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Module 10 – Scratch Project

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Presentation on theme: "Module 10 – Scratch Project"— Presentation transcript:

1 Module 10 – Scratch Project
Group Project Getting Started Introduce topic. Module 10 – Scratch Project

2 Learning Objectives Students will be introduced to the criteria for the Project Students will understand how to plan and design their project and will be able to write a brief project description. By the end of today you will be divided into groups and given time to develop a brief description of your project.

3 Potential Ideas

4 Scratch Project Design Process
6. Use any feedback and your own reflection to inspire new ideas on how to develop / improve your project. Imagine 1. Imagine some good ideas for your project. Imagine Reflect Create The MIT Media Lab spiral model will guide you through your project. First you should imagine. This involves imagining some good ideas for your project and making a plan. Once you have some good ideas for your project, you can start to create your project in Scratch. This is where the fun begins! It is important to test your project as you proceed to make sure each part is working correctly. Programmers do this all the time and it is a very important stage in the creation of your Scratch project. At the end of your project, you will share your project with your class by presenting it. You will answer questions from the class about your project. You will also have the opportunity to upload your project to a gallery on the Scratch website, so that others can see it. 5. Reflect on your project. Evaluate the positive and negative aspects of your project. 2. Start creating your project in Game Maker. Share Debug 4. Present your project and get feedback from your friends. 3. Debug means test your project. Make sure your project is working correctly.

5 What do You need to include?
Your project will include at least the following: At least 2 sprites More than 1 background Scoring system Collision events At least 2 sounds Uses ‘Lives’ or ‘Health’ At least two-levels Project needs to be ‘Scalable’ Can get something ‘up and running’ Can add features easily Your Scratch project must include the following criteria. It must have at least 2 sprites, iteration i.e. repeat loops, conditional statements, at least 1 sound, more than 1 background and at least 1 variable. You can check that you have included these criteria in your project using the Test Suite in your Group Report. You are free to be creative and can add other elements and functionality to your project as you wish.

6 Debugging – making sure things work!
Create a test suite for your project. Check various elements of your project are present and working correctly as your project progresses. As part of the project design process you will need to debug your project. This means that you must test the different parts of your project to make sure it is working correctly. You will use the Test Suite outline on the Group Report sheet, which you will receive, to create a test suite for your own project. You will be familiar with the test suite idea from Module 9 when you created an advanced game in Scratch.

7 Group Report – What is it?
Project report filled in by your group as you progress on your project: Project title/ Brainstorming ideas (5 pts) Project design (5 points) Diary of work for each group member (5 pts/week) Evaluation of your project’s good and bad points (5 pts) Presentation plan (5 pts) Suggested improvements (2 pts) Presentation (5 pts) Project (20 pts) The Group Report, which you have been given is a very important part of your project and will form part of your assessment. The report must be updated at the end of each lesson and should include the following: Brainstorming ideas for your project, project design, diary of work, challenges and positive aspects of your project, diary of work for each group member( this records the work done each class by each member), test suite to check all parts of your project are working, evaluation of the positive and negative aspects of your project, a plan of how you will present your project to the class, including a PowerPoint presentation and finally 2 suggested improvements for your project. The Group Report must be submitted at the end of every lesson.

8 Presentation Present to class at end of project
Should include the following: Introduction – brief project description Division of work – who did what? Clear description of the project Evaluation of positives and negatives Conclusion Answer questions from class on project at the end. Once you have completed your project in Scratch, you will present it to the class. Each group member will present part of the project. You will create a plan for your project presentation on the Group Report sheet. The presentation should include: a brief description of your project, how the work for the project was divided among group members, a clear description of the project, an evaluation of what was positive and what was challenging and a conclusion. At the end of the presentation, you will answer questions from the class.

9 You will be assessed on…
Your project Testing of your project Group Report Project presentation Answers to questions Evidence of teamwork Suggested improvements / developments for the project You will be assessed on the following: Your Scratch project, testing of your project, your group report, your project presentation, your answers to questions, evidence of how you worked together as a team and the suggested improvements / developments for your project.

10 Timeline: Game Maker Project
5/23: Describe the assignment, break into teams and start brainstorming ideas. (At least 10 ideas) 5/24 (5/25): Continue Brainstorming and select one idea: Complete the Project Design sheet 5/24 – 5/31(6/1) Develop the game 6/2 (6/3) Complete the test suite and Evaluate your project Create a presentation plan Practice Presentations/Class presentation 6/6 (6/7) Class Presentations (Seniors this is your final)

11 Potential Ideas

12 Have Fun! Finally, good luck and have fun creating your projects!


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