Ahmed Nabizadeh. A computer network, often simply referred to as a network, is a collection of hardware components and computers interconnected by communication.

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Presentation transcript:

Ahmed Nabizadeh

A computer network, often simply referred to as a network, is a collection of hardware components and computers interconnected by communication channels that allow sharing of resources and information.

A standalone entity is something that has no dependencies; it can "stand alone". Standalone may also refer to the following topics: Standalone software The standalone attribute in XML a standalone expansion pack for games game not bundled with console

A local area network (LAN) is a computer network that interconnects computers in a limited area such as a home, school, computer laboratory, or office building using network media. The defining characteristics of LANs, in contrast to wide area networks (WANs), include their usually higher data- transfer rates, smaller geographic area, and lack of a need for leased telecommunication lines.

A Wide Area Network (WAN) is a telecommunication network that covers a broad area (i.e., any network that links across metropolitan, regional, or national boundaries). Business and government entities utilize WANs to relay data among employees, clients, buyers, and suppliers from various geographical locations. In essence this mode of telecommunication allows a business to effectively carry out its daily function regardless of location.

A client is an application or system that accesses a service made available by a server. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. The term was first applied to devices that were not capable of running their own stand- alone programs, but could interact with remote computers via a network. These dumb terminals were clients of the time- sharing mainframe computer.

In the context of client-server architecture, a server is a computer program running to serve the requests of other programs, the "clients". Thus, the "server" performs some computational task on behalf of "clients". The clients either run on the same computer or connect through the network. In most common use, server is a physical computer (a computer hardware system).

The client/server model is a computing model that acts as distributed application which partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system.

Peer-to-peer (abbreviated to P2P) refers to a computer network in which each computer in the network can act as a client or server for the other computers in the network, allowing shared access to files and peripherals without the need for a central server. P2P networks can be set up in the home, a business or over the Internet.