Legend – Goal A – Attack – Running Path M – Midfield – Throwing / Shooting Path L – Look for pass – Pick for Teammate – Ball location O – Offense X – Defense.

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Presentation transcript:

Legend – Goal A – Attack – Running Path M – Midfield – Throwing / Shooting Path L – Look for pass – Pick for Teammate – Ball location O – Offense X – Defense A 1 – Attack number 1, A 2 – Attack number 2, etc T T T T

Formation: 33 (2, 3, 1) 2 up top, 3 across middle, 1 behind A1A1 A2A2 A3A3 M1M1 M2M2 M3M3 CreaseLeft wing Right wing X Note: Midfield and Attack are in 2 triangles. Players should always be within passing distance of everyone in their triangle, and spread out enough to make is difficult for defenses to cover more than one player at a time. Top left Top right

Play 1: Diamond Play shown for right-handed sweep from Midfield A1A1 A2A2 A3A3 M1M1 M2M2 M3M3 Note: M 1 takes right-handed sweep across the top and ends in M 2 position. A 3 (at X) follows drive and ends at A 2. Triangles rotate opposite directions filling in remaining positions. Looks for passing are A 3 (who becomes A 2 ), M 2 while approaching M 3, and M 3 while they are near the goal. NEVER force a pass to the middle when someone is covered. L L L

Keep your sticks up and in shooting position, you never know when that pass will come If your defense leaves you at the end of your movement roll into a shooting position – if the primary shooter gets 2 defense on them you might get the chance to shoot. It is one extra pass but the goalie will not expect it

Play 2: Ruby Diamond run from the Attack Note: For a right handed attack; A 3 sweeps to the right side of the goal with the possibility of a drive. Looks are A 1 (before they reach the crease), M 1 and M 2 as they cut to the crease on a sprint rotation. If all else fails roll away from pressure at the right wing and throw the ball back to the player at X take up position at A 1. A 2 sprints to X to guard the end-line on a shot and incase the play needs to be redirected or reset. M 3 sprints to M 2 as defense should anything goes wrong and then over to M 1 to back up the pass in the second rotation. M 2 goes to M 1 to back up the pass in the first rotation and then as a shooter to in the second. M 1 is the primary rotation shooter from midfield and then clears out to an up top position to defend should something go wrong. A 1 cuts across the face of the goal looking at A 3 for a pass, but cuts across to get out of the way. Once on the far side set up high and work to get open in a shooting position. For a left handed attack; A 3 sweeps to the left side of the goal and everyone rotates in the opposite direction with the same responsibilities.

Play 2: Ruby (Basic Rotation) Diamond run from the Attack A1A1 A2A2 A3A3 M1M1 M2M2 M3M3 L L

Again - Keep your sticks up and in shooting position, you never know when that pass will come If your defense leaves you at the end of your movement roll into a shooting position Attack should be aggressive on every ground ball, If we don’t have the ball we can’t score NEVER force the ball to the middle if it doesn’t work the first time roll away from pressure and reset for another play. Middies be ready for a double or triple rotation. Keep moving it will confuse and tire the defense Version 1 – A3 drives to cage Version 2 – Quick pass to A1 Version 3 – Quick pass to M1 Version 4 – Hit M2 on second midfield rotation Version 5 – Nothing there – reset to X let them run another play

Formation: 40 (1, 4, 1) Iso Drive A1A1 A2A2 A3A3 M1M1 M2M2 M3M3 Crease Left wing Right wing X

Play 1: Fire Drive from Midfield Note: M 1 recognizes a scoring opportunity due to speed mismatch and calls for the offense to shift to give them the isolation at the top. M 1 backs away to the top center giving time for offense to shift and drawing their defense high in the process. M 1 must beat their defense and drives towards cage. As drive starts M 2 and M 3 set picks right behind the defense covering the attack. Attack curves around any way they can to get open for feed from M 1. A 3 wraps around opposite side of their defense, but backs up shot when taken. They must be the first player to the end line on the shot so we can get the ball right back.

Play 1: Fire Drive from Midfield

Play 2: Water Drive from Attack Note: A 3 recognizes a scoring opportunity due to speed mismatch and calls for the offense to shift to give them the isolation from X. A 3 gives time for offense to shift and draws their defense to one side of the goal or the other. M 2 and M 3 set up high to give A 1 more room to work. A 1 and A 2 sprint in to set picks for the midfield. A 3 must beat their defense and drives towards cage. As the picks get set M 2 and M 3 cut sharply towards the cage with sticks raised. M 1 should wait to see what side of the goal A 3 has chosen to go on and will cut to that side of the goal as a 3 rd look if their defense drops back towards the goal. NEVER force a pass or attempt to drive through 3 people. Pull it out and run a different play.

Play 2: Water Drive from Attack

Formation: 22 (2, 2, 2) A2A2 A3A3 M1M1 M2M2 M3M3 Left wing Right wing Note: M 3 and A 1 can switch places Top left Top right A1A1

Note: M 3 and A 1 set picks for attack. A 2 are looks for a quick goal. If the pass isn’t there, A 2 and A 3 will then set picks for A 1 and M 3 who are now below. M 1 can possible be a look if his/her defender is ball watching M 2 should drive around to the outside as soon as the players go to set their picks, the defense will think it is an iso and may slide to defend leaving their player wide open. If it doesn’t work the first time, roll away from pressure – reset and let the attack set their picks – After the first pick M3 is way out of position should something go wrong we must win all ground balls

Note: M 3 and A 1 set picks for midfield. Play can be run forever until there is someone open. If you were a cutter, your next job is to pick for the person who picked for you. If the looks aren’t there, get it around and have midfield around “Mario”

Note: M 3 picks for A 2. A 1 sets picks for midfield. A 2 drives to take shot. Midfield up top cut to goal as an outlet. This again puts a midfield in a dangerous defensive position, but brings a short stick to the pick that should switch with the short pole covering the midfield for a major offensive advantage of a short stick covering an attacker.

O2O2 O1O1 O3O3 O4O4 O5O5 O6O6