Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles.

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Presentation transcript:

Game Idea By: Matthew Crabtree

Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles to your population (sim). “Holes” open on the outskirts of town where monsters come out of so you choose a team from your trained warriors and venture in to defeat them and seal it (rpg).

Town Roles Hunters/gatherers- collect food/wood for town Researchers- discovers new tasks/tools/weapons/etc Builders- expands town Merchants- allows the town to flourish/better equip for warriors Fighters- defends against invading monsters/ use to seal the “Holes” Children- Nothing – Takes x amount of time to grow to adult N/A- unassigned task Could add other roles also

More The town attacks would be auto-calc based on different factors Population size based on food levels available Warrior types: Archer, Melee, (researchable classes) horseback archer, horseback warrior, etc

Resources Wood- used by builders Food- constantly used by all citizens (maybe based on occupation) Tech- possible resource for manual steering of research –You use points to purchase from tech trees for different parts of stuff (weapons, jobs, improved tools, etc)

Task Make your town flourish as long as possible Continuous attacks could kill all your people making you lose the game. Warriors gain exp to become stronger the longer they live Monsters progressively increase in difficulty

Conclusion I took a few ideas from several games I’ve played over the years Actraiser –In this game you had a town sort of location you steered and after a time unlocked a dungeon by the town for you to enter. In this dungeon was a side-scrolling hack and slash where you progress to the boss and defeat it to secure the town as safe. (Top on next slide). Breath of Fire III –In the game you unlock sort of a mini-side quest where you direct a town of faeries so they can survive. You set each faerie to a task and slowly developed the town which could also supply you with things for using in the main game. (Bottom of next slide).