Discussion on Computer Game Development Friday, February 6, 2004 DePaul University Jason Compton.

Slides:



Advertisements
Similar presentations
What The Audience May Not Know or See By Mr. OBrien.
Advertisements

Chapter 1 My Role on the Team. Chapter 1 My Role on the Team.
The Game Development Process Introduction. Outline Game Business Overview –Stats –Shape Game Companies –Structure –Timeline.
GoodGames Storyboard. Games: More than You’d Imagine. What’s in a Game? Who Makes Games? Are you Game? Animated icon Navigation icons, select individual.
Advising Students Interested in Animation and Video Gaming St. Louis, MO Andrew Laue Director of Undergraduate Admissions.
GameSalad Fundamentals. Introduction to Game-Authoring System  Objectives  Define game-authoring system.  Understand the components of logic and assets.
Spring 2007COMP Design Teams Team Structure Interdisciplinary Teams.
Aug 24, Fall 2005ITCS4010/50101 Design Teams Team Structure Interdisciplinary Teams.
Presentation by Doug Wilcox Com 546 – Evolution and Trends in Digital Media – December 6, 2005 Video Games: Pong to Present.
Mark Nelson Alessandro Canossa Design documents Spring 2011
Sep 14, Fall 2006IAT 4101 Design Teams Team Structure Interdisciplinary Teams.
Game Development Essentials An Introduction. Chapter 10 Roles & Responsibilities developing the team.
Evidence As we move further into the 21st century, it becomes evident that the future of industry, education and entertainment is one in which games and.
The Australian Music Industry. Australian musicians and songwriters talk about the realities of life in the industry.
A Brief History of Video games Presentation by: Marijana Surla William Anderson ITEC December 4, 2007.
TYPES OF ROLES IN THE INDUSTRY The person in a management position coordinates a group of people to accomplish goals and objectives. This role includes.
Storage Devices or Backing Storage
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
The Music Business System Chapter Three
Unit 1 Careers.
By: Malek Browning.  A video game developer is a complex job,but the basic goal is to develop a video game. There are multiple jobs inside of the title.
Television Production Team. Standard 7.0 Standard Text: Exhibit knowledge of the television production team. Learning Goal: Students will be able to understand.
Empowering the next generation of builders Build-It-Yourself seeks partners who can help bring a mobile device game development workshop direct to kids.
Video Games Are they real ?. Video Games 1/ The beginning. 2/ Different styles. 3/ Can I create one ? 4/ The players.
About me… Trained Artist and Computer Animator Online Gaming and Mod Community Birth Founder Member of Torc Interactive 1999, now Instinct Technology.
02|Introduction to Game Design Eriq Muhammad Adams J |
I am a Teamplayer! March 15, To Do List: Look at the role of a teamplayer. Worksheet to complete for Chapter 2. Homework: Study for test – Chapter.
About Video What is it and how does it work?. What do you think? How accessible is video in today’s society? Where can you watch videos, movies, and TV.
Jonathan Zevallos Osmanuddin Subhan Jesus Carrera Peter Jimenez Joby John.
IMGD 1001: The Game Industry. IMGD Hit-Driven Entertainment  Games are emotional, escapist, fantasy- fulfilling, stimulating entertainment  Causes.
CO1301: Games Concepts Dr Nick Mitchell (Room CM 226) Material originally prepared by Laurent Noel.
Game Development Documentation EREN NABİ.  When the team grows, becomes harder to protecting the focal point of the project.  Good documentation is.
Roles in the TV and Film Industry By Tristan Kassam.
Game Industry and The Future of Game Pertemuan 12 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
The Recording Industry Week 4. THE RISE OF RECORDS As late as 1880 or 1890, people growing up in a middle-class U.S. household had no recorded music in.
BEING A VIDEO GAME DESIGNER ___________ COLTON NELSON.
Record Contracts Review MUM 2700 Professor Calle MUM 2700 Professor Calle.
© 2012 The McGraw-Hill Companies, Inc. All rights reserved. Chapter 9 Video Games.
CO1301: Games Concepts Dr Nick Mitchell (Room CM 226) Material originally prepared by Laurent Noel.
© UNT in partnership with TEA1 7 th Grade Career Exploration Module Career Focus: Video Game Programmer.
To examine how the music industry has changed over time To understand current trends in how the audience consumes music A History of the Music Industry.
Ahmed Saker Indie Game Developer
Games Design. A video game designer develops the layout, concept and game play of a video game. A game designer works for a developer (which may additionally.
By Kallum Grieve, Kieran Rouse, Joel Foster, Liam Smith and Sam Roscoe.
Game Design Digital game-based learning. Need Obsession with playing variety of games Digital game-based learning Student involvement in own learning.
Maths & Technologies for Games Production Processes & Asset Management CO3303 Week 10.
History of Multimedia. In the strictest sense of the word, multimedia simply means "more than one medium." In other words, television programs, movies,
The History of Apple AppleComputers. Apple I  Sold as a motherboard  Not a whole computer by today’s standards  Homebrew Computer Club  Needed 2 AC.
Content: Fiona King Visual Effects: Olivia King.
Callum Pickett,. The nature of the industry  In the early days of the industry, from arcades to the SNES, games didn't have much storage space, so companies.
Game Design By Michele Fisher. A Brief History Computer games started in the 1960s Earliest games were developed by hobbyist on the university mainframes.
DIGITAL CONTENT CREATION PROCESS fff PRE-PRODUCTION PRODUCTION POST-PRODUCTION Process ANIMATION PROCESS.
11 Computers, C#, XNA, and You Session 1.1. Session Overview  Find out what computers are all about ...and what makes a great programmer  Discover.
EirplayMedia (c) The Games Industry Eirplay Media ©
The Origin of Gaming Kuliah #1 Game Design & Development.
What is a video game? video game – an electronic game in which players control actions on a screen by using human interfaces to produce the game's narrative.
11 th grade graduation project Christopher Slawson.
Chapter 1 My Role on the Team. Chapter 1 My Role on the Team.
Production Process - overview
Games.
What is Hallowcast? Hallowcast is a Steampunk RPG in which you play as an inventor called John Hallowcast. After one of his inventions turns against him,
Large-Scale Design Process
Product Manager QA Tester Game Programmer Audio Engineer Animator
Android Game Devlopment
Investigating the Industries
CO1301: Games ncepts 2016 Lecture 2
Hierarchy of a Game Design Team
Similar Design studios
Production Process - overview
Presentation transcript:

