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Multimedia: making it Work

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Presentation on theme: "Multimedia: making it Work"— Presentation transcript:

1 Multimedia: making it Work
Sound – Part 3

2 Overview Multimedia System Sounds Audio File Formats Production Tips
Adding Sound to Your Multimedia Project

3 Multimedia System Sounds
In Windows, system sounds are WAV files System event sounds include start.wav, chimes.wav, chord.wav ..etc. Microsoft sound.wav that typically plays when Windows starts up You can change system sounds add your own sound files and install them so they play when system events occur Place the WAV sound files into your ~\Windows\Media directory

4 Audio File Formats A sound file’s format is a recognized methodology for organizing data bits of digitized sound into a data file. On the Macintosh, digitized sounds may be stored as data files, resources, or applications such as AIFF or AIFC. In Windows, digitized sounds are usually stored as WAV files. A converter is required to read or write sound files in the format you need

5 Audio File Formats The MP3 format was evolved into the most common method for storing consumer audio. MP3 incorporates a “lossy” compression algorithm to save space. An audio CD, for example, may hold an hour or so of uncompressed sound. That same CD, using MP3 compression, can store almost seven hours of the same music, but with a slight loss of quality WMA (Windows Media Audio) is a proprietary Microsoft format developed to improve MP3.

6 Audio File Formats OGG was developed as an open-source and royalty-free “container” for sound compressed MP4 is a format based on Apple’s QuickTime movie (.mov) “container” model The mp4 extension is used when the file streams audio and video together The m4a extension is used when the file contains only audio data. Flash video files (FLV) contain both a video stream and an audio stream The FLV format has been adopted by YouTube Google, Yahoo, Reuters.com, BBC.com, CNN.com, …etc.

7 Audio File Formats A codec (compressor-decompressor) is software that compresses a stream of audio or video data for storage or transmission, then decompresses it for playback. There are many codecs that do this with special attention to the quality of music or voice after decompression Some are “lossy” and trade quality for significantly reduced file size and transmission speed Some are “lossless,” so original data is never altered

8 Production Tips Determine the file formats that are compatible with your multimedia authoring software and the delivery medium(s) you will be using (for file storage and bandwidth capacity). Determine the sound playback capabilities (codecs and plug- ins) that the end user’s system offers Decide what kind of sound is needed (such as background music, special sound effects, and spoken dialog). Decide where these audio events will occur in the flow of your project. Fit the sound cues into your storyboard, or make up a cue sheet. Decide where and when you want to use either digital audio or MIDI data.at the end user’s system offers

9 Production Tips Acquire source material by creating it from scratch or purchasing it. Edit the sounds to fit your project Test the sounds to be sure they are timed properly with the project’s images.

10 Adding Sound to Your Multimedia Project
Space Considerations Audio Recording Keeping Track of Your Sounds Audio CD Sound for your mobile Sound for the internet Testing and Evaluation Copyright Issues

11 Space Considerations Amount of digital information required for high quality sound takes up a lot of storage space To save space: Compression Downsampling Reduce resolution Mono not Stereo ** Many multimedia developers use 8-bit sample sizes at kHz sampling rates because they consider the sound to be good enough and they save huge amounts of space

12 Sound for the Internet Playing digital or MIDI sound from a web page
Sound is actually not part of the web page It is a separate file with its own address on the Internet The file is “embedded” in the page Media players play files as soon as enough of the data is cached in your computer’s buffer (a place where data is stored temporarily) The downloading continues to fill the buffer faster than you empty it by playing the sound file The sound file stream in the background keeping ahead of what has already been played Playback doesn’t pause or break up. Streaming files are dependent upon connection speed


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