Vocab Terms to know. A Accepting - Taking the offer you are given by another player and using it to further a scene. Also called yes anding Advancing.

Slides:



Advertisements
Similar presentations
Time Management By Zahira Gonzalez.
Advertisements

Improv Matt Faragasso and Mr. Grouzes December 20, 2012
Skill: Decision Making
You’re the author – what were your intentions?  A dot point outline of unrelated, random thoughts loosely connected to your writing  A plan for your.
Ground Rules for Meetings
Improv Olympix 2015 Requirements, Rules, and Games.
A monologue long is a speech that expresses the thoughts or feelings of one character.
Things to remember while doing improv:. ALWAYS ACCEPT THE OFFER THE SCENE GOES NOWHERE WHEN OFFERS ARE SHUT DOWN.
Eleven by Sandra Cisneros
MONOLOGUES Monologue – text presented by a single character, most often to express their thoughts aloud, though sometimes also to directly address another.
PREVENT BULLYING NOW!!!!!!.
Improvisation. IMPROVISE - To ad-lib, or invent dialogue and actions without a script or rehearsal IMPROVISATION – a spontaneous style of theatre using.
1 RUNNING a CLASS (2) Pertemuan Matakuliah: G0454/Class Management & Education Media Tahun: 2006.
Introduction to Officiating and Knowledge of the Game A. Professionalism B. Importance of blowing the whistle C. Game management D. Working with players.
Instructions for using this template. Remember this is Jeopardy, so where I have written “Answer” this is the prompt the students will see, and where.
ELEMENTS OF A PLAY YOU CAN WRITE YOUR OWN PLAY. PLOT The action in the story!
“Use what you know. Don’t worry about what you don’t know.” – Michael Shurtleff.
Playwriting A guide for teachers. Getting Started Spark their imaginations Use Trigger Photos Improvisations Worksheets Character-Building Activities.
What do you think it means… if I told you that learning about idioms is a piece of cake? But, how did you know what a piece of cake means? You’re right!
Participating actively in different kinds of decision- making and voting in order to influence public life Exploring different kinds of rights and obligations.
 What do you need: a small ball and flash cards of European countries  Instructions: Play the game into two groups. One pupil from each group picks.
Ergonomic Fix Ergonomics team changed design of part to completely eliminate this hazard No change in cost of part & cost savings of labor alone is $25,000.
Narrative (Story) Essay
Acting Auditions and Scenes in Musicals
Working With New Officials. New Officials New to Lacrosse and Officiating Players or Coaches Becoming Officials Officials from other sports Officials.
Top ten improv activities By: haley konecny. Improv activities? In this powerpoint you will learn about 10 activities that have to do with improv that.
Narrative Writing: An Autobiographical Incident By Alyson Dix.
Creative Drama.
Game Presentation. Fundamental change: Why? Games are too long Games are too long TV audience vs. in-stadium audience TV audience vs. in-stadium audience.
Drama Vocabulary Requirements: Word, definition, the question (you may shorten or summarize), and three sentence answer.
Multiplying Signed Numbers © Math As A Second Language All Rights Reserved next #9 Taking the Fear out of Math ×
Inquiry and the IB. Stuents do not learn by doing. on what they have done. Rather, they learn by and.
Long Form Improv Important Concepts/Vocab. Canadian Cross Canadian Cross is when a player crosses the scene, without actually taking the focus in the.
Lesson 3 : Guidelines to Listening and Speaking.
How to Improv Rules to Follow Improvisation No. 23 By Wassily Kandinsky.
Guidance Techniques. SETTING LIMITS Setting Limits What limits where set for you as a child? What did you think about those? What limits are set for.
Coaching Pack 9 – 11 Years. What Am I Coaching Today? What Might the Players Learn or Get Better at? TechnicalPsychological example PhysicalSocial example.
12/9/ THEATRE VOCAB MS. ELSON. 12/9/ Upstaging is… When an actor is standing in front of another person and they can ’ t be seen OR it means.
RCBA Officials Clinic Introduction to and Gaining Knowledge of Officiating the Game of Basketball.
Vince Apple-Chiarella. Professionalism  Arrival time Be earlier than you need to be, in case something happens. Consistent late arrivers make a bad impression.
College Essays Made Easy Structure. Introduction To ensure that your essays flow well and make sense, (so that they are not rambling and ineffective)
The Level 1 Exam What do each of the underlined words mean? Describe the techniques, elements, conventions and technologies of drama in a new context.
The Level 2 Exam What do each of the underlined words mean? Apply knowledge of and make judgements about drama processes and performance in a new.
COLD READING UNIT. WHAT DO YOU THINK ABOUT WHEN YOU HEAR “COLD READING?”
Review In the past three months we have discussed Hitlamdut, Behira Points and Anavah. I asked that you try to practice these by yourselves, discuss it.
Chapter 2 Skills for a Healthy Life. Making Decisions and Setting Goals 0 As you grow older, you gain more freedom, but with it come more responsibility.
Identifying the Elements of A Plot Diagram Review.
 Improvisation You are to copy all notes in BLUE.
IMPROVISATION NOTES: III TERMS OF THE TRADE. “IMPROVISATION IS LIKE STEERING A CAR BY LOOKING THROUGH THE REAR VIEW MIRROR. YOU DON’T KNOW WHERE YOU’RE.
Playwriting.
BES-t Practices Training Phase 3 Counseling – Behavior Modification.
RESOLVING CONFLICTS. Passive accepting or allowing what happens or what others do, without active response or resistance. Examples?
The 10 Commandments of Improv
Phrasal verbs call. call + after [British] [call someone or something after a person or thing] give someone or something the same name as that other person.
CHAPTER 9 ANNISA FAIZAH( ) RAHAJENG H. RARAS( ) ANA CLARISTI( ) DAMARINA( ) ASKING AND EXPLAINING.
Basic Improvisation Skills and Terms. Improvisation – When we improvise we act spontaneously, without planning the scene or the future, using whatever.
Narrative Essay Getting it right every time. What is a Narrative ? a short story, a novel, a drama, or a narrative poem.The most important thing to remember.
Overcoming A Slump In Performance By Your Youth Soccer Team.
PLAYS Rebecca K. Fraker.
Basic Improvisation Skills and Terms. Improvisation – When we improvise we act spontaneously, without planning the scene or the future, using whatever.
Literature Circles Ideas for sharing tools. Sharing Tools A tool should usually take 20 minutes or less to create It needs to actively involve all group.
FRIENDS. What is a Friend?  A friend is someone you like and who likes you.  A friend is someone you can talk to.  A friend is a person who shares.
ELEMENTS OF IMPROVISATION Don’t leave your fellow actor hanging!
Daly’s Daily Drama Vocabulary. About the Story……..  Antagonist - the character that provides the obstacles to the protagonist’s objective in a play 
What is the Parent You Mean to Be?
Improvisation.
Game The class sits in a circle. An idea is introduced. Every player must add an idea to move the scene forward. Example: Graveyard, fingernail polish.
Improvisation! To improvise is to act without benefit of written dialog. It’s sometimes described as ad-libbing, or just making it up as you go along.
Playwriting A guide for teachers.
Social-Emotional Learning
Presentation transcript:

