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Computer Graphics Sai-Keung Wong ( 黃世強 ) National Chiao Tung University.

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Presentation on theme: "Computer Graphics Sai-Keung Wong ( 黃世強 ) National Chiao Tung University."— Presentation transcript:

1 Computer Graphics Sai-Keung Wong ( 黃世強 ) National Chiao Tung University

2 Sai-Keung Wong ( 黃世強 ) Office: EC706 Phone: #56626 Homepage: http://people.cs.nctu.edu.tw/~cswingo

3 Course Outline 1.Overview of computer graphics - Review on OpenGL (Open Graphics Library) 2.Geometric object representation; multiresolution modeling 3.Ray tracing 4.Global illumination 5.Collision detection 6.Fluid simulation 7.Crowd simulation

4 Teaching Approach Programming oriented Theoretical basis Programming tutorial

5 Course Evaluation Four homework assignments (40%) – Programming assignment + report – C/C++, Windows platform Four quizzes (10%) Midterm(10%) – Programming test ( C/C++, OpenGL Programming ) Project (40%) – Proposal (0%) – Program + Presentation + Demo (20+5+5%) – Report(10%) 5% off per day for late submission

6 References 1.Angel and Shreiner: Interactive Computer Graphics 6E © Addison- Wesley 2012 2.Perter Shirley et al., “Fundamentals of Computer Graphics”, 2nd Ed., A K Peters, 2005 3.A.Watt. 3D Computer Graphics, 3rd ed., Addison-Wesley, 1999 4.D. Hearn and M.P. Baker, Computer Graphics with OpenGL 3rd Ed., Prentice Hall, 2004. 5.J. D. Foley, A. van Dam, S. K. Feiner, J. F. Hughes, R. L. Phillips., Introduction to Computer Graphics, Addison-Wesley, 1993. 6.NeHe, OpenGL tutorials 7.Blender, www.blender.orgwww.blender.org 8.Pov-ray 9.Meshlab


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