12-1. 12-2 Chapter 12 Media Transformation McGraw-Hill/Irwin Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.

Slides:



Advertisements
Similar presentations
Owning a Wi-Fi TV TM Owning a Wi-Fi TV TM Channel.
Advertisements

Lecture 2 - Revenue Models
Lesson 01: The Digital Experience  Transition from traditional devices to multipurpose digital devices. Wired phones move to cell phones and now smart.
© 2009 IBM Corporation1 Telco, media, entertainment and consumer electronics companies face an overlapping set of challenges and opportunities Companies.
U.S. Entertainment Industry: 2006 Market Statistics MPA Worldwide Market Research & Analysis.
Home Theatre Systems Home Theatre Sytems- Televisions, dvd players and speakers combined. Surround sound- It is important to have a surround sound receiver.
Computers Are Your Future Twelfth Edition Chapter 8: Wired and Wireless Communication Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall.
Getting on the Internet
3 C H A P T E R © 2001 The McGraw-Hill Companies, Inc. All Rights Reserved1 Getting Connected  First,you need to subscribe to an Internet service provider.
Technological Convergence for Institutions & Audiences
Communications and Networks
Computers Are Your Future © 2006 Prentice-Hall, Inc.
Do We Really Need Denise Huang. Agenda ITV: What’s new Industry overview Consumers’ attitudes and usage patterns What are the demands? Challenges from.
McGraw-Hill/Irwin ©2005 The McGraw-Hill Companies, All rights reserved Extended Learning Module E NETWORK BASICS (on your CD)
September 2001 Chapter 15: The Future of Media Usage1  Questions answered in this chapter: What is meant by the digital lifestyle? How will broadband.
Television Today Television is an industry: driven by commercial motives, technological change and customer -- or viewer – satisfaction regulated and scrutinized.
McGraw-Hill/Irwin Copyright © 2008 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 9 Communications and Networks.
11 Networks The Great Information Exchange. 2 Networking Fundamentals Computer network: Two or more computers connected together Each is a Node Benefits.
COMS E6125 WHIM Internet Television Joost Babelgum Preethi Narayan
1 Cable, Satellite, and Internet Television Chapter 11 © 2009, The McGraw-Hill Companies, Inc. All rights reserved.
Introduction to Information Technology: Your Digital World © 2013 The McGraw-Hill Companies, Inc. All rights reserved.Using Information Technology, 10e©
Digital Technology Basics Digital Technology Basics includes two lessons:  Lesson 1: The Modern Digital Experience  Lesson 2: Digital Technology & Career.
ADSL Yanmei Tong (103801) Asymmetric Digital Subscriber Line.
Brandi Kirkland EDUT  The Wi-Fi wireless router is the central device  The network consist of 3 CPU’s, 1 game console, and 1 printer.
Adoption of New Media Supplementary Material for Chapter 1 in When Media Are New Copyright 2010, John Carey and Martin C.J. Elton.
Changes in the Markets Changes in the Technologies therefore Changes in the Publishing Industry New Business Models in a rapidly evolving World Robert.
Networks Am I hooked up?. What is a network? A network is a group of 2 or more computers that are linked together either by wires or by a wireless means.
The Internet Present By Tianyi Xiao ID : C  The Internet is a global system of interconnected computer networks that use the standard Internet.
September 2001Chapter 14: Media Transformation1 -Questions answered in this chapter: What is media convergence? What conditions make media convergence.
What is broadband Multiple broadband technologies Advantages DSL and DSLAM Types of DSL transmission Services through broadband Cable Modem Internet Access.
Implications of E(verything) over IP Robert Pepper Chief, Policy Development Federal Communications Commission TTI/Vanguard April 2005.
© 2009 Pearson Education, Inc. Publishing as Prentice Hall 6-1 Raymond Panko’s Business Data Networks and Telecommunications, 7th edition May only be used.
Bandwidth for the Home Chapter 15 The Management of Telecommunications Houston H. Carr and Charles A. Snyder.
Introduction to ICT and Programming Lecture # 3 : Internet & World Wide Web.
CHAPTER 2 COMMUNICATION, NETWORKS, AND THE WWW. WHAT IS COMMUNICATIONS? A process in which two or more computers or devices transfer data, instructions,
Technology in Action Alan Evans Kendall Martin Mary Anne Poatsy Twelfth Edition.
Unit 5—Televison, Cable and Mobile Video. A Short History of Television Early pioneers include Philio Farnsworth and Vladimir Zworykin. In 1939 RCA made.
Technology in Action Alan Evans Kendall Martin Mary Anne Poatsy Eleventh Edition Copyright © 2015 Pearson Education, Inc.
Computers Are Your Future Tenth Edition Spotlight 7: Multimedia Devices Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall1.
Extending the Value Chain into the Customer’s Home Connections 2004 May 7, 2004.
FUTURE OF TV? 2006 Future of Television Forum NYU Stern School of Business John Rose November 14 th, 2006.
International and Comparative Media Systems
Computers Are Your Future Eleventh Edition Chapter 8: Wired & Wireless Communication Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall1.
Chapter 7 Connecting to the Internet. 2Practical PC 5 th Edition Chapter 7 Getting Started In this Chapter, you will learn: − What is the Internet − Options.
INTERNET. Objectives Explain the origin of the Internet and describe how the Internet works. Explain the difference between the World Wide Web and the.
Chapter 1 Enhanced Version Overview of E-Commerce Framework Exhibits/Tables October 21, 2000.
Digital TV Interactive TV T-Commerce Convergence of Internet, Broadband, and Television Technology DEFINITIONS.
ELC 200 Day 20. Agenda Questions? Assignment 7 will be posted by next class Ecommerce Initiative Framework paper  Due Dec 1PM  initiative framework.
Public Relations and the Net Moving into the World of Cyberspace.
Advanced AV Production Practicum The History of AV Production and Associated Technologies Dawn of the Digital Age Copyright © Texas Education Agency, 2015.
Computers Are Your Future © 2008 Prentice-Hall, Inc.
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Chapter 7B Data Communications.
Component 4: Introduction to Information and Computer Science Unit 7: Networks & Networking Lecture 1 This material was developed by Oregon Health & Science.
COMPUTER NETWORKING 2 LECTURE 3: BROADBAND TECHNOLOGY & DSL.
Network Neutrality: An Internet operating principle which ensures that all online users are entitled to access Internet content of their choice; run online.
Lesson 1.5 Important Milestones in SEM History Copyright © 2013 by Sports Career Consulting, LLC.
Rand Bailin Principal Instant Mobilization L.L.C. Office Mobile Fax The Next Generation.
©2013 The McGraw-Hill Companies, Inc. All rights reserved TWELFTH EDITION JOSEPH R. DOMINICK.
Chapter 9 Communications and Networks McGraw-Hill/Irwin Copyright © 2008 by The McGraw-Hill Companies, Inc. All rights reserved.
Television in the Digital Age Chapter 5 part 2 Economics of TV & Cable Television in a Democratic Society.
 Internet access is the process that enables individuals and organizations to connect to the Internet using computer terminals, computers, and mobile.
Chapter 15 Electronic Media. Objectives To gain an overview of current electronic media To become familiar with the technological basics and terminology.
TECHNOLOGY IN ACTION. Chapter 7 Networking: Connecting Computing Devices.
Computers Are Your Future Eleventh Edition
Data Communication and Networks
Data Communication and Networks
Data Communication and Networks
Data Communication and Networks
Data Communication and Networks
TECHNOLOGICAL CONVERGENCE for Institutions & Audiences
Presentation transcript:

