Particle Physics Manager Objectives Educational game communicating particle physics and science ideas Suitable for 12-16yrs (KS3/4)

Slides:



Advertisements
Similar presentations
HOW SCIENCE WORKS Methods of Analysis and Detection Simon Coates – Bristol Grammar School.
Advertisements

Introduction to Relativistic Mechanics and the Concept of Mass Gron Tudor Jones CERN HST2013.
© Crown copyright 2008 Assessing pupils’ progress (APP) Science Shane Clark Science Adviser
Glengormley Integrated Primary School The Northern Ireland Curriculum.
A1 a Pupils reach high standards of attainment in Geography.
The APP approach to teacher assessment. Standing back Public view Close up Day- to-day PeriodicTransitional APP.
Teacher Librarians. Contact Information Mary Cameron Iowa Department of Education (515)
Introduction to Science Primary GTP 2009/10. What is Science?
Holyoke Public Schools Professional Development By, Judy Taylor
Types of Social Inquiry Sociology 487 Autumn 2004 Professor Liana Sayer Jill Harrison, Graduate Teaching Assistant.
Education 3601 Principles of Curriculum and Instruction Science Instructor: Paul Stevenson.
Problem Identification
Final Year Dissertation Advice Daniel Bryant Software Systems Group Dept. of Computing.
COMP 350: Object Oriented Analysis and Design Lecture 2
5E INQUIRY LEARNING CYCLE. EngageExplore ExplainElaborate Evaluate.
Design process. Design briefs Investigating Designing Producing Analysing and evaluating Design process wall charts.
Moving forward with Scalable Game Design. The landscape of computer science courses…  Try your vegetables (sneak it in to an existing course)  Required.
THE SUSTAINABLE PRACTITIONER A workshop for STEM subjects on Sustainable Development The Higher Education Academy Session 5: International Aspects.
The 5 E Instructional Model
Meeting the Needs of the More Able Extension & Enrichment.
Enhancing assessment capacity For teachers of Authority and Authority-registered subjects.
This is my Kindergarten Electronic Portfolio From ~ Gardner Math, Science, Technology Magnet School Click Here To Begin.
Teaching Fellow Admissions Tutor for Computer Science Director of Undergraduate Studies.
Maria Landy helps you to understand The New Primary Curriculum Be prepared – map now and what’s new!
Introduction to Primary Science APP. What do the AFs look like? AF1 – Thinking Scientifically AF2- Understanding the applications & implications of science.
Margaret J. Cox King’s College London
Selecting a Topic. Introduction l In this presentation we will: l Introduce the process of selection of a topic; l Consider the contents of a research.
Australian Curriculum Science K-6
Control technology. What and why? All the automatic electronic devices that regulate and control other devices. Control technology… …helps children understand.
Presenting History Using Photostory January 2010 History Connected Teaching American History Grant Connections to Standards: Massachusetts History and.
Teachers Development Day
Strategies for Differentiating the Curriculum
 Audience - huge variations  New Material - fun but too advanced ?  Length - important to be concise  Videos - adds variety but keep short  Choice.
Maria Landy helps you to understand The Primary National Curriculum in England Look at other schools websites! Maria Landy introduces the Primary National.
The Large Hadron Collider is the world's largest and highest-energy particle accelerator.
1 Welcome Back  Topics for today Pedagogy Curriculum Standards Introduction to desktop publishing & design.
Literacy in Science Extended Writing. Why literacy skills are important in science Many KS4 exams require extended writing outcomes New specifications.
OFFICE OF SCIENCE 2.3 Infrastructure and Installation Sims, Edwards 1.Does the conceptual design and planned implementation satisfy the performance specifications.
The 5e Instructional Model A Constructivist Approach to Education.
VELS The Arts. VELS (3 STRANDS) Physical, Personal and Social Learning Discipline-based Learning Interdisciplinary Learning.
Basics of Research and Development and Design STEM Education HON4013 ENGR1020 Learning and Action Cycles.
WELCOME TO BARBARA MORGAN S.T.E.M. ACADEMY AN OVERVIEW OF WHO WE ARE, WHAT WE DO AND HOW WE DO IT MR. RYAN WILHITE - PRINCIPAL.
The World Around Us and the Media Integrating ICT.
A Summary of some NoS Ideas. Big Ideas from Learning Area Statement (1) Students develop an understanding of the world, built on current scientific theories;
By: Akilah Philips Barry Harris Jeremy Taulton Naairah Lott Tessa Anderson Tiara Edwards.
Draft implementation plan for our new purposes and objectives for General Education. Interim report of the Task Force on General Education and the Faculty.
CSE 102 Introduction to Computer Engineering What is Computer Engineering?
New Opportunities The new Secondary Curriculum: A curriculum for the future.
Results of WP 4: Implementation, experimentation of teacher training actions Open University of Catalonia - From November 4th to December 19th.
The Learning Cycle as a Model for Science Teaching Reading Assignment Chapter 5 in Teaching Science to Every Child: Using Culture as a Starting Point.
Royal Irish Academy Briefing Bert Rima 109/01/2016.
1. Introduction to Research  What are the goals of descriptive, correlational, and experimental research? What are the advantages and disadvantages of.
Climate Change Response Framework projects Presentation to the Forest Community Vulnerability and Adaptive Capacity in the Context of Climate Change Workshop.
Key Stage 3 National Strategy Aims of session  To develop greater consistency in teacher assessment of ICT.  To develop a common understanding about.
Research Word has a broad spectrum of meanings –“Research this topic on ….” –“Years of research has produced a new ….”
What is Research?. Intro.  Research- “Any honest attempt to study a problem systematically or to add to man’s knowledge of a problem may be regarded.
Scientific Models.
The IT Industry The Online World Building and Installing Know the components of computer systems Understand and practically apply appropriate connectivity.
Unit 4: Promoting learning by managing progression.
Key Stage 3 National Strategy Session 1:What is modelling? Session 2:Teaching modelling at Key Stage 3 Session 3:Extending modelling in the classroom Modelling.
RISE Proposal. Acronym: JEPIF: Japan-Europe Physics at Intensity Frontier ??? Merge WP 1 & 3 ? – Sell as cross-fertilization and networking of flavour.
GOAL SETTING. SETTING REALISTIC GOALS Goal setting is an important part of life. It helps you see what you want out of life. goal setting The process.
September 2006 September 2007 September 2008 September 2009 September 2010 First teaching of 2 tier GCSE Maths (Foundation level C-F, Higher level A*
Approaches to the History of Psychology Ψ = Psychology “Psychology has a long past, but a short history.”
Future Accelerator Projects
<Student’s name>
AF1: Thinking Scientifically
Future Earth – Our World in Your Hands
CERN communications strategy Putting it in practice
Particle Physics Theory
Presentation transcript:

