Hertfordshire Hockey JDC Plan 13-14. 1.Coachability – The desire to be successful, a willingness to listen and try to apply coach input 2.Speed – Raw.

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Presentation transcript:

Hertfordshire Hockey JDC Plan 13-14

1.Coachability – The desire to be successful, a willingness to listen and try to apply coach input 2.Speed – Raw speed over 5 – 25 metres – in comparison with the centre 3.Agility – Ability to change direction very quickly with good control, footwork and balance 4.Endurance – Ability to perform high intensity work for a prolonged period of time 5.Comfort on the ball – This should include ball carry position, close skills in the tight, first touch, V drag etc 6.Hit – The ability to hit with power, pace, consistency, use of correct grip and ball position in relation to body 7.Passing – Ability to see passes and to execute with a range of skills e.g. long hit passes, forward push passes on the move, in the tight etc 8.1 v 1 Elimination – Ability to beat a player and break a line with evidence of change of pace and good angles of running 9.Attacking Circle work – Awareness and use of space, understanding of deflections and 2 nd phase, body position etc 10.Defending – Evidence of Defending skills and responsibilities relevant to their position 11.Mental Toughness – Evidence of error recovery, ability to stay in the game and concentrate, not over react etc. 12.Game Decision Making – Evidence of understanding of shape, system, use of space, coachability, recognition of core game principles – e.g. when to stretch v when to post, when to hold space v when to step up, and how frequently does this player make the right decision? 13.Aerial 14.Reverse Stick 15.Deflections 16.Penalty Corners – Inject, Trap, Drag General, Fitness, Core Skill, Specific Skills Assessment Criteria 1 = Weak 2 = Inconsistent 3 = Competent 4 = Highly Competent

Season Plan – Sessions 1-4 Assessment Session 1Session 2Session 3Session 4 General Assessment Fitness Assessment 1. Coachability 2. Mental Toughness 3. Decision Making 4. Speed 5. Agility 6. Endurance 1. Coachability 2. Mental Toughness 3. Decision Making 4. Speed 5. Agility 6. Endurance 1. Coachability 2. Mental Toughness 3. Decision Making 4. Speed 5. Agility 6. Endurance 1. Coachability 2. Mental Toughness 3. Decision Making 4. Speed 5. Agility 6. Endurance Core Skill Assessment 1. Comfort on the Ball1. Hit 2. Passing 1. 1v1 2. Defending 1. Attacking the Circle Specific Skills Assessment 1.Aerial1. Reverse Stick1. Penalty Corner1. Deflections

Session 1 General Assessment Fitness Assessment 1. Coachability 2. Mental Toughness 3. Decision Making 4. Speed 5. Agility 6. Endurance Core Skill Assessment 1. Comfort on the Ball Specific Skills Assessment 1. Aerial 1.Welcome and Intro 2.Warm-Up 3.Ball Warm-Up 4.Dribble Relays 5.Ball Retention Skills 6.L/R Hand Side Ball Carry 7.Aerial 8.Game Play 9.Cool-Down

Session 2 General Assessment Fitness Assessment 1. Coachability 2. Mental Toughness 3. Decision Making 4. Speed 5. Agility 6. Endurance Core Skill Assessment 1. Hit 2. Passing Specific Skills Assessment 1. Reverse Stick 1.Welcome 2.Warm-Up 3.Ball Warm-Up 4.Hitting and Goal Scoring (including reverse stick hitting / dink) 5.Passing Patterns 6.Outletting 7.Game Play 8.Cool-Down

Session 3 General Assessment Fitness Assessment 1. Coachability 2. Mental Toughness 3. Decision Making 4. Speed 5. Agility 6. Endurance Core Skill Assessment 1. 1v1 2. Defending Specific Skills Assessment 1. Penalty Corner 1.Welcome 2.Warm-Up 3.Ball Warm-Up 4.1v1 in the D / 25 5.Defence in the D / 25 6.Penalty Corner skills 7.Game Play 8.Cool-Down

Session 4 General Assessment Fitness Assessment 1. Coachability 2. Mental Toughness 3. Decision Making 4. Speed 5. Agility 6. Endurance Core Skill Assessment 1. Attacking the Circle Specific Skills Assessment 1. Deflections 1.Welcome 2.Warm-Up 3.Endurance Assessment 4.Ball Warm-Up 5.Attacking the Circle, including finishing skills 6.Deflections 7.Game Play 8.Cool-Down

Technical Language Forehand/ Reverse side Strong/ reverse Ball Carry Dribble position Passing/ Dribble Lanes Area we want the ball to travel down Usually direct route to goal Avoiding contact Attack space on the pitch rather than running directly at players Pointing at pressure Facing directly towards the defender as you get close to contact Opens up more dribble and passing lanes Getting Ahead Pass and follow Post Up Leading back to the ball Screen Leading Leading in front and across a defender to receive the ball and eliminating them on receipt