Level > Next Level > …. > Crumb Trail (Hansel & Grettel) Bread Crumb Trail.

Slides:



Advertisements
Similar presentations
Structured Design The Structured Design Approach (also called Layered Approach) focuses on the conceptual and physical level. As discussed earlier: Conceptual.
Advertisements

UI Best Practices Application Developer’s Intro School Week 1 Day 1.
User Interfaces 4 BTECH: IT WIKI PAGE:
Choose the Proper Screen-Based Controls
Effective Visual Communication Sinoj Mullangath. Komunikasi Komunikasi menyampaikan “fakta, konsep dan emosi” Untuk menyampaikan sesuatu, diperlukan bahasa.
Displays Chapter 8. Key Components in Display Design.
The best layout feature with…. Visual Graphics for Instructional Design require a few standard rules.
GUI Design Taken from “Lecture Notes For Tutorial, Graphics Design for Usable User Interfaces” Siggraph 97 By Aaron Marcus, John Armitage, Volker Frank,
Copyright © 2010 Pearson Education InternationalChapter Designing Visual Communication.
Saul Greenberg Graphical Screen Design Grids are an essential tool for graphical design Important graphical design concepts include visual consistency.
Graphic Design 1 The “look & feel”. Fall 2002CS/PSY Agenda Principles Examples SHW discuss.
SIMS 213: User Interface Design & Development Marti Hearst Thurs, Feb 27, 2003.
Saul Greenberg Graphical Screen Design Grids are an essential tool for graphical design Important graphical design concepts include visual consistency.
Prof. Anselm SpoerriWeb Design Summary1 Web Guiding Principles Diversity of Users & Rapid Change –Diverse users, diverse computers, diverse skills, diverse.
Web Site Design Marti Hearst (UCB SIMS) SIMS 213, UI Design & Development April 6, 1999.
SIMS 213: User Interface Design & Development Marti Hearst Thurs Feb 8, 2001.
CMPUT 301: Lecture 25 Graphic Design Lecturer: Martin Jagersand Department of Computing Science University of Alberta Notes based on previous courses by.
Saul Greenberg, James Tam Graphical Screen Design CRAP – contrast, repetition, alignment, proximity Grids are an essential tool for graphical design Other.
Designing Pages and Screens Comm Arts II Mr. Wreford.
The Non-Designer’s Design Book Typographic Principles for the Visual Novice -- Robin Williams.
Visual design The “look” of your interface. Agenda Poster information Errors review Visual design.
The Language of Art Elements Unit
Graphic Design 2.
Chapter 4 Typography Objectives (1 of 2) Differentiate among calligraphy, lettering, and typography. Gain knowledge of type definitions and nomenclature.
Chapter 4 Typography.
Color Theory in Web Design Web Design – Sec 2-2. Objectives  The student will: –Have a better understanding of effective use of color on the web. –Be.
1 Society for Environmental Graphic Design | January 20, 2009 Part 5: Design Guidelines.
William H. Bowers – Designing Look and Feel Cooper 19.
Design. Hard design - increase control. - Displays are more virtual / artificial. Marketplace pressure: - Adding operations cheaper. Adding controls expensive.
Web Design, 4 th Edition 4 Planning a Successful Web Site: Part 2.
When GOOD Maps Go BAD (Cartography) E.J. McNaughton.
Page Design CMPT 281. Announcements Outline Graphic design Components of visual languages Design factors in interfaces Techniques: – Clustering – Grids.
Yvonne M. Hansen Visualization for Thinking, Planning, and Problem Solving Simple, graphic shapes, the building blocks of a graphical language, play an.
© Anselm Spoerri Lecture 14 Course Review –Course Objectives –Design Principles Evaluation Criteria used for Term Project.
What is Multimedia?. Today’s objectives Define multimedia Work with XHTML Work with CSS.
Graphic Design The “look & feel” portion of an interface What someone initially encounters Conveys an impression, mood.
Principles of Good Screen Design
Click to edit Master subtitle style USABILITY and USER INTERFACE DESIGN Application.
Understand the Principles of Good Screen Design. Introduction A well-designed screen: Reflects the capabilities, needs, and tasks of its users. Is developed.
Design Tips for Effective PowerPoint Use Presented by: Susan Dobbs Krissy Malone Sue Sikora CAT 520 Fall 2005.
Principles of Design and Photography. The principles of design help us organize and arrange the elements of art in our photographs. Unlike, the elements.
Creating visually attractive and appealing publications.
VERITAS Confidential Graphic Design Shashank Deshpande VERITAS Software July, 2003.
Interface Design.
INTRODUCTION Basic Design Principles Proximity Visual Hierarchy Visual Hierarchy Symmetry / Asymmetry Symmetry / Asymmetry Repetition Unity Contrast.
Chapter 6 Repetition…. Objectives (1 of 2) Reinforce the importance of the principle of repetition. Understand the effect of repetition in a design. Appreciate.
INTRODUCTION: REVIEW. What is Art?  Form of expression with aesthetic  Organize perception  A work of art is the visual expression of an idea or experience.
Technical Module H Web and Graphical User Interface Design Interface Fundamentals Who are the users? Internal External Users’ main events Types of interfaces.
Dr Dat Tran - Week 1 Lecture Notes 1 User Interface Design Programming Graphical User Interfaces PG (7110) University of Canberra School of Information.
Visual design The “look” of your interface. Role of Graphic Design What someone initially encounters – Sets a framework for understanding content.
Principles of Digital Design Digital Presentations & PowerPoint.
MAPS AND VISUALIZATIONS
Design Fundamentals. What is Design?  Design- Developing a plan for a project.  Some things to consider when creating a design are: What will sell a.
Color Theory in Web Design Web Design – Sec 2-2. Objectives  The student will: –Have a better understanding of effective use of color on the web. –Be.
©2001 Southern Illinois University, Edwardsville All rights reserved. CS 321 Human-Computer Interaction Today Design Elements Readings in HCI, pp
Desktop Publishing CRAP.
Guilford County SciVis V104.01
Yonglei Tao School of Computing & Info Systems GVSU Ch 7 Design Guidelines.
The Structure of the User Interface Lecture # 8 1 Gabriel Spitz.
Creating & Building the Web Site Week 8. Objectives Planning web site development Initiation of the project Analysis for web site development Designing.
Web Interface Design Basic GUI and Web layouts Fig H.12: Basic Layouts of Web and Graphic User Interfaces.
3461 Laying Out Components Principles of Good Screen Design Galitz, W. O., (2002) The Essential Guide to User Interface Design, 2nd Edition, Wiley Computer.
Chapter 6 Guidelines for Modelling. 1. The Modelling Process 1. Modelling as a Transformation Process 2. Basic Modelling Activities 3. Types of Modelling.
Guilford County SciVis V104.01
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
Imran Hussain University of Management and Technology (UMT)
Principles of Good Screen Design
Who Needs Substance? Fall 2002 CS/PSY 6750.
Interface Design Interface Design
Designing Visual Communication
Presentation transcript:

