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RIHP community Umpiring sessions

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Presentation on theme: "RIHP community Umpiring sessions"— Presentation transcript:

1 RIHP community Umpiring sessions

2 Umpire Accreditation Competencies
Manage Self Dress according to local competition standards for umpiring activity Apply self‐management principles for personal health and safety Identify roles and responsibilities involved in umpiring a match Display a positive attitude towards umpiring Manage Athletes Apply the rules/ guidelines of the hockey activity Illustrate ability to recognise dangerous play and respond Manage Others Work cooperatively with coordinators, parents/ guardians and other umpires Manage Environment Ensure environment is safe for activity Awareness of Officials Code of Behaviour

3 UMPIRE ROLE & responsibilities
Role of an Umpire: o Call decision in one half of the field o Award a penalty corner, penalty stroke, goal or free hit in your half of the field. o To control the match o Apply the rules of hockey o Uphold a duty of care by keeping the game safe. Responsibilities of an Umpire: - Things to keep in mind: o The 2 umpires work together as a team o Make sure the card is correct; check score and sign at the end of the game. o Your signature states all information is correct. Objectives to being a good umpire: o Aim to become better with each and every match. o Be approachable o Be natural and enjoy yourself o Be prepared with correct umpire uniform o Arrive minutes before the start of the game o Be interested and concentrate for the whole game

4 What you need: Whistle: A whistle is the most important piece of equipment that you will require while umpiring. You use a whistle to communicate to the players in the game. Clearly Identifiable shirt:: While umpiring it is a good idea to wear a different colourer shirt to the players in the game. This makes you clearly recognisable to players and other officials

5 Whistling and Signalling
Whistling: o Have a good solid sounding whistle o Blow decisively and loudly o The whistle is used to get players attention o Loud long and strong whistles are used when a break down tackle, push or shove happens o Don't whistle balls that leave the field of play [sideline or backline]. Signalling: o Clear signals held long enough so all players and fellow umpire are aware of decision o Stand still when giving a signal o Make positive and clear signals o Arms do not cross the body o Never turn your back or head on play or players

6 Umpire positioning

7 Umpire Movement Pattern

8 Basic rules Foot: If the ball comes in contact with a players feet or lower leg it a Free hit to the opposing team. Stick Check: If a player attempts a tackle and comes in contact with an oppositions stick and does not get the ball a free hit is given against the tackler. Obstruction: If a player blocks the path to the ball from a opposing player Out of Bounds: If the ball travels out of the marked boundaries a free hit is given against the team that last touched the ball. Dangerous Play: If the ball or stick causes any danger to any player on the field it can be deemed dangerous and a free hit is given against the player who created the danger.

9 Basic rules Obstruction: When umpiring it is easier to pick up on
obstruction by watching the players, don't watch the ball. Players obstruct if they: Back into an opponent Physically interfere with the stick or body of an opponent Shield the ball from a tackle with their stick or any part of their body A player who runs in front of or blocks an opponent to stop them playing or trying to play the ball is obstructing Be sure that the attacking player would be able to get to the ball and makes an attempt to try to get the ball. Control When umpiring remember to: Use clear whistling, signalling and communication Allow the game to flow, do not over-blow your whistle. Make sure you maintain the same distance at all times. Be fair Be consistent Concentrate at all times

10 Basic rules Dangerous Play
It is very important hat the rules of the game of hockey protect the players. Here are some rules that prevent dangerous play. Players must not lift their stick over the heads of other players. A Ball is considered Dangerous when it causes a play to move out of the way to avoid being hit. A penalty is awarded where the action causing danger took place (Not where the danger occurred). A Players running into the path of the ball to create danger should be penalized. a Intentional offences must be penalize

11 Self play rule Location:
The free hit is taken close to where the offence occurred. Free hit to attacking team within 5 metres of the circle - the ball is taken to the nearest point 5 meters from the circle. Free hit to defending team awarded outside the circle but within 15 metres of the back-line is taken at the 15 metre mark in-line with where the offence occurred. Free hit awarded to defending team inside the circle is taken anywhere inside the circle or up to 15 metres from the backline in line with the location of the offence.

12 Signals

13 protocol Before the game ,it is recommended that you meet with the other umpire and talk about a few things. You should cover: Area’s of control: Where you control the game and where the other umpire controls the game on the field. Signalling: Assisting the other umpire by signalling what you think the decision should be. If you are unsure of an interoperation of a rule this is a good time to clarify it. Make sure you warm up and stretch before you start umpiring a game.

14 Areas of control: Umpire A= Blue Area to Control
Umpire B= Green Area to Control

15 Extra Penalties If a defender breeches a rule in there own penalty circle it can be deemed a penalty corner or stroke.

16 Injury Management When a player is Injured on the field it is important that you act quickly and concisely. If the Injured player has a suspected Head or Neck Injury you must stop time immediately. You can also stop time if a player is injured and play is near or if they are bleeding. However if the ball and players is no wear near the injured player keep the game going. It is up to you so act quickly and determine if you are going to continue play or not.


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