Discussion on Computer Game Development Friday, February 6, 2004 DePaul University Jason Compton

A Brief, Incomplete Overview of the Video Game Industry Real Businesses Real Businesses In-Demand Talent In-Demand Talent Real Work Real Work

History: The 1960s Gaming history begins in academia Gaming history begins in academia Mainframes Mainframes Open source Open source Academic, sideline projects Academic, sideline projects Action games, AI experiments (chess) Action games, AI experiments (chess) First head-to-head: Spacewar First head-to-head: Spacewar Distribution: tiny universe, donated paper tapes Distribution: tiny universe, donated paper tapes

History: Pong! Pong! Crude hardwired consoles Crude hardwired consoles Mainframe gaming: getting more sophisticated Mainframe gaming: getting more sophisticated Still largely academic Still largely academic Play via screen or printer Play via screen or printer

History: Dawn of personal computers and consoles Dawn of personal computers and consoles One-man teams One-man teams Programming = research = programming Programming = research = programming Largely self-published, direct sales Largely self-published, direct sales Birth of publishers (Activision, Sierra, EA) Birth of publishers (Activision, Sierra, EA) Birth of franchises (Ultima, Zork) Birth of franchises (Ultima, Zork) Distribution: paper tapes, cassettes, floppies, magazine type-in Distribution: paper tapes, cassettes, floppies, magazine type-in

