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Chapter 11 Audio © 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.

Lessons Digital Media, 3e2 Lesson 11.1: Managing Audio Files Lesson 11.2: Sound Equipment Lesson 11.3: Capturing and Editing Sound

Learning Outcomes 11.1Distinguish between sampling options for sound 11.2 Make choices to reduce the size of sound files 11.3 Select an audio file type for the appropriate use 11.4 Observe the differences in ports found on sound cards 11.5 Set up a microphone and record sound 11.6 Modify audio files using a wave editor Digital Media, 3e3

Managing Audio Files Analog audio is recorded as a series of waves reproducing approximately what the human ear hears Digital audio is created using a series of zeros and ones, with the computer reading the variations to play back what was recorded Frequency is measured in Hertz (Hz) or thousands of Hertz (KHz); the Hertz value of a sound shows the number of times each second that the wave pattern of sound repeats Digital Media, 3e4

Sampling To reduce the size of the file, digital recording software “grabs” sound at set intervals called a sample rate The higher the sample rate, the better the audio quality and the larger the file size Sample size reflects the number of bits used to represent the sound in a sample The more bits, the more information provided Digital Media, 3e5

Channels Channels are the number of sides from which sound is heard, either mono (one) or stereo (two) With stereo, sound is recorded as if coming from slightly different directions Monaural sound only records a sound from a single side When a multimedia computer has two speakers, stereo sound is possible Since stereo audio has more information, files are larger than those for a mono recording Digital Media, 3e6

Codecs Codec stands for compressor-decompressor or, as is also commonly used, coder-decoder A codec is an algorithm that compresses sound or video to reduce its file size and then decompresses it when played Some audio codecs are designed for speech, which uses a narrower range of frequencies than music; therefore, speech files can be compressed further than can music files Digital Media, 3e7

Codecs (continued) Audio files with lossless compression are essentially copies of the original Lossless audio files are used by music studios to store music digitally with full fidelity and for archival purposes Files created with lossy compression are much smaller than those created with lossless compression Lossless audio files include, but are not limited to: – WAV – AIFF – AU The most popular audio files use lossy compression, of which three are common: – MP3 – AAC – WMA Digital Media, 3e 8

Organization Good organizational skills help you stay focused, allow you to be more productive, and prevent you from wasting time – Keep supplies and materials in the same place so you know where they are the next time you need them – Give your electronic files and folders descriptive names so that you can find them easily – Avoid unnecessary complication – Break down large tasks into smaller pieces – Create a to-do list to help keep you focused Digital Media, 3e 9

Sound Equipment A sound card is a computer component that allows computers to play or record sound DAC is the acronym used to describe the process of converting sound from digital to analog ADC is the acronym used to describe the process of converting sound from analog to digital Digital Media, 3e10 Kostyantyn Holovanov/Shutterstock.com

Speakers and Headphones Speakers for computers come in a wide range of sizes, designs, and costs A subwoofer is a speaker that reproduces very low bass sounds Speakers connect to jacks on the sound card – Orange Subwoofer and center out – Light blue Stereo line in – Pink Microphone – Lime green Line out, front speakers, or headphones – Black Rear speakers for 5.1 and 7.1 surround sound systems – Gray Middle speakers for 7.1 surround sound systems – GoldMIDI/game port (joystick) Digital Media, 3e11

Speakers and Headphones (continued) Speaker Safety – Too much volume can cause the cone that vibrates in a subwoofer to tear – Too much power can also actually melt a part in the speaker called a voice coil – High volume levels can pose danger to your hearing and the hearing of those around you – High volume can also be a distraction—or an annoyance—to those around you Digital Media, 3e12

Speakers and Headphones (continued) Headphone Safety – The biggest concern over use of computer headphones is personal safety; it is easy to turn up the volume to a dangerous level – Turn the sound all the way down before you put headphones on since the sound is often much louder in the confined space of headphones compared to what you hear coming from speakers Digital Media, 3e13

Microphones There are several types of microphone available on the market: – Headset – Lapel – Handheld – Mounted Digital Media, 3e14

MIDI MIDI (Musical Instrument Digital Interface) is an interface between a computer and a musical instrument that transmits notes and other details between the two – Doesn’t record the vibrations or sounds – Records the notes that were played and other information, such as the length of time the note was held Musical compositions can be written and modified on a computer and then transmitted to a MIDI-connected instrument for playing Digital Media, 3e15

How Important is Sound? Why do you think that sound cards were not included in early computers? Is audio an essential part of your computer usage? Could you manage without it? Digital Media, 3e 16

Sound Editors A wave editor is software that allows you to modify or edit audio files Sound editors can be used to convert sound from one format to another and provide tools once reserved for complex sound-recording studios: – Add special effects – Insert one sound into another – Edit out sound that you want to remove Digital Media, 3e17

Sound Editors (continued) Recording Audio – Wave editors allow you to record sound using simple tool bars – When recording, it is good to leave a second or so of silence at the beginning and end of each recording Editing Audio – The waveform view is a graphical display that represents the changes in recorded sound waves – You can insert new sounds or create a spot of silence within a noisy recording – You can add additional tracks to the recording Digital Media, 3e18

Exporting Files You can export to the file format you want depending upon the intended use Ripping is the process of transferring music from a CD to a computer – Keep copyright law in mind – It is considered fair use to include previously recorded music in a school presentation – It is a violation of copyright law to post a multimedia project on a commercial Web site without first obtaining permission for any previously recorded music Digital Media, 3e19

Key Concepts Analog audio and digital audio work in combination – Computers acquire analog sounds and convert them to digital, or read digital files and output them in an analog format – Analog is what you hear – Digital is the means of capturing it in software Audio file sizes are determined by sample size and rate, by the number of channels recorded, and by the codec used to compress them Audio file types consist of two types: – Those compressed with lossless algorithms – Those that are created using lossy algorithms Digital Media, 3e20

Key Concepts (continued) Speakers and headphones are connected to a computer sound card using a variety of color-coded or icon-identified ports, or jacks; they provide audio output Microphones are used to capture audio files including voice and music; they are input devices Sound or wave editors are used to record audio files and then to edit them – Because files are digital, the data can be edited precisely, just as image files can be – Editing can include cutting, adding effects, and mixing multiple tracks together into one file Digital Media, 3e21