) 10 IST – Topic 6.
Advertisements

Design Principles By: Jonathan Gross. CONTRAST IT’S WHAT MAKES A READER LOOK AT THE PAGE IN THE FIRST PLACE BECAUSE IT GETS THE READERS ATTENTION. WHEN.
Choose the Proper Screen-Based Controls
Principles of design caroline burdett. repetition balance proximity simplicity contrast.
Tailoring Needs Chapter 3. Contents This presentation covers the following: – Design considerations for tailored data-entry screens – Design considerations.
Visual Design Principles The recipe to creating good graphic content!
Graphic Design 1 The “look & feel”. Fall 2002CS/PSY Agenda Principles Examples SHW discuss.
Principles of Graphic Design with some background on Web 2.0 styles.
Prof. Anselm SpoerriWeb Design Summary1 Web Guiding Principles Diversity of Users & Rapid Change –Diverse users, diverse computers, diverse skills, diverse.
CMPUT 301: Lecture 25 Graphic Design Lecturer: Martin Jagersand Department of Computing Science University of Alberta Notes based on previous courses by.
The four basic principles of design
© De Montfort University, Design Process Howell Istance Department of Computer Science De Montfort University.
Visual design The “look” of your interface. Agenda Poster information Errors review Visual design.
Principles of Graphics Design
© De Montfort University, Principles of Graphics Design Howell Istance School of Computing Technology De Montfort University.
Level > Next Level > …. > Crumb Trail (Hansel & Grettel) Bread Crumb Trail.
Graphic Design 2.
Copyright 1999 all rights reserved Human Visual Understanding System n Anything that is seen by our eyes has to be processed n The processing difficulty.
Process of __________, arranging, & ______________ visual elements of art to accomplish or address a particular purpose  Elements of Visual Design 
Basic Principles of DESIGN Bristol Community College Bristol Community College Paula Mailloux Sources: The Non-Designers Design Book The Non-Designers.
C.R.A.P.   Color balance : The colors of the entire illustration- grey, black, white and the contrast orange, seem like they were chosen without much.
Color Theory in Web Design Web Design – Sec 2-2. Objectives  The student will: –Have a better understanding of effective use of color on the web. –Be.
William H. Bowers – Designing Look and Feel Cooper 19.
Design. Hard design - increase control. - Displays are more virtual / artificial. Marketplace pressure: - Adding operations cheaper. Adding controls expensive.
Multimedia & The World Wide Web winny HCI 201 Multimedia and the www.
Psychology of usability 1 User interfaces Jaana Holvikivi Metropolia.
Design Principles Principles of Information Technology
Presentation Design: Starting Out. Color Basics There are two types of color models -- Reflective 1. CMYK Model Used in printing Stands for Cyan, Magenta,
+ Web Design is ART. + Art Inspires…Design motivates.
Page Design CMPT 281. Announcements Outline Graphic design Components of visual languages Design factors in interfaces Techniques: – Clustering – Grids.
Creating an Attractive Site How will your site look. Think about what your customers are seeking and what type of Web site they find attractive.
CORE 2: Information systems and Databases COLLECTING AND DISPLAYING FOR DATABASE SYSTEMS.
Designing with Type DIM. Design Relationships Concordant—occurs when you use only one type family, without much variety in style, size, weight, and so.
PRINCIPLES OF DESIGN © Patrick Morgan An Introduction to the.
Principles of Design.
Graphic Design The “look & feel” portion of an interface What someone initially encounters Conveys an impression, mood.
Understand the Principles of Good Screen Design. Introduction A well-designed screen: Reflects the capabilities, needs, and tasks of its users. Is developed.
VERITAS Confidential Graphic Design Shashank Deshpande VERITAS Software July, 2003.
Interface Design.
INTRODUCTION Basic Design Principles Proximity Visual Hierarchy Visual Hierarchy Symmetry / Asymmetry Symmetry / Asymmetry Repetition Unity Contrast.
MARKETING 40S Four Basic Principles C.R.A.P. (Contrast, Repetition, Alignment, Proximity)
Technical Module H Web and Graphical User Interface Design Interface Fundamentals Who are the users? Internal External Users’ main events Types of interfaces.
Dr Dat Tran - Week 1 Lecture Notes 1 User Interface Design Programming Graphical User Interfaces PG (7110) University of Canberra School of Information.
G063 - Human Computer Interface Design Designing the User Interface.
Corritore, MCIT Working Connections, June Introduction to Visual Design Dr. Cindy Corritore Creighton University ITM 734 Fall 2005.
Visual design The “look” of your interface. Role of Graphic Design What someone initially encounters – Sets a framework for understanding content.
The basic Principles of Design The following is a brief overview of the principles of design. Although they are discussed separately, they are really interconnected.
Color Theory in Web Design Web Design – Sec 2-2. Objectives  The student will: –Have a better understanding of effective use of color on the web. –Be.
Elements & Principles OF ART 8 TH Grade. ELEMENTS PRINCIPLES Line Shape Color Texture Form Value Space Balance Unity Contrast Emphasis Proportion Movement.
©2001 Southern Illinois University, Edwardsville All rights reserved. CS 321 Human-Computer Interaction Today Design Elements Readings in HCI, pp
Step 3: Continue…. Grouping Aids in establishing structure and meaningful form In addition to providing aesthetic appeal, grouping has been found to:
Desktop Publishing CRAP.
BY: DAN PREVI Composite Materials. Consistent style and format Easy to find and use links Inviting colors and themes Efficient use of space Convinces.
LECTURE 18 16/11/15. MAKING THE INTERFACE CONSISTENT Consistency is one way to develop and reinforce the users conceptual model of applications and give.
Basic Principles of Design. Design Basics Content & Form Content: subject matter, story, or information to be communicated to the viewer. Form: purely.
VISUAL RHETORIC All the C.R.A.P. you need to know… The Purdue Writing Lab.
Design Principles 3.02 Understand business publications Slide 1.
Web Interface Design Basic GUI and Web layouts Fig H.12: Basic Layouts of Web and Graphic User Interfaces.
Graphic Design Allanagh Sewell Instructor, Computer Science Department Southeastern Louisiana University.
3461 Laying Out Components Principles of Good Screen Design Galitz, W. O., (2002) The Essential Guide to User Interface Design, 2nd Edition, Wiley Computer.
Principles of Good Screen Design
Color Theory in Web Design
Who Needs Substance? Fall 2002 CS/PSY 6750.
Principles of DESIGN.
HUMAN COMPUTER INTERACTION
Principles of DESIGN.
Principles of DESIGN.
Step-3: Principles of Good Interface and Screen Design
The four basic principles of design
The four basic principles of design
Presentation transcript:

