Biomimicry Lesson two: Introduction Learning objectives To introduce biomimicry, recapping on the technological and biological cycles, considering that.

Slides:



Advertisements
Similar presentations
CHOSE TEAMS AND ONE CAPTAIN CHOSE TEAMS AND ONE CAPTAIN LOOK AT THE CATEGORY LOOK AT THE CATEGORY CHOSE THE TOP 5 ANSWERS CHOSE THE TOP 5 ANSWERS 1000.
Advertisements

MIXED BAG CHOSE TEAMS AND ONE CAPTAIN CHOSE TEAMS AND ONE CAPTAIN LOOK AT THE CATEGORY LOOK AT THE CATEGORY CHOSE THE TOP 5 ANSWERS CHOSE THE TOP 5 ANSWERS.
Mr. Moneybags A Write On Activity Play and Win! Directions: Create 2 teams and a captain for each team: A Team and B Team Each team member prepares a.
Feedback Lindsey Schmidt. What part of was most valuable to you? Plenary Speakers (10) Poster Session (9) Breakout sessions (8) Presentations.
Biomimicry: Innovation inspired by nature. Biomimicry is the science and art of emulating Nature's best biological ideas to solve human problems. Biomimicry.
Instructions for Playing the NC State Constitution Review Game “The NC State Constitution: A Review Game” is available in the Database of Civic Resources.
 CHOSE TEAMS AND ONE CAPTAIN  LOOK AT THE CATEGORY  CHOSE THE TOP 5 ANSWERS  1000 PEOPLE SURVEYED WORLDWIDE  CHECK THE SURVEY ANSWERS!
Let’s Play! Instructions Team Score.
Lesson 2-2 Example Solve. Tic Tac Toe Katrina and her friend played Tic Tac Toe. The outcomes of the games are shown in the line plot. Did Katrina.
Accentuate the Negative Investigation 1 E x t e n d i n g the Number System PositiveNegative Positive and Negative Numbers are called Integers!
Systems.
A PowerPoint Game By Manuel Burton Evangelical Christian School
AS PRODUCT DESIGN Bridging Unit Pewter Casting Project.
A Trainer Bubble Production © Trainer Bubble.
Enrichment Activities
HOW MANY SHAPES do you see?
Least Common Multiple Lesson 3-6.
Least Common Multiple Lesson 3-6. Multiples A multiple is formed by multiplying a given number by the counting numbers. The counting numbers are 1, 2,
Jeopardy Start Click the Start button to go to the Category Board and begin the game. On the Category Board, click the button of your choice to select.
22 nd November  To recap understanding of the Ormskirk School lesson plan  To develop understanding of the accelerated learning cycle  To share.
Water Matters! Jeopardy Game Review of the Water Matters! Curricula Grades 6-8.
Let’s Play!Instructions Score 1314.
 CHOOSE TEAMS  LOOK AT THE CATEGORY  CHOOSE THE TOP 5 ANSWER (S)  1000 PEOPLE SURVEYED WORLDWIDE  CHECK THE SURVEY ANSWERS!
Multiplication Mania Let’s practice your multiplication facts.
DASH Developmental Approaches in Science, Health and Technology Sumiko Hirata Tatashi Binejal Lucy Samuel Lucia Hisaiah.
This is meant for classroom review. To use this, simply edit the names of the categories to fit what you need, and then enter your questions (and answers)
TORTUGA BY: KENDRA HINSON Tortuga is the Spanish word for turtle.
Biomimicry Lesson two: Lessons from nature Learning objectives To identify how products have been influenced by nature To explain how a given product has.
Biomimicry =Bio+ Mimicry  ‘Bio’ means life  ‘Mimicry’ means to imitate Biomimicry is a discipline that studies nature's best ideas and then imitates.
Designing Glogsters Debra J. Coffey Kennesaw State University 2011.
TRASH BALL RULES! Two Teams- Designate a spokesperson on each team. ALL students will solve problem given on board. Team 1will answer. If CORRECT, team.
Made by ValeSi June 25, Think and Answer the questions Why do teachers introduce games at their lessons? What games do you usually play with schoolkids?
Seconds to Answer Brought to you by powerpointpros.com 10.
Flip the Tiles Brought to you by powerpointpros.com.
Category 1 Category 5 Category 4 Category 3 Category
 Your team is your row  An example will be shown on the board  Task: decide if the example is a physical or chemical change and WHY  First hand up.
