A World Revealed.... The story is everything... So Thinking of what interests me most about a game I ended up playing Skyrim a bit and got to wondering.

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Presentation transcript:

A World Revealed...

The story is everything... So Thinking of what interests me most about a game I ended up playing Skyrim a bit and got to wondering how character progression affects our experience of the game. In a computer game character progression takes the form of levels, loot, and skills; witch basically all mean you accumulate more stuff for your character. In some games there is a reputation or karma system that add even greater depths to the story. Thinking about this I wondered why sometimes games don't all ways draw you in in the same way a good novel can, even when they seem to be trying to do the same thing (i,e, tell stories). I came to the conclusion that it is because in games character progression is only the perspective one character and accumulating thing for that character, whereas in a book one can experience the story from the perspective of multiple characters and viewpoints, and progression takes the form of changes in the story and characters lives, instead of ever increasing points and perks. Granted allot of games do have incredible in depth stories, and some books very linear ones; but I'd love to see a game that takes its storytelling in the direction of a novel that takes you through different perspectives of the same events.

Noven Flame-Blade Neune Fire-Eye Leai Xen Nero Xen

More Characters

Scenario

AI NPCS NPCS will be everywhere, there will be some you can interact with. These include the other player characters, shopkeepers and townsfolk, plus some others on some of the secret side quests. Outside of the cities NPC will rarely interact with you save to trigger a cut scene that will reveal a part of the story, and at the same time a new quest, boss battle or mystery. Creeps Almost all creeps will be fully aware and be able to spot you easily, though according to time of day and location you may be able to avoid confrontation, and hunters may be able to tame certain animals and therefore receive less aggression from the same wild animals. Certain creeps that are plot keys to trigger a boss encounter or story point may trigger differently. Bosses Bosses will vary from hard combat and fighting to more strategic puzzle-like fights, and many will have to be reached through a plot point or on the way to a plot point.

Landscape

Music Ambiant music will create a feeling, and certain emotion for the different environments and encounters in the game, whilst a sweeping emotional score will be the backdrop to the story scenes and key encounters. An ambient sound through the majority of the game will give the player the option of turning the music off and playing through with the natural sounds of the environment surrounding them. Examples of soundtracks that I would emulate include Deadlight, War craft, Plants VS Zombies & Trine.