Provisional draft 16-Oct-06 Make content and knowledge abundant, accessible, interactive and usable over time by humans and machines alike. Content must.

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Provisional draft 16-Oct-06 Make content and knowledge abundant, accessible, interactive and usable over time by humans and machines alike. Content must be made available through digital libraries and its long term usability, accessibility and preservation must be ensured Effective technologies need to be developed for intelligent content creation and management, and for supporting the capture of knowledge and its sharing and reuse Individuals, organisations and communities must find new ways to acquire and exploit knowledge, and thereby learn Political framework: « i Digital Libraries » Digital Libraries and Content

Provisional draft 16-Oct-06 Objective Digital Libraries and Technology enhanced Learning Digital Libraries Medium term: a) Large-scale European-wide digital libraries Long term: b) Radically new approaches to digital preservation Technology enhanced Learning Medium term c) Responsive environments for technology- enhanced learning Long term d) Adaptive and intuitive learning systems

Provisional draft 16-Oct-06 Digital Libraries context Research baseline Digital libraries Architectures for DL – theoretical development of reference model and its implementation (multilingual) search, access and management systems for cultural content Research on domain specific issues (e.g. interfaces, navigation, digitisation of audio-visual material, evaluation, personalisation, visualisation, cross-media retrieval) Digital preservation Test bed in libraries and archives - OAIS system integrating preservation into organisational workflows and processes Generic OAIS-based system for scientific data, multimedia art and other cultural heritage material Coordination of national activities mobilising centres or networks of competence, structuring the research space for FP7 Policy context: i2010: digital libraries

Provisional draft 16-Oct-06 Digital Libraries (1/2) a) Large-scale European-wide digital libraries of cultural and scientific multi-format and multi-source digital objects robust and scalable environments cost-effective digitisation, semantic-based search facilities and digital preservation features assisting communities of practice in the creative use of content in multilingual and multidisciplinary contexts b) Radically new approaches to digital preservation high volume dynamic and volatile digital content (notably web) keep track of evolving meaning and usage context of digital content safeguarding integrity, authenticity and accessibility over time models enabling automatic and self-organising approaches to preservation

Provisional draft 16-Oct-06 Digital Libraries (2/2) Approach : IPs (digitisation), STREPs and NoE (digital preservation) Includes centres of competence for digitisation and preservation, building upon, pooling and upgrading resources in the Member States Rationale: economies of scale, transfer of knowledge to other institutions, improving capacity, research into specific problems Leverage national initiatives (e.g. benchmarking digitisation, national preservation plans) Cross-disciplinary including empirical evaluation assessing broad socio-economic impact Impact : Unlock organisations' and people's ability to access digital content and to preserve it over time EU-wide massive digitisation and long term preservation

Provisional draft 16-Oct-06 Technology-enhanced learning - baseline from current research Mixing informal and formal learning New architectures & tools for learning platforms Compliance testing and take up of learning design Early experiments on personalisation of learning Integration of learning with knowledge management – individual and organisational learning, including approaches to competency management Models and systems supporting learners in learning together – collaboration, games, communities of practice Understanding how ICT-enabled learning can tackle specific problems – attention deficit, motivation and engagement – eg using games, neuroscience

Provisional draft 16-Oct-06 Technology enhanced learning (1/2) c) Responsive environments for technology-enhanced learning, which accommodate personalisation to respond to specific learning needs and contexts (mass-individualisation) are capable of transforming learning outcomes into knowledge assets enhances competence, skills and performance are pedagogically sound d) Adaptive and intuitive learning systems able to identify learner's requirements, intelligently monitoring progress, exploit learning and cognitive abilities letting people learn better, give purposeful and meaningful advice to both learners and teachers, learning on your own or collaboratively

Provisional draft 16-Oct-06 Technology enhanced learning (2/2) Approach: Cross-disciplinary (cognitive, organisational, pedagogical, technological aspects) Provide a body of evidence as to which approaches are effective and under which circumstances Empirical evaluation assessing broad socio-economic impact Impact: Faster and more effective learning, acquisition of knowledge, competences and skills Unlocking people’s and organisations’ ability to master knowledge and apply it Increased knowledge worker productivity, More efficient organisational learning processes