12-1

12-2 Chapter 12 Media Transformation McGraw-Hill/Irwin Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.

12-3 Chapter 12: Media Transformation -Questions answered in this chapter: What is media convergence? What conditions make technological convergence possible? How have companies attempted to realize organizational convergence? How do new-media companies leverage traditional media channels? What are the barriers to organizational convergence?

12-4 Exhibit 12-1: Convergence of Digital Economy Network and Media Convergence Digital Convergence Radio DSL Telephone Satellite Cable modem Wireless Television Motion pictures Music Print (Newspapers and magazines)

12-5 What is Media convergence? -The media infrastructure includes all of the communication companies and channels of communications such as radio, television, newspapers and magazines. Media convergence is the process by which different types of media content are evolving into a single media platform through the internet.

12-6 What conditions make media convergence possible? -The conversion of analog signals to digital signals has been one of the major steps in making media convergence possible. Some of the key factors are: Continued advances and decreasing cost of digital technology. Low Cost digital network infrastructure. Media Proliferation. Media-Usage Fragmentation in American households. Forecasted continued Media proliferation and media usage fragmentation.

12-7 Exhibit 12-2: Media Fragmentation, 1960s to 2010s Source:Data from Elizabeth Lesly Stevens, “The Entertainment Glut,” Business Week, 16 February Most Americans watch the Big Three Networks every night. UHF stations bring more choices, and the fledging cable industry introduces a few new channels, including HBO and Turner’s TBS Superstation. The VCR becomes commonplace, letting consumers watch recorded shows and movies whenever they want. Cable explodes with new networks, including CNN and MTV. Digital compression and two-way networks allow cable companies to offer even more channels and services. DBS services grow more entrenched. As TVs are linked to the Internet, new programming can be delivered. The result is 300 choices at any moment. Broadcasters may use the high-definition TV spectrum to launch more channels. Internet chat evolves into networked virtual-reality games, interactive movies, and other activities being hatched by MIT’s Media Lab and others. News Corp. forecasts 1,000 channels, now called “context windows.” Direct-broadcast satellites (DBS) that offer hundreds of channels are introduced. Cable systems are slowly upgraded with more channels. 1960s1970s1980s1990s2000s2010s TV faces the worst audience fragmentation of all. Here, News Corp. tracks and forecasts the explosion of TV- viewing choices available in any given hour. Once there were three options; soon there will be more than 1,000.

