SE Team 9 3D Flyer Cole Hoosier Ryan Hannebaum Leanne Gray Alex Stampbach Matt Cook.

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Presentation transcript:

SE Team 9 3D Flyer Cole Hoosier Ryan Hannebaum Leanne Gray Alex Stampbach Matt Cook

Project Statement This game allows a player to fly a plane in 3D space and is written using the OGRE graphic rendering engine.

Presentation Outline I. Introduction II. Background III. Review of online decisions IV. UML V. Ideas VI. Conclusion

Background Information

The Current GlobalFlyer

Current Features Basic 3D world Multiple camera views Collision detection with ground Very basic physics

Current Problems No collision detection with buildings No bounds on flying area (app crashes) Poor physics implementation Inexplicable interactions –Rotating propeller broke in iteration 3 Not fun…

Online Elements

UML

Creating the Scene

How a New Game is created

Previous Team’s Ideal Plane Model

How Planes are Made:

Controlling the Plane

Basic Goals Correct UML to be consistent with actual design Update UML according to our design changes, goals and progress

Ideas for Improvement

Improve Physics Physics engine Plane changes direction when wings tilt Give user turning sensation

Improve Usability Set limits in world for plane Cause collision when plane hits a building Add plane control panel –Artificial horizon –Altitude levels –Speedometer User menus Overall improvement of game’s usability

Make It Fun Music Levels Tasks (or “missions”)

Conclusion

Online Ogre tutorials (October 9th) Learn about physics of an airplane (October 9th) Set feasible goals and rework diagrams as needed (October 16th)

Who has Questions? -Images from texasbestgrok.mu.nu/images/GF2.jpg