LICENCE EDUCATION AND TRAFFIC SIMULATION (LETS). PROJECT MEMBERS ATIL İŞÇEN UĞUR ACAR UMUT EROĞUL ÇAĞLAR ATA A.ENGİN BAYRAK.

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Presentation transcript:

LICENCE EDUCATION AND TRAFFIC SIMULATION (LETS)

PROJECT MEMBERS ATIL İŞÇEN UĞUR ACAR UMUT EROĞUL ÇAĞLAR ATA A.ENGİN BAYRAK

Presentation Modules Presentation Modules Project Definition & Goals Project Definition & Goals Requirements Analysis & Features Requirements Analysis & Features Overall System Design Overall System Design Development Development

Project Definition 3D Licence Education and Traffic Simulation 3D Licence Education and Traffic Simulation Safe Training Safe Training Reality Reality Scenario Editor Scenario Editor Special Scenes Special Scenes Specific Environments Specific Environments

Requirements Analysis & Features Literature Survey Literature Survey Meeting with Driving Teachers Meeting with Driving Teachers Result Result

Literature Survey Other Systems Other Systems Graphics Graphics AI AI Usability Usability

Result Education Education Usability Usability Realism Realism Performance Performance

SIMULATION ENGINE Overall System Design Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Input Handler  Gets User Input Keyboard Mouse GamePad Clutch

Physics Engine SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Physics Engine  Real World Physics  Collision Detection

AI Engine SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine AI Engine  Path Finding  Aggressiveness  React to Live Environment

Graphics Engine SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Graphics Engine  Rendering Models (Mesh)

Audio Engine SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine  Outputs Proper Sounds  Proper Sounds are decided by events

Hardware Output Handler SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Hardware Output Handler  Vibrate Steering Wheel Clutch

SIMULATION ENGINE SIMULATION ENGINE Physics Engine AI Engine Input Handler Graphics Engine Hardware Output Handler Audio Engine Simulation Engine  Initialization of All Components  Simulation State  Synchronous Coordination of All Components

Overall System Design Continued SCENARIO EDITOR Scenario Input Handler Scenario Database Scenario Editor  Generate Map  Save/Load Scenario  Change Environment Settings

Scenario Editor

Teacher Menu

Main Menu

In Car

Development Libraries and Tools Libraries and Tools What we did? What we did? What is next? What is next?

Libraries and Tools M Ms Visual Studio C with Service Pack (OGRE) Object-Oriented Graphics Rendering Engine (OGRE) Simple Direct-Media Layer (SDL) Open Dynamics Engine (ODE) Open Audio Library (OpenAL) 3d Studio Max

What We Did? Clutch Mechanism Clutch Mechanism OGRE OGRE ODE ODE OpenAL OpenAL SDL SDL UI UI

What is Next? Prototype Prototype Models of Real Cars Models of Real Cars Simple AI Simple AI Simple Scenario Editor Simple Scenario Editor

WEBSITE : WEBSITE :