가상현실 Virtual Reality CSE 425 Spring 2001 김 창 헌 Department of Computer Science Korea University

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가상현실 Virtual Reality CSE 425 Spring 2001 김 창 헌 Department of Computer Science Korea University

Course Information CSE425 Virtual Reality Credit: 3 학점 Attendee: 3, 4 학년 Prerequisites Data Structure Programming Skills of C and C++ Computer Graphics

Time and Place Lecture 10:30 ~ 11:45 Monday, 이학관 433 호 2:00 ~ 3:15 Wednesday, 이학관 433 호 Lab 2:00~ 3:15 Wednesday, 이학관 433 호 ( 해당 되는 주 )

Textbooks Virtual Reality Systems, J. Vince, 1995, Addison-Wesley References Virtual Reality Excursions with Programs in C, S. R. Marenka, 1994, AP Professional Compute Graphics C version 2 nd edition, D. Hearn, M. P. Baker, 1997, Prentice Hall

Course Outline VR World Creation, Navigation 3DS max, Photoshop OpenGL,Direct3d C,C++,Java,etc. VR TheoryVR Application Graphics Software Graphics Library Programming Language VR Toolkit

Course Scope Introduction to Virtual reality VR system & Application VR & HCI Creation of Virtual Worlds

Assignments Design Assignments Assignment #1:Modeling1 Assignment #1 Assignment #2:Modeling2 Assignment #2 Assignment #3:Animation & Rendering Assignment #3 Assignment #4:Morphing & Discussion Assignment #4 Programming Assignments (2 개중 선택 ) Renderer(Fog, Texture Mapping 포함 ) – 낮은 레벨 Rubiks Cube – 높은 레벨

Design Assignment #1 Modeling a Car with 3dcg

Design Assignment #2 Modeling a Human with 3dcg

Design Assignment #3 Animation & Rendering with 3dcg

Design Assignment #4

Programming Assignment Choose One 1) basic Rendering 2) Rubiks Cube rendering

Group Term Project Written proposal (due 4. 30, 2001) Written proposal Demo day (due 6. 4, 2001) Demo day

Group Project (1) Group Project Spec. : 2 인 1 조 가상공간 구현 ( 방 1 개 이상, 물건 4 개 이상 ) Navigation 필수 Example 건물, 사무실, 집, 자동차 등 가상 공간 모델링 Special VR: 우주, 해저, 지형, 동굴 가상 공간 상에 table, 의자, 벽걸이 모델링 Special Object: 사람, 애완동물, 물 가상 공간 Navigation 기능 필수 Modeling 은 3D MAX,Maya 등 기타 모델링 툴 사용가능 Rendering 과 Animation 은 Programming 으로 제작하여야 함

Group Project (2) Example

Course Organization 3/5: Overview3/7: Introduction to VR 3/12: VR History3/14: VR System 3/19: VR Application3/21: Modeling (Design Asg.#1) 3/26: Virtual Worlds 13/28: Animation(Design Asg.#2) 4/2: Virtual Worlds 24/4: Rendering 4/9: Human Factors 14/11: Rendering(Design Asg.#3) 4/16: Human Factors 24/18: PostProduction (Asg.#4) 4/23: Midterm Exam. 4/30: Term Proj. Proposal5/2: Introduction to Opengl 5/7: Ray Casting5/9: Modeling with Opengl 5/14: Illumination5/16: Rendering (Prog. Asg.#1) 5/21: Keyframe Animation5/23: Kinematics 5/28: Video show 6/4: Term Project Demo 6/6: Final Exam.

Grading Midterm Exam (15%) Final Exam (25%) Design, Program Assignments (25%) Final Project (25%) Class Participation (0~100%)