Nyksund Project Presentation A walkthrough of my specialization project 2007 Håkon Sandvold.

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Presentation transcript:

Nyksund Project Presentation A walkthrough of my specialization project 2007 Håkon Sandvold

Research and tutorials - Searching and reading info from links, forums and books. - Testing and practicing tutorials from books and from the internet. - Experiencing bugs and errors, getting to know the unreal-community. - Collecting pictures and references from the real Nyksund. - Collecting textures needed for my environment. - Drawing sketches and designing mockup in 3D.

Modeling in Maya 7 -Modeling my buildings and objects in Maya 7. -Learning the demands and rules for exporting to the Unreal Editor 3. -UV-mapping my models for export to the Unreal Editor 3.

Learning the Unreal Editor 3 -Learning how to import static meshes. -Learning how to use lights and how to create skyboxes. -Learning how to create terrain and how to use the terrain-editor tools.

Compiling and building -When I felt safe with the pipeline of the Unreal Editor 3 I started to build and develop my Nyksund environment. -Learning how UVs that looks fine in Maya 7 not always works in the Unreal Editor 3. The same goes for triangulated models.

Tweaking and testing -A lot of testing and tweaking before i was somewhat satisfied with my environment. -Ideas for what could have been done better and what needs to be fixed before wrapping the project up.

Håkon Sandvold Specialization Project gsCEPT March 2007