Provisional draft 16-Oct-06 Contacts and further information INFSO – E3: Learning and Cultural Heritage Patricia Manson Cultural Heritage Carlos Oliveira Technology-enhanced Learning Marco Marsella

Provisional draft 16-Oct-06 Some trends in digital content Explosion in the availability of multimedia content Produced and remixed by non-professionals Consumed on a broad range of devices Growing cognitive load and diversity of content types More and more data produced by instruments as opposed to humans Distributed (e.g. peer to peer) and Socially enhanced content management applications have established themselves as successful solutions Personal, Community, Organisational & Professional (media) content & information Objective : Intelligent content and semantics

Provisional draft 16-Oct-06 Intelligent Content & Semantics Obj in the draft WP Make digital resources that embody creativity and semantics easier and more cost effective to produce, organize, search, personalise, distribute and use across the value chain. CREATORS: Design more participative and communicative forms of content (media professionals, enterprise designers, talented amateurs) PUBLISHERS: Increase productivity in creative industries, enterprises and professional sectors (eg health, law) SCIENTISTS: Automate link between data analysis, theory and experimental validation ORGANISATIONS & COMMUNITIES: Automate collection and distribution of digital content and machine-tractable knowledge, and their sharing in collaborative environments

Provisional draft 16-Oct-06 Themes RTD: Authoring Workflow Personalisation Semantics Knowledge Networking, validation & socio economics Community building Take-up

Provisional draft 16-Oct-06 Advanced Authoring explore new media paradigms & novel forms of content; support creativity & interactivity; user experience & control; highly visual & non-linear content low-cost high-functionality editing tools; semantic metadata for new as well as legacy content: categorize & search, remix & share …; all content types (images, video, shapes…) Collaborative Workflow (metadata and “object” based) automated content flows, from acquisition to packaging & repurposing incl. adaptation to different markets & groups multimedia segmentation, summarisation & (scalable) coding Personalised Presentation & Consumption self-aware, adaptive content; user, context & device adaptation; privacy immersive rendering & multimodal interaction Community building Stimulate cross disciplinary approaches and user/supplier dialogue; encourage uptake of research results: demonstration & dissemination Some details …

Provisional draft 16-Oct-06 Some details … Semantic Foundations objective driven: beyond current knowledge models & formalisms; approximate reasoning & induction; probabilistic, temporal & modal modelling reference implementations in particular web integration of heterogeneus sources: multimedia resources resp. real-time data streams Knowledge Systems problem oriented: end-to-end systems for information bound organisations & communities; extract meaning from information & social interaction and make it computer tractable knowledge-based technologies & architectures in support of dynamic data & application integration, IT- based business processes, collaboration & problem solving Community building Stimulate cross disciplinary approaches and user/supplier dialogue; encourage uptake of research results: demonstration & dissemination

Provisional draft 16-Oct-06 Key features problem & objective driven scope: formal (AI) + social (Web 2.0) + ambient (Internet of things) content / knowledge resources foundational, component & system level research centred around (real) users, data & flows principled approach, no quick-and-dirty fixes field validation & assessment replicability & scalability active promotion & dissemination of results … beyond scientific circles

Provisional draft 16-Oct-06 What we don’t do In we do not plan to support research into: basic, theoretical research with no foreseeable by-products within 10 years domain specific applications - not portable/replicable in other socio- economic sectors developments addressing immediate commercial concerns e.g. content protection issues covered by other Challenges e.g. media networking, peer to peer topics well covered by on-going FP6 projects & networks individual projects can however address one or the other of the above issues

Provisional draft 16-Oct-06 Further Info & Events FP7http://cordis.europa.eu/fp7/ Unit E2 - Knowledge & Content Technologies URL: c/o Dr Stefano Bertolo IST conference, Helsinki Nov SAMT 2006, Athens 6-8 Dec Dir E info session, Luxembourg Jan 2007