Pano Papadatos Mona Leigh Guha Tamara Clegg Clinky the Robot: Preliminary Programming for Preschoolers 5/23/2013.

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Presentation transcript:

Pano Papadatos Mona Leigh Guha Tamara Clegg Clinky the Robot: Preliminary Programming for Preschoolers 5/23/2013

Clinky the Robot Young children (ages 3 – 5) are often left out of consideration in Computer Science learning Problem

Clinky the Robot Harnessing the full potential of computers [1] Debugging skills are beneficial [2, 3, 4] Computer Science: Not the most diverse field [5, 6] [1] D. C. Smith, A. Cypher and L. Tesler, "Programming by example: novice programming comes of age," Communications of the ACM, vol. 43, no. 3, pp , [2] A. Sipitakiat and N. Nusen, "Robo-Blocks: designing debugging abilities in a tangible programming system for early primary school children," in Proceedings of IDC 12, Bremen, Germany, [3] L. Morgado, M. Cruz and K. Kahn, "Preschool Cookbook of Computer Programming Topics," Australasian Journal of Educational Technology, vol. 26, no. 3, [4] P. Wyeth, "How Young Children Learn to Program with Sensor, Action, and Logic Blocks," Journal of the Learning Sciences, vol. 17, no. 4, pp , [5] A. Fisher and J. Margolis, "Unlocking the clubhouse: the Carnegie Mellon experience," ACM SIGCSE Bulletin, vol. 34, no. 2, pp , [6] A. Fisher and J. Margolis, "Unlocking the clubhouse: women in computing," in Proceedings of SIGCSE 03, Reno, NV, USA, Motivation

Clinky the Robot Comfortable with computers [1] Independent in their exploration processes [2] Developmentally Appropriate [3] Children want to program [4] [1] L. Morgado, M. Cruz and K. Kahn, "Preschool Cookbook of Computer Programming Topics," Australasian Journal of Educational Technology, vol. 26, no. 3, [2] J. Montemayor, Physical programming: tools for kindergarten children to author physical interactive environments, University of Maryland, College Park, MD, USA: Thesis, [3] Wyeth, "How Young Children Learn to Program with Sensor, Action, and Logic Blocks," Journal of the Learning Sciences, vol. 17, no. 4, pp , [4] M. Kindborg and P. Sökjer, "How preschool children used a behaviour-based programming tool," in Proceedings of IDC 07, Aalborg, Denmark, Can Children Program?

Clinky the Robot Solution iPad application to help young children (3-5) develop programming skills Touch screens Easy to use – Soon in classrooms – Easily available

Clinky the Robot Design Approach Cooperative Inquiry Techniques TeachersChildren Participatory Design Nothing Tangible Wireframing Implementation Formative Evaluation Literature Guidelines & Concepts Kidsteam CYC A. Druin, "Cooperative inquiry: developing new technologies for children with children," in Proceedings of CHI 99, Pittsburgh, PA, USA, 1999.

Clinky the Robot Kidsteam Sesson 1 “Beth the Robot” activity and drawing Results: Game Separate levels Robots & Castles Customizability & Upgrades Collecting Items

Drawing of the Application (Kidsteam Session 1)

Clinky the Robot Kidsteam Session 2 Rapid Iterations & Rotations to brainstorm and build on the wireframe Results: Animals Personal Experience Positive Feedback Currency Surprises

Layered Elaboration design

Clinky the Robot Prototype 5 levels - each addresses a programming skill Planning Debugging Parallel execution Syntax and Semantics Compound Procedures

Clinky the Robot Formative Evaluation - Teachers Interviews - Teachers of 3 & 4, 5 year olds Results: Age Appropriate (almost) Repeating >Touch interactions, Instructions Guided VS Independent

Clinky the Robot Formative Evaluation - Children 6 Children in pairs of two (3 & 5, 4 & 4, 4 & 4) What the teachers said 5/5! Level 4 Castles and stars

Clinky the Robot Discussion Children enjoyed programming-like activities: How do we integrate this in preschool education? How do we scaffold the transition? How do we design a guided activity?

Clinky the Robot Conclusion The children liked it! They wanted to play it again The process of helping them learn is complicated Children change a lot between 3 and 5

Clinky the Robot Limitations Not final – iterative design process Evaluating learning outcomes Not enough levels Structuring the learning

Clinky the Robot Future Work Designing for 3, 4, 5 and 5+ Implementing Repetition Designing for independent VS guided: scaffolding learning

Clinky the Robot Take Aways Even young children can begin to be exposed to the components of programming Consider providing scaffolding in learning technologies

Clinky the Robot Acknowledgements Special thanks to: Leah Findlater The children and adults of Kidsteam CYC Faculty, Staff & Children HCIM Classmates HCIL

Clinky the Robot Related Work Guidelines Content: Kahn & Morgado (Cookbook: 3-5) Interaction: McKnight & Fitton (Touch Screens) Activity: Lin & Liu (Child-adult Collaboration) Other Technologies (>5 years old) Logo & sons, Scratch, Toontalk, Alice, Move the Turtle Limitation of the field The bulk of the research is for older children and not on touch screens

Clinky the Robot Related Concepts Morgado and Cruz, Wyeth, Barr and Stephenson Parallel Execution Compound Procedures Syntax and functionality Specific Outcomes Reusing parts Parameter Passing Debugging Planning Alternative solutions

Circle Time!