Trevor Setvin & Melissa Kampa Illinois State University School of Communication.

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Presentation transcript:

Trevor Setvin & Melissa Kampa Illinois State University School of Communication

 Overview of Second Life and avatars  Quality of virtual education  Criticisms of Second Life and virtual education  Benefits of Second Life and virtual education

 Created by Linden Labs (CA) in 2003  Avatar: 3-D virtual self-representation  Total population: 16,671,245 (~ 500,000 active).  Free membership (  Showcase includes: ◦ Arts & Culture ◦ Education & Non-profit ◦ Fashion ◦ Hot spots ◦ Music ◦ Photos and Machinima ◦ Tutorials

 150 colleges in U. S. and 13 countries are in Second Life  Second Life Grid: resource for educators. ◦ International Society for Technology in Education (ISTE island)  The Immersive Education project  Stanford University* ◦ Stanford University Libraries and Academic Information Resources (virtual library).  Princeton University  Harvard Law School* ◦ The Berkman Center for Internet and Society.  New York University  San Diego State University  Texas State University* * Virtual campus

 Campus tours  Speakers  Classes  Virtual tours of historical places ◦ Alliance Library System ◦ Learning Times  Research projects

 University of Texas at Austin and University of California at Berkeley: architecture students.  Wharton School: business and marketing skills.  Trinity University in San Antonio: web design.  Cyber Practicum: classroom, avatar, lesson plans, teaching.  Virtual Human Interaction Lab- Stanford University

 Immersive, interactive environment  Exploratory environment  Universal interaction  Creation of environment  Sense of community and presence  Teacher/student collaboration