Vocab Terms to know

A Accepting - Taking the offer you are given by another player and using it to further a scene. Also called yes anding Advancing - Moving the scene forward. Doing something new that makes sense with respect to the context of the current scene Adjudication - What takes place after a performance where discussion is made about what went right and what could be improved upon. Sometimes a coach, sometimes a group Ask-For - Something the team requests from the audience with which to play the game/create the scene Asking Questions - Making another player define something or make a decision instead of making it yourself. A form of wimping Aside - Takes place when a player exits the scene to talk directly to the audience. It is usually very short. A longer aside is called a monologue or soliloquy

B Background (1) - Anything that is happening apart from the main action of the scene. The physicalization and miming which help define the location Background (2) - The players who are not in the main action. They may enter as walk-ons or accept offers from the main players, but in general they physicalize the environment and give focus to the others Backline - The back of the stage - usually players stand to wait to perform Blind Offer - An offer made wherein the creator of the offer does not know where it will be taken Blocking - The opposite of accepting. Rejecting or denying an offer and stopping the game/scene from advancing (See Denial) Breaking the Routine - Changing the action by doing something related to the original routine Brownbag - To put material in that is sexual, nasty, or generally unacceptable material. Trying to appeal to the lowest common denominator. Bulldozing - Moving through a scene and not paying attention to the other players’ offers but trying to push only your own ideas into the scene. Not a good thing. (See Driving)

C Callback Using information, suggestion, or punchline from a previous scene in the current scene. Canceling Accepting an offer and then dropping it from use. Otherwise know as delayed blocking or delayed denial. Character - the WHO in the scene Combining - Taking two or more suggestions and using them together in an inter-mixed way. Conflict - The problem of the game/scene to be solved. Is directly related to the O in CORE Context - The context of the suggestion that is being asked for. For instance, what is done with the suggestion “banana” should depend on the context (did the team ask for an object or a fruit)

3-2-1 List the 3 Vocab words you see happening in the following example. List the 2 Vocab words you do not see happening in the following example. List 1 Vocab word you are not sure what it means.

