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Game Design By Michele Fisher. A Brief History Computer games started in the 1960s Earliest games were developed by hobbyist on the university mainframes.

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Presentation on theme: "Game Design By Michele Fisher. A Brief History Computer games started in the 1960s Earliest games were developed by hobbyist on the university mainframes."— Presentation transcript:

1 Game Design By Michele Fisher

2 A Brief History Computer games started in the 1960s Earliest games were developed by hobbyist on the university mainframes. Original content vs pre-existing content IPRH – Intellectual Property Rights Holder

3 Introduction What is Game Design? The purpose of the game design process is essentially to direct the creation of a game given a set of constraints. These constraints vary depending on the type of game being designed. (Wikipedia, 2006)game Game design forces you to think about all aspects of your game in detail.

4 What should we consider is designing a game? Technical Design Document Creative Design Document Project Management Development Team Production Design Art Design Programming Design Audio Design Quality Assurance

5 Platform Considerations? Arcade machines PC Consoles Nintendo X-Box Playstation Handheld Portables

6 Game Genres? Real-time Strategy (RTS) Role Playing Games Sports Puzzlers 1 st Person and 3 rd Person Shooters

7 Design Documents Technical Design Document Summary of the project Staff assignments and considerations Listing of core code modules required Creative Design Document Back-story for the game Basic character navigation features Outline of inventory system

8 Project Planning Tasking – making assignments according to who will execute which task. Tracking – Charting the progress (or lack of progress) for any given task. Example of planning tools MS Project NXN Alienbrain

9 Key Roles Developer Publisher Producer Designers Programmers Audio Programmers Game Testers

10 Art and Design Modeling – building art assets including character models and props Animation – focus is on animating character motions and environment in 2D or 3D Mapping – focus is on creating texture maps to apply to geometric surfaces including character models and environments

11 Audio Composers write background music, opening and closing music, and cutscene music for game scenarios and cinematics Suspense or climatic music Special FX – the kicks, crunches, booms, and bangs

12 Quality Assurance Testers perform critical debugging tasks by playing through games looking for the following: Gameplay problems Freezes Misspelled text Inconsistencies Missing or confusing features

13 Summary In review, we have discussed: A brief history of gaming The purpose of game design Some game design considerations Design Documents Project Planning and key roles Art Design and Audio QA

14 Any Questions???


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