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SpongeBob SquarePants: Battle For Bikini Bottom By Robert Chynowth.

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Presentation on theme: "SpongeBob SquarePants: Battle For Bikini Bottom By Robert Chynowth."— Presentation transcript:

1 SpongeBob SquarePants: Battle For Bikini Bottom By Robert Chynowth

2 Video

3 Basic Information Game title: –SpongeBob SquarePants: Battle For Bikini Bottom Company & Author: –THQ Inc. © 2003 Viacom International Inc. Type of Game: –3D/Action/Adventure Price: –Currently around $20.00 new –Originally priced at $39.99 new Hardware requirements: –PlayStation 2 –A Display device with compatible A.V. Jacks

4 Overview Ridding the popularity of the largely successful cartoon upon which it is based, “SpongeBob SquarePants: Battle for Bikini Bottom” was created to capitalize on the built in market. This 3D, action, adventure game takes SpongeBob SquarePants, Sandy, and Patrick on a wild ride across 10 different levels using different skills amongst the three different characters.

5 Game Play Its Pretty Good Uses the standard Playstation Controler Reactions times are automatic but are delayed when attacking Third person perspective Not too confusing puzzle's NPC’s are shallow non-dynamic scripts Feedback on game progress is week Battle with the robots seems consistently boring

6 Scoring Underwear Golden Spatula’s Shinny objects Socks Regular Points

7 Artwork Dr. Seuss like topography Individual chunks of landscape repeative close up, But lots of different stuff across the landscape No 3D cell-shading No stunning visual graphics

8 Sound and Music Music, sounds and vocals mostly from the cartoon itself Adds to the humor of the game Does not distract from the game

9 Manual Gives technical details Explains the plot Gives an overview of the levels Gets the job done

10 What is good about the game? Very Humorous Adults and kids can play the same game Correct balance of challenge Many things to do, and places to explore

11 What is bad about the game? A general lack of advancement in the plot of the game. No clear resolution on whether or not we have done everything in a certain level. Levels are too big and you get lost in them. Game play is monotonous Need more actions for the players to perform

12 Suggestions Make the levels smaller Add more advanced moves for more advanced gamers Make battle more dynamic Integrate the plot more inside the individual levels.

13 Questions?


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