VIDEO GAME ROUNDTABLE DISCUSSION AND DEMO PRESENTED BY: LAURA GIUNTA GARDEN CITY PUBLIC LIBRARY JOSH FIRER BELLMORE MEMORIAL LIBRARY JAMES HUTTER WESTBURY.

Slides:



Advertisements
Similar presentations
(COMPUTER VIDEO GAMES) History of video games The history of video games goes as far back as the 1940s. Video gaming would not reach mainstream popularity.
Advertisements

Mark Ferguson 10/18/09 Mrs. Pugh.  Computer and video games are rated by the Entertainment Software Rating Board(ESRB), whose system includes age recommendations.
Genre in Video Games. Genre- the type of game GenreDefinition (Conventions of Genre) Stealth First-person shooter Social-simulation Strategy Action/adventure.
VIDEO GAME HISTORY EDUARDO CARDONA FACT OF GAMING Video games are an electrical device that people like. Some new devices that you can buy are games.
NINTENDO WII Stephanie L’Italien COMP 1631 Winter 2011 February 2, 2011.
VIDEO GAMES Evolution, Development, Sales and Controversy.
Alejandra Garcia Andrew del Mundo Chris Peters Long Vu Katrina Tewksbury.
Games By josh crane. What is A GAME a game is a system that is used to entertain. it requires some kind of input to be used such A CONTROLER OR A KEY.
Computer Science Computer Games1 Are you ready to produce?
Teens, Mobile & Games An Overview of Pew Internet Data Amanda Lenhart FTC Brownbag May 28, 2009.
Fifa 14 is created by EA Sports which is an electronic arts video games company who only create sports games where they mimic and try to create the games.
Which should I Buy?. XBOX 360PLAYSTATION 3  Gamers   Gamers  Media Enthusiasts  14 +
Online Gaming Industry Jason Mcdaniel Alvin Arreola Takao tanaka Danny Quach James Mills.
December 1, The Beginnings! Video Games started to be developed as early as 1947! First patent was on January 25, The Game was Pong!
Nintendo Wii Nintendo WiiBy: Ty, Olson Lin, Yu Chu Kevin,Thorpe.
Mobile Game Development in the West vs. East Luke Stapley – Cross Platform Please view my notes for more information.
Japanese Game Sales and Demographics A study of the influence of culture on the video game market.
Online Games and PR MT 8425 January 28, Teens and video games According to the Pew Internet and American Life Project: 77% of teens own a.
Nintendo Wii System in Physical Education By: Leah Carney.
 Serge Aubin › Service Team Lead – Technology and Innovation – OLS-N › Working in IT for 9+ years and with OLS-N for 1+ years.
The 2013 St James Literary Festival Book Fair Teenage and young adult * collection * Age quoted is for guidance only.
By meg. Video game consoles How have video games consoles changed?
Dickinson Nikolay Martynov, Mark Johnston, Justin McNeill, Hisami Miyara.
A discussion with: Mark Friedler, CEO Game DAILY Kate Thorp, CEO AKQA John Vail, Director Digital Media and Marketing, Pepsi Advertising to Gamers: What.
Nintendo’s Recent Advances in the Video Game Market Ben Tarkany Suguru Minajima Benny Yiu Colton Schulte Stephanie Thomas.
Video Game Industry. History Some Numbers... 65% of US households play 80K employees directly, 250K in US 9 games per second Average player age is 35,
Computing Gaming History, Present (and future?). History of gaming.
Super Nintendo Entertainment System ( SNES) By: Stephanie Wallace and Tyrell Lynch.
Super Nintendo Entertainment System - develop from NES, - have a graphic technology 16 byte - the best console in that years for 90 generation Nintendo.
T E G R U O Y Presented by Crystal Rose E M A G N O Gaming in Public and Academic Libraries.