D Defining - Identifying characters, objects, environment, and so forth in the scene (as early as possible). Also called gifting Denial - The opposite of yes anding. Also called Blocking Driving (1) - Being responsible for advancing the game/scene Driving (2) Taking control of a game/scene and not letting other players contribute ideas

E Endowing - Giving a location or another player a characteristic based on your actions towards them/it. Also known as Gifting Environment - The location of the game/scene created by the players Extending (1) - Drawing something out to make it the focus of the scene. Related to Finding-The-Game Extending (2) - Drawing something out and delaying instead of thinking of a new ides. Also known as Stalling

F Feeding (1) - Entering the scene from the background and showing the suggestion being used in a new way. Feeding (2) - Doing something to show someone else’s character, or giving them an easy opening to allow their character to be shown in a new way. Related to Gifting Fill-in-the-Blank - A game/scene that is not really improvised and only does lip service to the suggestion. (Some of Who’s Line) Finding-The-Game - The concept that if a player stumbles upon a gimmick in the game being played that the audience finds amusing, other players may pick up on and run with. Flag - A pre-planned element in a scene that helps the teams to use the suggestion. Same as Gimmick Focus - The most important thing happening in the scene at the time and where all the audience’s attentions should be located. Same as POC

Check-in

G Gagging - Trying to make a joke or force something to be funny that doesn’t flow naturally from the scene. Always a bad idea. Gimmick - The rule or objective to the game being played. What makes this game different from others. Goal - What the character is trying to achieve in a scene/game. The O in CORE. Gossip - Talking about actions in a scene instead of doing actions. Or talking about what people are doing or things that happened in the past.

H Handle - The name of the game. Hedging - A type of delaying. When a player waits and spends too much time on something while they think of something else to do. Hogging - Taking away focus from the others players and driving the scene on your own. Host - The person who welcomes the audience, introduces the game and it’s rules, and gets the Ask-For from the audience. Huddle - The time a team spends after they get the suggestion and before they perform. Best to be kept short (10-20 seconds) so the audience is not waiting. Some types of improv have huddles as long as 30 minutes (long form).

I-J Ignoring - Ignoring others’ offers. Not a nice thing to do. This is even worse than blocking. Instant Stakes/Trouble - Starting the scene with an offer that creates a problem of a conflict. Usually frowned upon. It is usually better to first establish a decent Platform (CRE) and then explore O. Intro - The preamble to a scene before the Ask-For is given and the Blind Offer is obtained. Justifying - The reason why characters do what they do in the scene. A good thing (obviously).

Check-in

L-M Lip Service (1) - Mentioning the suggestion without really using it in the scene or basing the scenes choices on it. Lip Service (2) - Saying the suggestion as a word instead of showing it being used. Main Player(s)- The players in a particular scene who have the major speaking roles. They should have the focus of the audience’s attention through most of the scene. Mugging - Showing your entire face to the audience and using your facial expressions to show “funny” instead of acting truthfully. Usually frowned upon - but can be used sparingly.

N-O Naming - Same as Defining or Gifting Narrative - The story told in the scene Objective - The goal of the game (tied to the Conflict) Obstacle - The problem preventing the characters in a scene from getting what they want. Offer - Any action or dialogue that advances a scene. Also know as a Gift Overloading - Throwing unnecessary elements into a scene (often seen as a un-needed character in a scene) which will usually prevent whatever was going to happen from happening.

Check-In

P Pimping (1) - Helping another player to exploit the gimmicks of the game. Pimping (2) - Playfully getting another player to do something unpleasant or difficult. Used sparingly it can be funny (if accepted). Platform - The CORE of the scene. Best to establish early. Player - The actor in an improv game Postponing - Opposite of advancing. Not a gogod thing to do. (See Waffling and Wimping) Pre-Show - What players do before a show to get “pumped up”.

R-S Raising the Stakes - A good technique for advancing the scene; make the events in the scene have greater consequences for the characters in the scene. Reincorporating - Recycling or re-using ideas or situations from earlier in the scene or from previous scenes. Overdone it turns into a Running Gag. Running Gag - Recycling a situation or character from a previously played scene over and over (remember funnies come in 3s). Can be funny but use sparingly. Setup - See Intro Sideline - Players waiting in the wings to perform. See Backline. Sidetracking - Changing the main story line for no reason. Happens usually due to Overloading or Gagging

Check-In

T-Y Talking Heads - A scene in which there is little action and in which the characters mainly talk. See Gossiping, and Waffling. Waffling - Postponing by lack of ideas - you just keep babbling in the hope an idea will come to you. Wimping - Babbling without accomplishing any action or anything constructive. Yes And… - Also known as Advancing