The New Computing: Ending User Frustration Ben Shneiderman & Irina Ceaparu, Jonathan Lazar*, Katie Bessiere, John Robinson May 2002 University of Maryland.

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Presentation transcript:

The New Computing: Ending User Frustration Ben Shneiderman & Irina Ceaparu, Jonathan Lazar*, Katie Bessiere, John Robinson May 2002 University of Maryland Human Computer Interaction Laboratory & *Towson University

A Systematic to Change A Systematic Approach to Change The old computing is about what computers can do, The New Computing is about what people can do

An Inspirational Muse: Leonardo da Vinci ( ) Renaissance Man §Combined science & art §Integrated engineering & esthetics §Balanced technology advancement & human values §Merged visionary & practical

Leonardo’s Laptop HCIL Symposium paying attendees will receive a copy around September 15. MIT Press October 2002

Goals for The New Computing 1) Usable: Reliable & comprehensible 2) Universal: Diverse users & varied equipment 3) Useful: In harmony with human needs

1) Usable: Ending User Frustration Goal - make computer usage less frustrating Identify top ten frustrations Measure severity & frequency in lost time Determine if the situation is improving Related areas Errors Time delays Emotional reactions

1) Frequent frustrating experiences Networking & Web

Application & System Crashes 1) Frequent frustrating experiences

1) Time diary study Self reports & observations (64 UMD & 47 Towson) Pre-session survey: demographic information computer experience and attitudes level of computer anxiety, mood Users spent 1 hour & report their frustrating experiences Post-session survey: assess mood after the session overall frustration level loss of time Florida Institute of Technology ( e3.se.fit.edu:5335/ufs )

1) Results Frustrating experiences: Top problem sources: web browsing system (OS) word processing other internet use video/audio software chat and instant messaging Top 3 approaches knew how to solve unable to solve figured out file browsers programming tools spreadsheet programs graphic design programs presentation software database programs hardware Bottom 3 approaches consulted manual/book consulted online help restarted the program UMD Towson

1) Results InternetApplicationsOperating System timed out/dropped/ refused connections (32) error messages (35)crashes (16) long download time (23)freezes (24)wrong response (10) web page/site not found (17)missing/ hard to find features (23) slow response (8) (15)crashes (13)unexpected message boxes (6)

1) Minutes lost – UMD & Towson OS Web browsing Other minutes lost Productive minutes Total minutes: Total minutes lost: UMD Towson

1) Next Steps Validate results with other users professional elderly novice Develop more precise monitoring software e.g. Explore ways to improve: Online help & help desks Customer service & online communities Education & training Software & interface re-design

2) Universal: Digital Divide Remains Troubling U.S. Department of Commerce, Percent of Internet Use by Educational Attainment

2) Universal Usability in Practice

3) Useful: Generative Theories Predictive & explanatory theories are useful, but the big step forward will be  generative theories Theories of human needs to guide our invention of new technologies

Jefferson: Life, Liberty & the Pursuit of Happiness Roosevelt: Freedom of speech & expression, religion, from want, from fear Maslow: Hierarchy of human needs Physiological Safety Love Esteem Self-Actualization Covey: Living, Loving, Learning & Leaving a legacy 3) Theories of Human Needs

Relationships Self (working on your own) Family & Friends (2-50 close intimates) Colleagues & Neighbors ( regular encounters) Citizens & Markets (5000 and more) 3) Human Needs for Relationships

Activities Collect: Information Relate: Communication Create: Innovation Donate: Dissemination 3) Human Needs for Activities

3) Activities and Relationship Table (ART) Relationships Self Family & Friends Colleagues & Neighbors Citizenry & Markets Activities Collect Relate Create Donate

3) Future Directions E-learning: The new education E-business: The new commerce E-healthcare: The new medicine E-government: The new politics Mega-creativity Grander Goals & The Next Leonardo