Design Ideas from Commercial Games Demos and Discussion Pauline Brutlag Program Manager, SUMMIT Stanford University School of Medicine August 24, 2006.
Game Design EST310/ISE340 Fall 2011 Tony Scarlatos.
Getting you into the game Presentation by L. Jason Sparks Dallas Mathis Amy Conner C. E. O.s.
By Mr. Lee. What makes up a game? Brainstorm as a class some ideas.
Social Media Smackdown Presenters Roy Hickman, Moderator David Palme, Con Stance Jeff Trudell, Pro Stance.
Unit I: 1.2 Trends in the Game Market
TECHNOLOGY IS CHANGING
Computers Are Your Future Tenth Edition Spotlight 7: Multimedia Devices Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall1.
AUTOMOTIVE BEAUTY COMMERCIAL TECHNOLOGY CONSUMER TECHNOLOGY ENTERTAINMENT FASHION FOOD & BEVERAGE FOODSERVICE HOME OFFICE SUPPLIES SOFTWARE SPORTS TOYS.
Grantmakers in the Arts Conf Michelle Byrd Oct 9, 2011.
Gaming in Libraries Idea Overview. Ideas at Conference Why Games Are Important to Libraries Educational Value of Games Gaming Programs in Libraries.
CS 4730 Ruminations on the History of Video Game Design CS 4730 – Computer Game Design.
VIDEO GAME experts INDUSTRY Some of our clients. We translate video game scripts, localize game UI and provide multilingual voice acting services in over.
Console: Year made: Good Points: Bad Points: Picture:
EST310/ISE340 Fall 2011 Tony Scarlatos
A Leap Worth Taking: A Brief Introduction to Video Gaming in Libraries Matthew Stephenson Friday, September 18, 2015.
GAMING TRENDS. DEMOGRAPHIC SHIFTS WHO PLAYS COMPUTER AND VIDEO GAMES? 65% OF AMERICAN HOUSEHOLDS PLAY COMPUTER VIDEO GAMES Source: ESA "Essential Facts",
Easton Royal Academy Parent guide: Keeping your children safe online.
Gaming by the Numbers Presented for InfoPeople by Beth Gallaway CLA Conference, Sacramento CA November 2007.
Saurav Shrestha Diman Maharjan.  Entertainment is something that holds the attention and interest of an audience, or gives pleasure and delight.  Many.
Interactive Authoring Final Project
Mobile phones have changed the way we communicate, they allow us to send text messages and call people while on the go. Modern android phones such as.
Key data from 2013 Joseph Cox, 61155, Friday, 29 January 2016 Game Consoles Help to get you started.
EirplayMedia (c) The Games Industry Eirplay Media ©
Computer Games: Digital Games Design F1R2 11 © 2012 West Lothian CollegeAugust 2012/Review date August 2015Digital Games Design F1R2 11.
T HE L EGAL P ERSPECTIVE I NTELLECTUAL P ROPERTY C ONTENT, L AW, AND P RACTICE I NTELLECTUAL P ROPERTY C ONTENT, L AW, AND P RACTICE C ONTENT R EGULATION.
Identifying the Target Audience Part 2. Target Audience The target audience is the group of people for whom the game is meant. To develop an effective.
KEY SLIDES: Digital Entertainment – Consumers’ Perspectives on Digital Rights Management (DRM) A Jupiter Multiclient Report Peter Sargent
E-Books and Libraries Marie Harms State Library of Iowa Webinar 4/6/2011.
Console Games: An Overview Presented By Chris Ulm Chief Design Officer.
How Environmental factors affect the price of an Xbox 360 By John Comber.
Digital Gaming and the Media Playground Chapter 3.
World of WarCraft Group 2.
Primary Data Analysis.
Game Design, Development, and Technology
How Do You Know if it’s #OKtoPlay?
GAMING INDUSTRY An Evolve Marketing Insights Special Report
World of WarCraft Group 2.
Burbage Primary School
Video Game Market Report : Trends, Forecast and Competitive Analysis 1.
Presentation transcript:

VIDEO GAME ROUNDTABLE DISCUSSION AND DEMO PRESENTED BY: LAURA GIUNTA GARDEN CITY PUBLIC LIBRARY JOSH FIRER BELLMORE MEMORIAL LIBRARY JAMES HUTTER WESTBURY MEMORIAL PUBLIC LIBRARY WEDNESDAY, FEBRUARY 4 TH 2015 – 9:30AM

STATE OF GAMING IN 2015 FOR YOUR LIVING ROOM: NINTENDO Wii U MICROSOFT XBOX ONE SONY PLAYSTATION 4 PORTABLE GAMING: NINTENDO 3DS SONY PLAYSTATION VITA & PC GAMING

NINTENDO Wii U

MICROSOFT XBOX ONE

SONY PLAYSTATION 4

NINTENDO 3DS

PLAYSTATION VITA

MOBILE GAMING

PC GAMING

THE GAMES WE PLAY ACTION / ADVENTURE PUZZLE FIGHTING PLATFORM FIRST PERSON SHOOTER (FPS) SIMULATION SPORTS STRATEGY / TACTICS RHYTHM AND DANCE ROLE PLAYING GAME (RPG) CASUAL / SOCIAL

THE GAMES WE PLAY

WHO PLAYS VIDEO GAMES? According to researcher NPD Group, the video game industry netted over $21.33 billion in 2008, surpassing box office ticket sales and CD sales. In fact, over 80 percent of the population under the age of 34 has played a game, and the average age of the gamer continues to rise-28 in 2003, 29 in 2004, and 35 in Gaming has become ubiquitous: it’s something most people do, from 97 percent of teenagers to 26 percent of adults over 50. Video games have become a permanent part of mainstream culture for all ages, classes, races, and genders.

VIDEO GAME RATINGS HOW TO DETERMINE AGE LEVEL AND APPROPRIATE CONTENT

SUPREME COURT PROTECTION RECENTLY, THE UNITED STATES SUPREME COURT CONSIDERED ARGUMENTS ABOUT THE NATURE AND POSSIBLE EFFECTS OF VIDEO GAMES. THE COURT APPLIED FIRST AMENDMENT PROTECTION TO VIDEO GAMES: “LIKE PROTECTED BOOKS, PLAYS, AND MOVIES, THEY COMMUNICATE IDEAS THROUGH FAMILIAR LITERARY DEVICES AND FEATURES DISTINCTIVE TO THE MEDIUM.” THE COURT PREVENTED CALIFORNIA FROM RESTRICTING THE SALE OF VIDEO GAMES TO MINORS. THEIR DECISION EFFECTIVELY HALTED SIMILAR EFFORTS IN OTHER STATES. HOWEVER, JUSTICES WRITING BOTH IN THE MAJORITY AND MINORITY ACKNOWLEDGED THAT THE NATURE AND POSSIBLE EFFECTS OF A NEW MEDIUM LIKE VIDEO GAMES CAN BE POORLY UNDERSTOOD. FOR EXAMPLE, JUSTICE SCALIA RECOUNTED OUR NATION’S PAST CONFUSION AND ALARM ABOUT THE POSSIBLE HARM TO MINORS CAUSED BY PENNY DREADFULS, MOVIES, AND COMIC BOOKS.

HOW TO BUILD YOUR LIBRARY’S COLLECTION TRY TO SUPPORT ALL OF THE POPULAR SYSTEMS: NINTENDO WII U, XBOX ONE, PLAYSTATION 4 THINK ABOUT CONTENT THINK ABOUT ONLINE CONNECTIVITY PURCHASE ALL OF THE HOT TITLES HOW WILL YOU DISPLAY AND CIRCULATE YOUR ITEMS? VENDORS – AMAZON, MICROCENTER, TARGET

WHAT’S HOT? HOW TO KNOW WHAT TO ADD TO YOUR COLLECTION RESOURCES FOR REVIEWS ONLINE AND IN PRINT Game Informer MESSAGE BOARDS WORD OF MOUTH FROM PATRONS AND STAFF

HOW TO MAINTAIN YOUR LIBRARY’S COLLECTION WEEDING WHEN NEW SYSTEMS COME OUT, YOU WILL NOTICE A DROP IN CIRCULATION FOR OLD GAMES HOWEVER, OLD GAMES MAY SURPRISE YOU WITH THEIR CIRCULATION STATS. THEY MAY BE WORTH KEEPING. SPORTS TITLES UPDATE EVERY YEAR 2013, 2014, 2015

VIDEO GAME YOUR LIBRARY MINECRAFT SUPER SMASH BROTHERS TOURNAMENT A CHILL OUT AND GAME PROGRAM – MULTIPLE SYSTEMS AND TEENS CAN PLAY ON ESPORTS AND SPECTATING VIDEO GAMES (TWITCH.TV)

USING GAMES TO YOUR LIBRARY MINECRAFT TERRARIA MARIOMAKER LITTLEBIGPLANET PROJECT SPARK SOUND SHAPES KERBAL SPACE PROGRAM

THANK YOU! QUESTIONS? & DEMO TIME! LAURA – JOSH – JAMES –