Level > Next Level > …. > Crumb Trail (Hansel & Grettel) Bread Crumb Trail

Principles of Effective Visual Communication in Designing GUIs Based on Material of Aaron Marcus & Suzanne Martin

What is Graphic Design? Information-oriented graphic design is the use of typography, symbols, color, and other static and dynamic graphics, in both two and three dimensions, to convey facts, concepts, and emotions.

Egyptian Hieroglyphics

Pictorial Phonetism an eye, a can, a sail, a round, and a globe.

If we but look at these figures, they have neither sense nor sequence. They are intelligible only when pronounced: "I can sail round the globe."

The use of typography, symbols, color, and other static and dynamic graphics are used to convey facts, concepts and emotions. Successful visual communication through information-oriented, systematic graphic design relies on some key principles of graphic design.

Design Considerations There are three factors that should be considered for the design of a successful user interface Development factors Usability factors Acceptance factors.

Development Factors Development factors help by improving visual communication. These include: platform constraints, tool kits and component libraries, support for rapid prototyping, and customizability.

Usability Factors Usability factors take into account human factors and express a strong visual identity. These include: human abilities, product identity, clear conceptual model, and multiple representations.

Acceptance Factors Acceptance factors are: Installed base, Corporate politics, International markets.

User Interface Design Objectives Conceptually distinct organization Visually consistent presentation Effective use of visible language

Visible Language Visible language refers to all of the graphical techniques used to communicate the message or context.

Visible Language Layout: formats, proportions, and grids; 2-D and 3-D organization Typography: selection of typefaces and typesetting, including variable width and fixed width Color and Texture: color, texture and light that convey complex information and pictorial reality Imagery: signs, icons and symbols, from the photographically real to the abstract

Visible Language Animation: a dynamic or kinetic display; very important for video-related imagery Sequencing: the overall approach to visual storytelling Sound: abstract, vocal, concrete, or musical cues Visual identity: the additional, unique rules that lend overall consistency to a user interface. The overall decisions as to how the corporation or the product line expresses itself in visible language.

Principles of User Interface Design There are three fundamental principles involved in the use of the visible language. Organize: provide the user with a clear and consistent conceptual structure Economize: do the most with the least amount of cues Communicate: match the presentation to the capabilities of the user.

Organize Consistency, screen layout, relationships and navigability are important concepts of organization.

Chaotic Screen

Ordered Screen

Organize > Consistency There are three views of consistency: Internal consistency External consistency Real-world consistency

Orginize > Consistency > Internal Internal Consistency Observe the same conventions and rules throughout the application In general you should maximize the similarity of the major components of a user interface.

Orginize > Consistency > External External consistency The existing platforms and cultural conventions should be followed across user interfaces. Example: External Consistency for Text Tool Icons These icons come from different desktop publishing applications but generally have the same meaning.

Orginize > Consistency > Real-World Real-world consistency means conventions should be made consistent with real-world experiences, observations and perceptions of the user.

Organize > Screen Layout Screen Layout Three ways to design display spatial layout: use a grid structure, standardize the screen layout, and group related elements.

Organize > Screen Layout Relationships Linking related items and disassociating unrelated items can help achieve visual organization.

Organize > Screen Layout > Relationships Example: Relationships Left: Shape, location, and value can all create strong visual relationships which may be inappropriate. Right: Clear, consistent, appropriate, and strong relationships.

Organize > Navigability Navigability There are three important navigation techniques: - provide an initial focus for the viewer's attention – direct attention to important, secondary, or peripheral items – assist in navigation throughout the material.

Economize Four major points to be considered: simplicity, clarity, distinctiveness, and emphasis.

Economize > Simplicity Simplicity includes only the elements that are most important for communication. It should also be as unobtrusive as possible.

Economize > Clarity Clarity All components should be designed so their meaning is not ambiguous.

Economize Distinctiveness The important properties of the necessary elements should be distinguishable. Emphasis The most important elements should be easily perceived. Non-critical elements should be de-emphasized and clutter should be minimized so as not to hide critical information.

Communicate The GUI must keep in balance legibility, readability, typography, symbolism, multiple views, and color or texture in order to communicate successfully.