2 Describe the Picture Divide students into partners One partner describes a picture to the other partner as best they canThe one who was listening is then asked to draw what was described to themWhen done, both share their pictures and discuss how the description could have been betterExamples for use: FFA emblem, animal breeds, plant ID
3 Give One, Get OneHave students divide a sheet of paper into two columnsOne column says “Give One” the other says “Get One”In teams, students brainstorm “Give ones”When a team finishes filling the “Give one” column they all standWhen all students are standing, each student puts a hand up, and pairs with someone who is not a teammateStudents in pairs give an idea, then “Get one” from their partner and write in the “get one” columnStudents continue to rotate partners until they have filled up their “Get one” columnThey return to their teams to review the “Get ones”Great for reviewing
4 Fan-n-Pick Played with premade question cards Teams with students numbered 1-4#1 fans the cards, #2 picks, #3 answers, #4 praisesStudents then rotate roles
5 Mix-n-matchMake cards with one set that contains vocabulary words and another set with the definitionsPass out to students randomlyStudents mix, then find find partners with the matching cardCan also be used with plant or animal IDExample: Set of cards with the name of the plant and another set with pictures of the plantsStudents mix and find their partner
6 Jigsaw Problem Solving Each teammate has part of an answerTeammates must put together their answers to solve the problem
7 Find the Fib Everyone writes 3 statements #1 stands, reads statements 2 true/1 false#1 stands, reads statementsTeammates discuss, write answer, reach consensusIf their answer is correct, the person quizzing clapsIf their incorrect, the student quizzing corrects them and explainsStudents rotate
8 Corners Teacher announces what the corners mean Students think, write choicesStudents go to cornerStudents must justify as a group why they chose that cornerEach corner has a spokesperson that can report to the class why they chose that corner
9 Brainstorm Students are numbered 1-4 in groups Teacher gives problem Individual think time is givenTeacher calls “brainstorm”. Students then come up with a group answer.Teacher calls a random number to answer
10 Pair Work Student 1 works while student 2 watches Student 2 coaches Student 1Students switchThen the pair shares with another pair at their table and compare and discuss answers
11 Showdown #1 Flips over card with problem/question and read it out loud All answer on scratch paperWhen all are done answering they put their pens/pencils down#1 then calls out “Showdown” and students hold up their answers to compare#1 leads in praise/helpPass deck to #2 and repeat
12 Team Interview Student #1 stands Team asks questions Student answers Rotate
13 Color Coded Coop CardsGive pretest over material to be memorized after instructionLearners create flash cards on missed items. Each teammate uses a different color cardPlay Flashcard Game in pairs with 5 cards at a time. Play 3 rounds. Switch roles after each round.Round 1-give maximum cluesRound 2-Fewer cluesRound 3-No cluesGive practice testDo initial improvement scoringPlay Flashcard Game on missed itemsGive final test
14 Apple TossApple Pass: Have all Ss sit in a circle. Use a fake apple and toss it to one S. But you must say one English word as you pass. The S then throws to another S and says a different English word. If the student you threw it to drops it, he/she is out. And the game keeps going until you have one winner. It can be played with different categories, such as Food, Animals, Etc.
15 BadmintonBadminton: Good for reviewing target vocabulary (words or communicative expressions). Set a "court" into the classroom by placing a skip-rope tied up to two chairs. Make two small teams (the other Ss can be the crowd and or challengers). Give each S a flyswatter ("Racket"). Inflate a balloon (this will be the ball). Remember: the younger the Ss, the bigger the balloon must be (slower). Decides who serves and for every point one team scores, have the opposite team call out the flashcard or picture card by the T shown.
16 ExplosionGive the students a topic and an object to pass around. Each student has to say a word in that topic (e.g. food - apple, cake etc.) before the time runs out. If the time limit ends the student left holding the object loses.
17 HangmanThe old favorite. Very good for reviewing vocab from past lessons.
18 Shirt GameDivide the children into two teams and give a man's shirt to each team. Be sure each shirt has the same amount of buttons down the front. At the signal, the first person on each team puts on the shirt and buttons all of the buttons down the front. The one who is buttoned-up first gets to answer the question you ask. Of course a question equals points. If the answer is incorrect, the person from the other team gets a chance to answer.
19 Time Bombyou need a timer (such as an egg timer) for this exciting game. Set the timer, ask a question and then throw it to a S. S/he must answer and then throw the timer to another S, who in turn answers and then throws it to another S. The S holding the timer when it goes off loses a life. This can also be done with categories (e.g. food, animals, etc.)
20 TornadoSupplies: flashcards (pictures or questions on one side, numbers on the other), 'Tornado Cards' (flashcards with numbers on one side and a tornado picture on the other). Stick the numbered cards on the board with either pictures or questions on the back (depending on the age group) facing the board. Also include 6 Tornado cards and mix them in with the picture cards. Students then choose a number card. If they answer the question correctly then their team can draw a line to draw a house. If they choose a tornado card then they blow down their opposing teams part drawing of a house. The first team to draw a house wins.
21 Web resources http://www.kaganonline.com/ -management/printable/6391.htmlframe.htm