Computers Are Your Future Tenth Edition Spotlight 7: Multimedia Devices Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall1.

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Computers Are Your Future Tenth Edition Spotlight 7: Multimedia Devices Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall1

2 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Copyright © 2009 Pearson Education, Inc. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall

Spotlight 7: Multimedia Devices Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall3

Audio: MP3 Players and Voice Recorders Multimedia includes items that stimulate more than one sense, typically sight, sound, and touch. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall4

Audio: MP3 Players and Voice Recorders MP3 files: Are normally used for music Use a compressed audio format that does not noticeably reduce the quality of the sound Can be recorded, stored, and played on a computer, copied legally from CDs that the user paid for, or purchased from the Web Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall5

Audio: MP3 Players and Voice Recorders Using MP3 files on a portable player gives users the ability to take their music with them anywhere. Most MP3 players have solid-state memory and are small for portability. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall6

Audio: MP3 Players and Voice Recorders Digital voice recorders retrieve sounds and store them on a memory chip. Later, the sounds can be used or downloaded to a computer. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall7

Visual: E-Books, Digital Cameras, and Camcorders E-books are books that are digitized and supplied through some form of digital storage. E-book readers: Display e-books May be dedicated devices for reading e- books or part of other computer devices such as PDAs Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall8

Visual: E-Books, Digital Cameras, and Camcorders Digital cameras: Store and display images using digital technology Do not need film Pictures taken on a digital camera are usually moved to a computer for: permanent storage printing Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall9

Visual: E-Books, Digital Cameras, and Camcorders The most popular methods for storing pictures in a digital camera are: CompactFlash SmartMedia Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall10

Visual: E-Books, Digital Cameras, and Camcorders Photo-editing programs: Used after photos are transferred from a digital camera to a computer Allow photos to be edited and printed Photo printer: Designed exclusively to print photos directly from cameras Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall11

Visual: E-Books, Digital Cameras, and Camcorders Full-motion images, such as animations, videos, and movies, are being strongly influenced by digital videos. Because of their size, digital video files must be compressed. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall12

Visual: E-Books, Digital Cameras, and Camcorders Digital video cameras have replaced the use of analog technology with digital technology. These increasingly popular cameras are small and powerful. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall13

Communication and Entertainment Devices Multimedia devices with phones The Apple iPhone 3G includes: Widescreen iPod Internet device with HTML Web browser The Samsung Instinct includes: Audio and video player Internet device with Web browser Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall14

Communication and Entertainment Devices Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall15

Communication and Entertainment Devices Digital video recorders (DVRs): Store videos on a hard disk unlike VCRs, which store videos on tape Function similarly to a VCR for recording purposes Can record television shows through a DVR-management service, such as TiVo ® Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall16

Communication and Entertainment Devices Computer game consoles Sony's PlayStation Nintendo's Wii Microsoft's Xbox Users can play interactive games using these consoles with a TV or monitor as a display. Users can play games on portable consoles. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall17

Communication and Entertainment Devices A headset is an extreme multimedia device the user wears that creates the illusion of being in a 3D environment. Cave Automated Virtual Environment (CAVE) uses 3D glasses instead of a headset. Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall18