SCHEMATIC MANEUVER DIAGRAMS AMA ADVANCED 403 Effective 2011 SCHEMATIC MANEUVER DIAGRAMS AMA ADVANCED 403 Effective 2011.

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Presentation transcript:

SCHEMATIC MANEUVER DIAGRAMS AMA ADVANCED 403 Effective 2011 SCHEMATIC MANEUVER DIAGRAMS AMA ADVANCED 403 Effective 2011

– Takeoff (U) Reminders: It is not necessary for the model to stand still on the ground with the engine running without being held before the takeoff begins. It is also not necessary for the model to reach 2 meters in the same distance as the takeoff roll. The takeoff should not be downgraded for wing dips caused by air turbulence unless the wings are not immediately leveled. The lift off should be within two (2) meters of center for maximum points. The maneuver is complete when the model is approximately two (2) meters (6-1/2 feet) off the ground.. Downgrades: !Model jumps from the ground. !Retouches the ground after becoming airborne. !Steep climb angle. !Gallops in elevation during climb. !Model does not accelerate smoothly. !Model passes behind the judges line, scored zero (0) points.

403-2 – StallTurn with ¾ Roll Up, ¼ Roll Down, Inverted Exit (U) Straight and level inverted exit 1/4 loop ¾ roll up shown ¼ roll down NOT shown Straight and level upright entry Downgrades: !Entry and exit ¼ looping elements not of constant radius and/or at same altitude !Vertical track and line segments before and after rolls not straight and vertical, 1/15 rule !Roll(s) not centered on vertical lines !Stall pivot greater than ½ wingspan !Pendulum movement after stall !Exit not inverted, zero (0) points

Downgrades: !Loop elements not round, with same radius !Climbing track not 45 degrees before and/or after prescribed roll, 1/15 rule !Vertical diving track (down line) not vertical, 1/15 rule !Change in heading (track), 1/15 rule !Over or under rotation of rolls, 1/15 rule !Roll not centered on 45 degree line Reverse Sharks Tooth, 2/2-pt Roll on 45-Degree Up Line, Inverted Entry (T) Straight and level inverted entry 1/4 Loop 3/8 Loop Straight and level upright exit Entry and exit altitudes may differ. 1/8 Loop

403-4 – Four Point Roll (D) Straight and level upright entry Straight and level upright exit Downgrades: !One-quarter rolls more or less than 90 degrees, 1/15 rule each infraction !Model does not hesitate after each quarter roll, and/or hesitations not the same !Roll rate not constant !Changes in altitude !Changes in heading (track), 1/15 rule Center of the maneuver is the middle of inverted flight

Downgrades: !Corner loop elements not of equal radius !Vertical track not vertical, 1/15 rule !Prescribed roll not on middle of vertical line !Over or under rotation of prescribed roll, 1/15 rule !Changes in heading (track) in loop elements or during prescribed roll, 1/15 rule Half Square Loop with ½ Roll Up (T) Straight and level upright entry ¼ outside loop ¼ inside loop Straight and level upright exit

Reverse Cuban Eight from Top with ½ Rolls (U) Downgrades: !¾ Loop elements not of equal radius and at same altitude !Changes in heading (track) in loop elements or during prescribed rolls, 1/15 rule !Roll elements not centered on 45 degree lines !Roll rates not constant !Under or over rotation of roll elements, 1/15 rule !45-degree down lines not at 45 degrees, 1/15 rule Straight and level upright entry 1/8 Outside Loop Entry ¾ Outside Loop ¾ Outside Loop Straight and level upright exit

Downgrades: !Roll rate not constant !Changes in heading (track) during prescribed ½ loop or during prescribed roll, 1/15 rule !Over or under rotation of prescribed roll, 1/15 rule !Roll rate not constant !One half loop not at constant radius !Prescribed ½ loop not immediately executed after prescribed roll – Full Roll, ½ Outside Loop, Inverted Exit (T) Straight and level inverted exit Straight and level upright entry 1/2 Outside loop

Downgrades: !Climbing and diving tracks not 45 degrees, 1/15 rule !Climbing and diving lines not of equal length !Loop segments not round and of equal radius !Changes in altitude during inverted flight Triangle Loop from Inverted, 2/4-pt Roll on Top (D) Straight and level inverted entry Straight and level exit 3/8 Loop 1/8 Loop, entry and exit Downgrades: !Changes in heading (track) during loop segments or prescribed roll, 1/15 rule !Prescribed roll not centered on line !Over or under rotation of roll, 1/15 rule !Roll rate not constant

Humpty Bump w/ Roll Options (½ Roll Up or ¼ Roll Up and Down) (T) 10 Entry and exit altitudes may be different. Plane may push OR pull over the top Options: 1/4 rolls or 1/2 roll up Push or pull over top If ¼ roll up then ¼ roll down 1/4 Inside loop 1/4 loop 1/2 Outside OR Inside loop 1/4 Inside loop If ½ roll up, no roll down OPTIONS shown: 1/4 rolls up and down OR 1/2 roll up, no roll down. Downgrades: !Track not vertical in climb and dive, 1/15 rule !Roll(s) not centered in vertical lines !For ¼ roll option, roll rate not the same !Over or under rotation on prescribed roll(s), 1/15 rule !Loop segments not round with same radius !If optional 1/4 roll up is used,1/2 loop not 90 degrees to the flightline, 1/15 rule

Downgrades: !Loop not round (not constant radius) !Entry and exit altitudes not the same ! Changes in heading during loop, or snap,1/15 rule !Over or under rotation of the snap roll, 1/15 rule !Roll not snap roll scores zero (0) – Avalanche with Full Snap Roll (positive or negative) (U) Straight and level upright entry Straight and level upright exit Pos or Neg snap roll

Stall turn, 1/2 Rolls up and down (T) Straight and level upright entrance and exit Downgrades: !Track not vertical, 1/15 rule !Pivot radius greater than one half wingspan !Pendulum movement after stall !Loop segments not round with same radius !Prescribed roll elements not centered in their respective lines !Under or over rotation of prescribed roll elements, 1/15 rule !Return path not parallel to entry path 1/4 loop 1/2 rolls on up and down lines 1/4 loop Entry and exit altitudes may differ Rolls are centered on vertical lines – may be at different altitudes

Straight and level upright entry Straight and level upright exit Downgrades: !Changes in heading (track), 1/15 rule !Changes in altitude !Roll rate not constant !Model does not roll exactly 360 degrees, 1/15 rule !Duration of roll less than 3 seconds Slow Roll (D)

Downgrades: !Corner loop segments not of equal radius. !Model track not vertical, 1/15 rule !Model does not execute prescribed roll, zero (0) points !Prescribed roll not in middle of vertical line !Changes in heading in loop segments or during roll, 1/15 rule !Roll rate not constant Half square loop, 2/4 pt roll up (T) Straight and level upright entry ¼ outside loop ¼ inside loop Straight and level upright exit

– 45-Degree Down, One Positive Snap Roll (U) Downgrades: !Loop elements not round and of equal radius !Diving track (down line) not 45 degrees, 1/15 rule !Prescribed Snap Roll not centered on 45- degree line !Changes in heading (track) during loop elements, down line, or snap, 1/15 rule !Over or under rotation of the Snap Roll, 1/15 rule !Small but definite pitch up before the snap not observed, 5 pts !Snap not a positive snap scores zero(0)

Top Hat with 1/4 Rolls Up and Down (T) Downgrades: !Model track on vertical lines not vertical, 1/15 rule !1/4 rolls over/under rotated, 1/15 rule. ! Model does not fly straight and level inverted, zero (0) points ! Model does not fly top leg at 90 degrees to the flightline, 1/15 rule ! Rolls not centered on respective line segments. ! Loop segments not round with same radius Entry and exit altitudes may differ Rolls are centered on vertical lines – may be at different altitudes Length of top leg not a judging criterion, BUT must be shown

– Square Loop with ½ Rolls Up and Down (D) Straight and level upright entry 1/4 loop Straight and level upright exit 1/4 loop 1/4 loop 1/4 loop Downgrades: !Sides of square not same size !Changes in heading (track) in loop segments or during prescribed rolls, 1/15 rule !Roll rates not constant !Up and down line tracks not vertical, 1/15 rule !Loop segments not round, with same radius !Prescribed rolls not centered on line segments !Over or under rotation of prescribed rolls, 1/15 rule !Entry and exit altitudes not the same

Downgrades: !Changes in heading (track) in prescribed half loop or half roll !Over or under rotation of prescribed roll, 1/15 rule !Roll rate not constant !Half outside loop not of constant radius !Half outside loop not immediately after ½ roll – Half Roll, ½ Outside Loop (T) Straight and level upright exit 1/2 outside loop Straight and level upright entry

1/2 roll to Straight and level exit Straight and level entry 1/4 loop – 2-1/2 -turn spin with half roll out (U) Downgrades: !Wing passes through vertical plane before nose passes through horizontal plane (Snap Roll entry), zero (0) points !Fuselage reaches a vertical attitude before rotation begins - zero (0) ! Model climbs or dives during entry or exit, 1/15 rule !Wings not perpendicular to flightline at end of required number of turns, 1/15 rule !Model track not parallel with flight line before stall or after recovery, 1/15 rule !Spiral dive or pure rotation around roll axis of more than one-half (1/2) turn, zero (0) points !Tail of model does not inscribe a cone during rotation, zero (0) points !Over/under rotation of exiting ½ roll, 1/15 rule Reminders: No downgrades for the following: In strong crosswind, wind corrected crab angle may be large. The model may appear like it doesn’t perform 2 ½ turns. However, this is unavoidable due to near stall and preservation of track In strong wind, entry must be on center but exit may have drifted due to near stall during spins. This is also unavoidable in the proper execution of a near stalled maneuver

20 Landing area: the entire defined runway – Landing The landing will not be downgraded if: The model rolls to a controlled stop within 10 meters. Wing dips which are caused by air turbulence unless they are not immediately corrected. The pilot “slips to a landing” to handle a crosswind condition in which case a wing will be low Displacement of the touchdown point left or right as long as the landing is in the landing zone Landing begins when the model is approximately two (2) meters (6-1/2 feet) from the ground. Downgrades: !Model passes behind the judges line, zero (0) points. !Model impacts the runway due to lack of flare. !Model bounces. !Changes in track, 1/15 rule !Model ends on its back, zero (0) points. !Model lands outside landing zone (but still on runway). !If any undercarriage retracts or collapses before the landing is complete, zero (0) points. !Aircraft “porpoises” and/or wanders during approach or flare. !Aircraft lands outside the landing area or runway, zero (0) points. Landing zone is 30 m long and normally the width of the runway BUT not more than 30 M wide. Landing zone (white) and Landing area (green) shown below. Runway up to 30 m wide 30 m long Landing zone dimensions