History: Personal computers go mass-market Personal computers go mass-market First signs of design teams/studios (Free Fall, Ozark Softscape, etc.) First signs of design teams/studios (Free Fall, Ozark Softscape, etc.) Console crash (E.T.), rebirth (NES) Console crash (E.T.), rebirth (NES) Studio->Publisher->Retail model starts to take hold Studio->Publisher->Retail model starts to take hold More franchises (King’s Quest, Castle Wolfenstein, Donkey Kong/Mario) More franchises (King’s Quest, Castle Wolfenstein, Donkey Kong/Mario) Distribution: Cassette, floppy, type-in Distribution: Cassette, floppy, type-in

History: Gaming computers get better (Commodore Amiga, DOS EGA/VGA) Gaming computers get better (Commodore Amiga, DOS EGA/VGA) Projects get bigger (larger, cheaper disks, consumer hard drives) Projects get bigger (larger, cheaper disks, consumer hard drives) Teams get bigger, but still occasional “bedroom millionaire” Teams get bigger, but still occasional “bedroom millionaire” All-text dies All-text dies

History: Start to see specialists (artists, musicians, etc.) Start to see specialists (artists, musicians, etc.) Consoles: closed systems from here on out Consoles: closed systems from here on out Still more franchises! (Police Quest, Final Fantasy, Wing Commander) Still more franchises! (Police Quest, Final Fantasy, Wing Commander) Distribution: Floppies (and lots of them), type-in Distribution: Floppies (and lots of them), type-in

History: 1991-present “Wintel” PC crowds out the desktop pack “Wintel” PC crowds out the desktop pack Studios spring up all over Studios spring up all over “Cinematic” gaming comes, goes, comes, goes... “Cinematic” gaming comes, goes, comes, goes... Publishers merge, submerge, re-emerge, re-invent... Publishers merge, submerge, re-emerge, re-invent... Mass retailers take charge Mass retailers take charge

History: 1991-present Arcade gaming peaks, declines as PC/console catches up Arcade gaming peaks, declines as PC/console catches up A few independents find refuge online A few independents find refuge online Fade of gaming “rockstars”—for most, game creation is a salaried job Fade of gaming “rockstars”—for most, game creation is a salaried job Distribution: Floppies give way to CDs, DVDs, and direct download Distribution: Floppies give way to CDs, DVDs, and direct download

The Business of Games 2003: $7 billion in sales 2003: $7 billion in sales More for the money ($40 in 1983 = $73 today) More for the money ($40 in 1983 = $73 today) Big-time companies (multiple publishers >$1 billion market value) Big-time companies (multiple publishers >$1 billion market value) Big-time budgets (6 figures and up per game) Big-time budgets (6 figures and up per game)

How Games Get Made Concept Studio Publisher Distributor Retail

Jobs In Gaming Programmers Programmers Code graphics engines Code graphics engines Code rules engines Code rules engines Code AI Code AI Code design tools Code design tools Pays to be able to think small Pays to be able to think small Designers (Writers) Designers (Writers) Create story Create story Create world Create world Create characters Create characters Create levels/quests Create levels/quests Write dialogue Write dialogue Use design tools Use design tools

Jobs In Gaming Producers Producers Build teams Build teams Keep project on deadlines Keep project on deadlines Manage budget Manage budget Coordinate teams Coordinate teams Coordinate between studio, publisher, licensor Coordinate between studio, publisher, licensor Artists Artists 3D: work in major 3D environments 3D: work in major 3D environments 2D: Portraiture, texturing 2D: Portraiture, texturing Sketches, storyboards Sketches, storyboards

Jobs In Gaming Audio Directors Audio Directors Coordinate with designers Coordinate with designers Hire voice talent Hire voice talent Direct recording sessions Direct recording sessions FMV Directors FMV Directors Oversee production of cinematics Oversee production of cinematics Coordinate live-action production, post- production FX, 3D, etc. Coordinate live-action production, post- production FX, 3D, etc.

Jobs In Gaming QA QA Test, test, test Test, test, test Test some more Test some more Troubleshoot, report, repeat Troubleshoot, report, repeat Other Roles Other Roles Webmaster Webmaster Community Managers Community Managers Marketing Marketing Simulations Simulations Journalism Journalism Education Education