How to Play. Let’s Play! Bazinga! is a game that you can play with your student to review any content. First, divide your students into teams. Next, ask.
Math – What is a Function? 1. 2 input output function.
1.Divide the class into 2 teams. 2.Have one member of Team 1 choose a button. 3.A question will be displayed. The person who chose the button has 1 attempt.
© Mark E. Damon - All Rights Reserved Another Presentation.
Jeopardy Heading1Heading2Heading3Heading4 Heading5 Q $100 Q $200 Q $300 Q $400 Q $500 Q $100 Q $200 Q $300 Q $400 Q $500 Final Jeopardy.
Quiz Show Main Board Multiplication by : 7’s Multiplication by : 12’s Multiplication by : 8’s Multiplication by: 9’s Multiplication.
Single Digit Addition Flash cards.  The program starts with introduction.  Today, we’re going to play single digit numbers addition and flash cards.
Opportunities for Participation (4) Lower 6 th AS level Phys Ed. “SPORT” - Task.
Planning a project Go to the link and read the article Project Work to promote English Language Learning. Notice the different ideas for different projects.
SYSTEM ANALYSIS AND DESIGN LAB NARZU TARANNUM(NAT)
Human features are those things created by man.
Special Triangles Review
What is a computer? Lesson 1-1.
Tic-Tac-Throw! How to Play: X or O
Introduction to Programmng in Python
What is a computer? Lesson 1-1.
RULES 1 Each team writes all the words the members can find on their execise-book. Then each person spells 1 word until we can see all the words on the.
Purpose of Looks Like - Sounds Like Exercise
Lesson Quizzes Standard Lesson Quiz
It's time for The Feudal Game.
Module 10 – Scratch Project
Module 10 – Scratch Project
For Tutors Introduce yourself.
Are you ready?.
Unit 10 Review Around the World.
Are you ready?.
Quadratic Equations – c = 0 – Blockbusters
Numbers Warm-up (5 minutes)
Click/Touch a letter hexagon to go to the corresponding question.
Fractions – Multiplying & Dividing – 3 Stars
3 Digit Integers – Multiplying – 3 Stars
Angle Facts – Mixed – 3 Stars
Click/Touch a letter hexagon to go to the corresponding question.
Purpose of Looks like – Sounds like exercise
Presentation transcript:

Biomimicry Lesson two: Introduction Learning objectives To introduce biomimicry, recapping on the technological and biological cycles, considering that ‘bio’ means life and ‘mimicry’ means to imitate

What is biomimicry? Insights from living systems… Solving design or engineering problems and inefficiency by observing nature The study of nature’s best ideas, then imitating these designs and processes to solve human problems Closed-loop life cycles, outputs and by- products become inputs waste = food

A question of biomimicry Play the introduction game to introduce you to a range of products that have been influenced by nature: Starting with team 1, you must select a number from the board Your team will be shown either a natural product, e.g. a leaf, or a man- made product, e.g. a building You then have to suggest what it has influenced, e.g. a solar panel, or what it has been influenced by, e.g. a cactus If an incorrect answer is given, other teams will be given the opportunity to answer (answers shouted out will not count) Correct answers from any team will score a point The team with the most points at the end of the game wins GOOD LUCK!

Activity Research your given design further to find out more about the product. You should design an A3 poster to be displayed in the classroom, when researching think about: Who designed the product? Where is the product located (architecture)? How has the design been inspired by nature and how has this made the product better? What special features does it have - include details about the materials etc.? How does it work? Each group must share at least one interesting fact about their product with the rest of the class.

Poster example