12-8 Exhibit 12-3: Penetration of Technologies Into US Households 1990 and 2001 Source: Data drawn from sales and penetration figures for technologies in New York Times 2002 Almanac.

12-9 Exhibit 12-4: Hours Spent per Year per Consumer per Media,

12-10 Media Economics -Each form of media has its own economics and hence a different business model. The most commonly discussed media types are: Newspapers Magazines Books Broadcast Television Cable Television Radio Film Videos DVDs Music CDs Video Game Consoles, and MP3

12-11 Media Economics (cont’d) -Newspapers The top 4 newspapers in the United States at the end of 2000 were USA today, The Wall Street Journal, The New York Times and the Los Angeles Times with each of them having a daily circulation of 1 million or more. The average newspaper reader is older, well educated, and earns a relatively high income. Newspaper sales account only for a portion of a daily newspaper revenue with approximately 75% coming from advertisers. 45 % of the advertising comes from retail and classifieds and the balance comes from national advertising which represented national accounts such as financial services, airlines and hotels.

12-12 Media Economics (cont’d) -Magazines At the end of 2000, the top magazines were NRTA/AARP Bulletin, Modern Maturity, Reader’s Digest, and TV guide. Approximately 82% of all consumer magazines are sold through subscription; the remaining 18% are sold through retail outlets such as supermarkets and newsstands. Almost all magazines make money through a combination of circulation and advertising revenue. Many magazines have launched companion websites as a way to enhance subscriber benefits and to build home delivery circulation.

12-13 Media Economics(cont’d) -Books The popular subject areas are sociology, fiction, juvenile and technology. With the continued proliferation of the Internet, book publishers are looking at the possibility of going from “print and distribute” model to “distribute and print” model. Consulting firm Accenture predicts that e-books will be at $2.3 billion business by 2005, which represents one- tenth of the $2.3 billion book market.

12-14 Media Economics (cont’d) -Broadcast Television The three major U.S networks are: ABC, CBS, NBC, each having approximately 200 local television affiliates. On an average each network airs 90 hours of programming a week. Digital television, which offers lifelike picture and CD quality sound is considered to be the biggest broadcast innovation since color television was introduced in 1950s. Introduction of Digital Television(DTV) will increase the number of network channels offered in the future.

12-15 Media Economics (cont’d) -Cable Television RCA began to transmit programming to independent cable operators around the country, under the name HBO, who then relayed it to subscribers. The number of cable television subscribers has grown from 9.2 million in 1975 to 69.5 million in The cable channels make their revenue through a combination of advertising and subscription fees. The top six channels by the end of 2001 were: TBS Superstation, The Discovery Channel, TNT, ESPN, USA Network, and Fox Family Channel.

12-16 Media Economics (cont’d) -Radio Similar to broadcast television, radio generates nearly all of its revenue from advertising by delivering a select audience to advertisers. At the end of 2001, there were 13,058 radio stations on the air, approximately 78% of which were commercial stations. -Film The motion picture industry earned an estimated $8.35 billion in 2001 with various studios releasing an average of 700 films per year. By 2000, average cost of movie making had tripled to $54.8 million, largely due to rising actor salaries, increased demand for special effects and other spiraling costs.

12-17 Media Economics (cont’d) -The other important forms of media are: Video DVDs Music CDs Video Game consoles, and MP3.

12-18 Digital Lifestyle Bill Gates (Microsoft Corp.) believes that the personal computer, the set-top box for interactive television, and the video-game console will all be important household devices Craig Barrett (Intel Corp.) thinks about an “extended PC era”, with consumers adopting PC accessories such as the digital camera, personal digital assistants (PDAs), and digital sound morphers Steve Jobs (Apple Computer, Inc.) envisions the PC as the home’s Internet portal, the digital hub, where consumers could edit their own movies or create customized CDs with easy-to-use interfaces Howard Stringer (Sony Corp.) believes that personal electronic devices—such as the PlayStation 2 video-game console—will be the future digital command centers for the home