Principles of Good Screen Design

Goals of Well Designed Screen Reflect needs & capabilities of users Fits display hardware constraints Utilizes capabilities of software Helps achieve business functions/objectives

Areas of Consideration for Good Screen Design Human Hardware Software

Good Screen Design: Human Apply test for good design Organize screen elements clearly meaningfully Present information distinctively simply

Good Screen Design: Hardware & Software Compatibility with capabilities Use of toolkits and style guides Use of display features

Common Problems in Screen Design Unclear labels Poorly worded information Misleading graphic/type emphasis Misplaced information requests

Common Problems in Screen Design (2) Perception that information requested is not relevant or applicable Cluttered appearance Poor presentation quality

Common Problems in Visual Interface Design -- Howlett (1995) Common Problems in Visual Interface Design -- Howlett (1995) experiences at Microsoft Visual inconsistency screen detail presentation with operating system Lack of restraint in use of design features Overuse 3-D presentations bright colors

Common Problems in Visual Interface Design -- Howlett (1995) Common Problems in Visual Interface Design -- Howlett (1995) experiences at Microsoft Poorly designed icons Bad typography Metaphor design too overbearing too cute too literal

User Wish List for Screen Design Orderly, clean, clutter-free appearance Obvious meaning what is being shown what user is supposed to do Relationships clearly indicated options labels data

User Wish List for Screen Design Plain simple language Information located where expected Ease of discovery what is in system how to use system Disaster proof clear indication of an action that makes permanent change in data or system

User Wish List Simplicity Clarity Understandability

Screen Test for Good Design Can all screen elements be identified by cues other than by reading the words that make them up?

Screen Meaning and Purpose Each and every screen element every control every icon each color each message .... Must ... have meaning to screen users serve a purpose in performing tasks

Organizing Screen Elements For ease of recognition and focus For visual clarity consistency composition ordering presentation grouping and alignment

Organizing Screen Elements: Consistency To real-world experience Within system operating procedures component look and feel component locations Across all systems Deviate when benefits user

Why consistency Aids learning Inconsistency conceptual learning transfer training Inconsistency distracts confuses hides meaningful variations

Organizing Screen Elements: Composition Starting point Navigation Visually pleasing

Navigation Assist Direct attention Tabbing in logical order alignment and grouping of elements line borders Direct attention focus and emphasis sequential placement Tabbing in logical order Location of command buttons

Visually Pleasing Composition Balance Symmetry Regularity Predictability Sequentiality

Visually Pleasing Composition (2) Economy Unity Proportion Simplicity Groupings

Balance

Instability

Symmetry

Asymmetry

Sequentiality (vs. Randomness) Eye Attracted to: Brighter element Isolated element Graphics before text Saturated colors Dark areas Big element Unusual shape

Economy Limit use Use minimum display elements to convey message styles display techniques colors Use minimum display elements to convey message

Unity Together ‘ness’ Similar design for related information seen as one thing Similar design for related information size, shape, color Leave less space between elements relative to space at margins white space

Groupings Functional groupings Spatial groupings Evenly space controls within a grouping Visually reinforce groupings

Visual Groupings Utilize perceptual principles proximity closure similarity matching patterns

Visual Organization Creates Functional Groupings Proximity: 0000 0000 0000 Similarity: AAABBBCCC Closure: [ ] [ ] [ ] Matching patterns: >> < >

Combine Visual Organization Principles in Logical Ways Proximity & similarity: AAA BBB CCC Proximity & closure: [ ] [ ] [ ] Matching patterns & closure ( ) < > { }

Combine Visual Organization Principles in Logical Ways (2) Proximity and ordering: 1234 1 5 2 6 5678 3 7 4 8

Avoid Visual Organization Principles that Conflict Proximity opposing similarity: AAA ABB BBC CCC Proximity opposing closure: ] [ ] [ ] [

Avoid Visual Organization Principles that Conflict (2) Proximity opposing ordering 1357 1 2 3 4 2468 5 6 7 8

Grouping Using Borders Use line borders to: focus attention guide eye through screen Limits 3 line thicknesses 2 line styles Consistent line height & length

Grouping by Background Can use contrasting background background should still be in ‘background’ 25% grey screening higher contrast for components needing attention

Amount of Information Presented Proper amount for task Too little is inefficient Too much is confusing All needed information for action or decision on one screen Should not have to remember from one screen to the next Restrict density level to about 30%