Particle Physics Manager Objectives Educational game communicating particle physics and science ideas Suitable for 12-16yrs (KS3/4)

KS3 Science Curriculum 'Key Concepts' 1.1 Scientific thinking 1.2 Applications and implications of science 1.3 Cultural understanding 1.4 Collaboration

KS4 Science Curriculum 'Key Concepts' “During KS4 pupils learn about the way science and scientists work within society”

How can the game educate? Active decision making e.g., overcome a particular problem Resource management / Problem solving Explanatory dialogues Short, focused description of key points

Scope of the game LHC-based Possible goals: » Design an effective collider / campus » Discover Higgs boson Advantages: » Highly focused – can communicate more detail on current particle physics without overwhelming user » Current topic

Scope of the game Possible flow: Review proposed designs and advice / theory Assign construction contracts Run experiments Refine detectors / collider Endgame: Discover Higgs, etc LHC-based

Scope of the game Historical Possible goals: » Manage and design a CERN-like site over several decades » 'Beat' CERN's progress » Reach discovery milestones Advantages: » Greater potential divergence of user experience » Communicates importance of prior work on progress

Scope of the game Possible flow: Identify potential frontier to explore Assign construction contracts Run experiments Refine detectors / collider / campus Reach discovery milestone Historical Design new experiment

Open Questions What scope is most appropriate or interesting? Which goals are suitable and how can a user's performance be evaluated on them? What mechanics would effectively reward those who understand the science presented without frustrating those that do not?