12-19 Exhibit 12-5: The Digital Lifestyle in 2000 and 2010

12-20 Applications of Broadband Technology Broadband technology is usually defined as having a connectivity speed exceeding 128 kilobits per second, significantly faster than the narrowband speeds of up to 53 kilobits per second achieved over regular telephone lines The increased use of broadband technology will allow for more applications—such as video-on-demand, multiplayer games, streaming of audio and video, and software distribution—to be offered over the Internet At the beginning of 2000, Nielsen//NetRatings estimated that only 5.1 million American households had access to broadband technology By the end of 2005, the Yankee Group projects more than 30 million Americans will have access to broadband

12-21 Internet Service Providers (ISPs) National/international ISPs: America Online (AOL), EarthLink, Microsoft Network (MSN) Regional ISPs: BellSouth, NYNEX, Pacific Bell Local ISPs: Access Internet Communications in Cupertino, CA; Montana Communications Network in Bozeman, MO By the middle of July1999, there were an estimated 6,000 ISPs in North America In December 2000, AOL was the largest ISP in the United States with more than 29 million members, followed by EarthLink, MSN, AT&T, and NetZero

12-22 Exhibit 12-6: Connection Type Among Those With Home Internet Access in 2001 Source: Data from U.S. Department of Commerce, Economics and Statistics Administration, A Nation Online: How Americans are Expanding Their Use of the Internet, February 2002.

12-23 Digital Subscriber Line (DSL) DSL allows for high-speed connections over existing copper telephone wires DSL requires special “modems” on each end of the connection, in the user’s home and at the telephone company’s central office DSL “modems” send and receive all data as digital data—no translation to analog signal ever takes place—allowing for faster data transmission DSL divides the phone lines into several channels which enables to talk on the phone and use the Internet simultaneously—all over a single phone line DLS “modems” must be within about 3 mile distance from each other Data transmission speed over a DSL line is about 1.5 Mbps

12-24 Cable Modem With the use of special modem, the Internet can be accessed over some cable TV systems through the existing coaxial cable that carries TV signals By replacing the coaxial copper with fiber- optic lines, cable operators could improve signal reliability and reception quality, increase channel capacity, and support the introduction of two-way interactive services Cable modems send and receive data at speeds of 2 to 3 megabits per second

12-25 Exhibit 12-7: Internet Connection Speeds 3 to 4 megabits per second 1.5 megabits per second 128 kilobits per second 56 kilobits per second

12-26 Satellite Transmission Types of satellites used: geostationary (22,000 miles above the earth), medium earth orbit (1,000 to 10,000 miles), low earth orbit (500 to 1,000 miles) Require sophisticated subscriber antennas Downstream access at speeds up to 1 Mbps Upstream access is available only by modem or other landline connections through ISPs

12-27 Gateway to the Internet Devices that are likely to serve as the household command center include the personal computer, video-game console, and interactive TV set-top box Currently, the PC is the primary gateway for most people to access the Internet At the end of 2000… –Approximately 55 million U.S. households (53%) had personal computers –Approximately 35 million U.S. households (34%) had Internet access –There were approximately 62 million individual Internet users in the U.S.

12-28 Video-Game Consoles PlayStation 2 is a video-game console with the potential to access a wide range of broadband services on the Internet In addition to being a video-game player, PlayStation 2 could function as a SC and DVD player With their Play Stations, users should be able to bank, shop, and through a television set, as well as download, store, and replay digital music and video from the Web In addition to a hard drive, the PlayStation 2 has built-in “firewall” ports, which will allow it to transfer data from camcorders, digital cameras, and other PC peripheral devices in the future

12-29 Exhibit 12-8: Percent of US Households with a Computer and Internet Access, Source: Data drawn from U.S. Department of Commerce, Economics and Statistics Administration, A Nation Online: How Americans are Expanding Their Use of the Internet, February Percent of US households Computer Internet access

12-30 Interactive Television Currently, AOL and Microsoft offer basic interactive TV services that allow users to access , chat, and surf the Internet with a set-top box and dial-up modem while watching TV Forrester Research projects that by 2005, 40 million households will have access to digital set-top boxes, almost an eightfold increase from the 4.9 million households that had access to set-top boxes at the end of 1999 In addition to interactivity, video-on-demand will become more widely available, whereby consumers can choose to watch any movie or television show at any time and can even pause in the middle of it

12-31 Media Usage Fragmentation Forecasters see mobile wireless technology as one of the fastest-growing alternatives to PCs for accessing the Web, especially when it is used as an “electronic wallet” or to check on stock quotes, which requires relatively low bandwidth Palm-size computers as well as cell phones are now enabled to receive wireless data through the Internet Wireless Web technology will be less likely to take off in the United States, where 55 percent of the population accessed the Internet through desktop computers, compared to 25 percent in Japan Only 32 percent of all Americans have cell phones, compared to 45 percent in Japan, and 65 percent in Finland

12-32 Exhibit 12-9: AOL Time Warner Synergies